Commit Graph

125 Commits

Author SHA1 Message Date
nmzik 5559cfcbb2 renderer: optimize tiling and reuse centralized image layouts 2026-10-10 03:27:13 +02:00
Pipe530 d2413fc2eb trophies: add viewer inspector and wrap toast titles 2026-10-07 17:22:44 +04:00
nmzik 7415febd93 SDL title fix
Co-authored-by: netwarex <mail@pety.me>
2026-10-07 03:15:16 +04:00
Felipe fb7ff7ec03 Map UDS events to trophies from dumped metadata; trophy viewer/overview improvements (#1088)
* Map UDS events to trophies via dumped metadata and redesign trophy UI

Correlate each UDS event to its stat ID (uds00.ucp) and trophy target (trophy00.ucp) instead of a hard-coded event, store trophy JSON with unlock date/time outside _SaveData, and add a PS5-style toast, viewer and overview.

Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>

* Fix trophy rule evaluation and share progress accounting

* Match trophy and reload toolbar styling

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Co-authored-by: Copilot App <223556219+Copilot@users.noreply.github.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-06 17:45:26 +04:00
nmzik 72e4989b1e Add trophy notification support
Co-authored-by: Felipe <54341095+Pipe530@users.noreply.github.com>
2026-10-05 10:24:12 +04:00
nmzik c3f4962715 shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik 843b577880 shader: resolve bounded GPU material keys through sampled image arrays
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
2026-10-04 18:39:34 +04:00
nmzik 7992aecb7c shader: keep native rounding consistent in mixed-precision programs
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-10-04 18:39:34 +04:00
nmzik 0e8ded37b9 window: ignore nonpositive resize dimensions 2026-10-03 17:54:06 +02:00
Aryan Sharma feeced81d2 window: auto-hide the cursor over the game window (#958)
* window: auto-hide the cursor over the game window

Hide the cursor when the game window is created and whenever the mouse
has been idle for two seconds; any mouse motion, button or wheel event
shows it again. Games that draw their own cursor (e.g. Blue Prince) no
longer show the host pointer on top of it.

Only real mouse input counts as activity: synthetic touch/pen mouse
events and zero-delta motion (sent by some platforms on focus or cursor
visibility changes) are ignored. The event loop only waits with a
timeout while the cursor is visible, so it still blocks indefinitely
once the cursor is hidden. The cursor is restored on shutdown.

Uses SDL_HideCursor/SDL_ShowCursor, which SDL implements for X11,
Wayland, Cocoa and Win32 and which only affect the cursor over the
emulator window.

Closes #282

* window: make cursor auto-hide optional in CLI and launcher

Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>

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Co-authored-by: nmzik <Nmzik@mail.ru>
Co-authored-by: Anatolii Kucheruk <anatolii.kucheruk01@gmail.com>
2026-10-03 18:15:15 +04:00
nmzik 45f55413e0 Keep sign-in dialogs active until user dismissal through shared system presentation 2026-10-03 17:31:16 +04:00
BlackCAT ef4c5baf3a Implement RDNA2 64-bit image atomic maximum
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-10-03 14:19:32 +04:00
Hamza Shakir e6cb880adb Clamp compute LDS to the device limit and ignore unopenable gamepads 2026-10-03 04:27:38 +04:00
Devran Cosmo Uenal 82a2f4ad42 controller: cycle DualSense speaker volume, vibration and trigger intensity in game (#946)
* controller: cycle DualSense speaker volume, vibration and trigger intensity in game

Three new input mapping controls cycle the PS5's controller settings in
game (default keys 1, 2 and 3): speaker volume (100% -> off -> 2% -> 12%
-> 42%), vibration intensity and trigger effect intensity (strong -> off
-> weak -> medium). Each starts at full and is not saved.

Changing vibration or trigger intensity re-sends the game's last rumble
and trigger effect, so the change is felt immediately.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* Clean up controller settings test captures and formatting

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-02 15:11:34 +04:00
Senaxx 8ba2caf58a videoout: WQHD detection and VRR peg/unpeg 2026-09-30 17:45:51 +04:00
Aryan Sharma af4edc2865 window: explain why each GPU was rejected in device selection (#910)
* window: explain why each GPU was rejected in device selection

"Could not find suitable device" gave no hint of what was missing; the
reasons only went to the log file, which users often cannot find (#489).

Device selection now records each rejection reason and the fatal error
lists every GPU with its reasons, for example:

  Could not find suitable device:
    AMD BC-250 (RADV GFX1013): fragmentShaderBarycentric is not supported

The missing-extension check also names each missing extension instead of
stopping at the first one without saying which. Device requirements and
selection are unchanged; the log keeps the same messages.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* window: simplify GPU rejection reporting and capability checks

* window: identify storage-image format failures accurately

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Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-30 00:08:19 +04:00
nmzik 6799ecbc5b shader: add native 64-bit LDS OR with shared typed storage views 2026-09-29 19:13:33 +04:00
nmzik 6d6666819a graphics: serialize pipeline cache through its renderer owner 2026-09-29 13:57:32 +04:00
Pcniado bec67b7863 Fix HITMAN 3 boot, layered presentation, and socket imports (#851)
* videoout: synchronize layered flips with premultiplied composition

* shader: support unsigned FFBH subword sources

* shader: apply cube-face result scaling

* shader: prune buffer reads proven out of bounds

* net: implement send and receive exports with shared socket handling

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-27 02:13:30 +04:00
nmzik 16b83a034c Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
2026-09-26 15:15:35 +04:00
Mac a20fb7f9f8 agc: trace per-frame packet parameters only with graphics debug dump
The per-frame ACB submit, indirect dispatch, reset-queue and patch-address
parameter dumps, and the flip-pending poll, are logged only with the graphics
debug dump, the way the DCB submit path already is. Otherwise they were about
7.5 MB of log a minute in the Spider-Man world.
2026-09-25 00:03:08 +04:00
nmzik cce0cd950c videoout: add RGB10A2 PQ buffer support
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
nmzik 732057b072 videoout: fix VRR status import signature
Co-authored-by: Mac <me@itsmemac.com>
2026-09-24 20:46:04 +04:00
nmzik 2aaf0c9ba3 graphics: clamp raster depth after polygon offset
Enable native Vulkan depth clamping independently of guest depth clipping
2026-09-24 14:09:02 +04:00
nmzik 2aa0a64f63 materialize compressed video-out DCC clears before flip
PPSA27624
2026-09-23 22:50:51 +04:00
nmzik c437de9721 Presenter: avoid lock 2026-09-23 22:50:51 +04:00
Fayaz Shaikh 019929587c Allow resizing by default and recreate swapchain on resize (#763)
* Add `stretch to window` support

* Address comment

* Allow window resizing by default and recreate swapchain on resize

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-23 17:49:38 +04:00
nmzik f68c77d785 SDL3 update (#787)
* Update to SDL3

* Add XTest development dependency for SDL3

* Preserve native entry points with SDL3

* Document SDL3 XTest dependency
2026-09-23 17:22:15 +04:00
Louis b5ba482fc2 Implement missing kernel and startup library imports (#772)
* Implement missing kernel and startup library imports

* Remove chmod and test changes; guard vectored I/O size

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Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-23 15:57:42 +04:00
nmzik 61761b65f2 Honor PS5 title output-resolution detection permission 2026-09-22 11:11:36 +04:00
nmzik 81af130147 Avoid game list rescans on settings changes/Remove Space pause shortcut 2026-09-20 21:07:36 +04:00
Augusto Domingos 07c9978ac6 keep game icon paths native in windows 2026-09-19 14:45:24 +02:00
nmzik 6493674726 shader: dual-source blending (Vulkan) 2026-09-18 09:11:55 +04:00
nmzik 5dc644edb4 clean up graphics helpers 2026-09-17 20:35:36 +04:00
Komary ce629e0391 input: add gyroscope and motion sensor support (#634)
input: add controller motion sensor support

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-17 12:28:12 +04:00
nmzik f38d738ee2 Honor PS5 texture minimum LOD for streamed mip chains
Fix broken ground textures in ASTRO BOT.

Related work: https://github.com/KytyPS5/KytyPS5/pull/558

Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
2026-09-16 22:33:19 +04:00
nmzik 7af28c267d Map Z/C to L2/R2 2026-09-15 15:20:53 +04:00
nmzik 5610976720 videoout: map buses to dense port slots before opening
Inspired by https://github.com/KytyPS5/KytyPS5/pull/607

Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
2026-09-14 10:30:28 +04:00
nmzik 7c5473400e config: simplify logging and profiler options. Change to Mailbox 2026-09-12 14:41:34 +04:00
nmzik 25a44371e3 refactor(graphics) 2026-09-12 13:40:10 +04:00
nmzik 82c52c3fab window: round FPS in the title 2026-09-08 21:26:59 +04:00
nmzik 9d550fbffa graphics: fix last provoking vertex on PS5 2026-09-08 21:26:59 +04:00
nmzik 80a18e82b7 graphics: simplify image allocation 2026-09-08 21:26:58 +04:00
nmzik ac3156df3a graphics: fix Vulkan BC image compatibility checks` 2026-09-07 23:41:19 +02:00
nmzik e4c10de8b6 launcher: add GPU selection 2026-09-07 15:12:35 +04:00
nmzik 056dcee70c graphics: simplify buffer allocations 2026-09-07 15:00:52 +04:00
nmzik 2097ebb414 render: support overlapping fragment depth feedback 2026-09-07 11:15:47 +04:00
nmzik ad935311f0 Revert "render: add depth attachment feedback support" 2026-09-07 07:01:53 +04:00
nmzik f880c58ccc render: add depth attachment feedback support
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-07 04:25:10 +04:00
nmzik 9d1fc8328f render: allow supported unrestricted float depth uploads
Co-authored-by: fxpw <fxpw@outlook.com>
2026-09-06 22:00:40 +04:00