nmzik
8589731a27
Preserve PS5 mip-tail views and GPU data during image expansion
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
629ae1ac05
Handle Z-pass predication and query waits
2026-09-15 20:15:39 +04:00
nmzik
79120d53ec
Handle chained PM4 buffers without recursion
2026-09-15 14:43:15 +04:00
nmzik
6a2987a7b2
Log the game title id
2026-09-15 14:09:24 +04:00
nmzik
7e89b97daf
Handle front shader allocation state
2026-09-14 20:29:20 +04:00
nmzik
d63fb62367
Fix async compute completion interrupts
2026-09-14 20:29:20 +04:00
nmzik
a9ae04c152
graphics: decode observed FSR setup registers
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Inspired by https://github.com/KytyPS5/KytyPS5/pull/607
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-14 10:30:28 +04:00
nmzik
00a16f3120
gpu: retain fused hull shader user-data addresses
2026-09-14 06:58:32 +04:00
nmzik
7c5473400e
config: simplify logging and profiler options. Change to Mailbox
2026-09-12 14:41:34 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
ceb2b664e0
render: reset rasterization defaults on CLEAR_STATE
2026-09-06 21:25:12 +04:00
nmzik
44f982bca7
render: apply DCC clears before binding images
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-06 08:00:59 +04:00
nmzik
9918dc2591
render: set merged GS user data from shader registers
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 15:08:20 +04:00
nmzik
994271e2f6
renderdoc: start and stop captures on the present thread
2026-09-05 09:54:42 +04:00
nmzik
c28b71f8e0
gpu: centralize depth shading-rate handling
2026-09-04 05:55:28 +02:00
nmzik
f27a136430
Refactor(simplify) PM4 draw submission arguments
2026-09-03 22:23:13 +02:00
nmzik
fb4d97e8a9
graphics: fix PS5 NGG vertex and instance draw offsets
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Refs: https://github.com/KytyPS5/KytyPS5/issues/130
2026-09-03 21:52:02 +02:00
nmzik
894bc7de3c
shader: support signed sampled images
2026-09-02 15:39:30 +02:00
nmzik
3b6b3c2040
pm4: handle reserved depth control fields
2026-09-01 20:50:57 +04:00
nmzik
7684c343d6
guest_gpu: fix private AGC register regression
2026-09-01 04:24:47 +04:00
nmzik
1df06e230d
guest_gpu: remove stale PS4/GCN era gpu registers
2026-08-31 20:58:35 +04:00
nmzik
0de4cfbf80
graphics: add PS5 FMASK texture formats
2026-08-31 10:11:02 +04:00
Mehmet Cambaz
cd0f0a428a
graphics: quiet two misleading render diagnostics ( #416 )
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* graphics: quiet two misleading render diagnostics
The three PM4 register-offset normalization messages logged once per occurrence with no
limit. They are printed in the colour reserved for problems, and normalizing the offset is
routine, so a short session buries the log in them: PAC-MAN WORLD 2 Re-PAC (PPSA18189)
emitted 24969 of them in about a minute, a fifth of a megabyte and 1.9% of every line
written. Rate-limit all three the way the surrounding diagnostics in these files already
are, which keeps the first occurrences without drowning what follows.
The EQAA check warned whenever a control register was set, including on single-sample
targets where those controls do nothing. That title never multisamples -- all 128 of its
render targets are samples=1 -- yet it still produced the warning, pointing at a cause that
could not apply. Return early when multisampling is off, matching how the neighbouring
sample-location check already reads msaa_num_samples.
Log output only; no rendering behaviour changes.
* graphics: silence normalized offset diagnostics
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-31 03:33:32 +04:00
nmzik
65871a53a6
graphics: collapse redundant Vulkan and command buffer types
2026-08-27 06:22:15 +02:00
nmzik
8072718462
graphics: replace command fences with timeline reuse
2026-08-26 10:03:43 +02:00
nmzik
fa891536df
graphics: do not copy PM4 streams & route executed packet interrupts properly
2026-08-25 23:22:54 +02:00
nmzik
c130d74efc
graphics: synthesize always-visible occlusion query results
2026-08-22 01:47:46 +02:00
nmzik
26c4168160
refactor(renderer): simplify buffer and texture cache ownership
2026-08-21 20:11:38 +02:00
nmzik
7022afa86e
commandProcessor: WriteData fix
2026-08-21 03:32:49 +02:00
nmzik
a44dd88806
agc: new ABI
2026-08-21 03:32:49 +02:00
nmzik
719e20d470
shader: support bit-packed image surfaces
2026-08-21 03:32:49 +02:00
nmzik
fedd1a4335
gpu: describe packed 11-11-10 uint textures
2026-08-21 03:32:49 +02:00
nmzik
ebd47081ca
agc: initialize interpolant mapping registers
2026-08-21 03:32:49 +02:00
nmzik
1546e93d67
gpu: handle native blend-color register writes
2026-08-21 03:32:49 +02:00
nmzik
86dbf89188
agc: emit native wait-on-address packets
2026-08-21 03:32:48 +02:00
nmzik
f119e4baca
gpu: handle partial guard-band register ranges
2026-08-21 03:32:48 +02:00
nmzik
494467406a
gpu: route direct shader register ranges through handlers
2026-08-21 03:32:48 +02:00
nmzik
bac6bf65af
renderdoc: fix
2026-08-21 03:32:48 +02:00
Senaxx
a42e3bb09e
graphics: derive compute wave size from dispatch mode
2026-08-21 03:32:48 +02:00
nmzik
69156b2f0e
graphics: accept independent stencil mask writes
2026-08-21 03:32:48 +02:00
nmzik
562f8a0895
fix(renderdoc): capture complete guest frames
2026-08-21 03:32:47 +02:00
nmzik
89fdb1214a
agc: ignore empty multi-DCB submissions
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-08-18 03:53:45 +02:00
nmzik
146253afb6
renderer&guest_gpu: minor cleanup
2026-08-18 03:53:44 +02:00
shadowbeat070
e239210279
Rewrite RenderDoc capture flow and host exceptions
2026-08-18 03:53:44 +02:00
nmzik
e857e332ac
graphics: handle PS5 DMA_DATA prefetch
2026-08-18 03:53:44 +02:00
nmzik
6b306f64d5
graphics: execute valid PM4 rewind packets
2026-08-18 03:53:44 +02:00
nmzik
e1366eb91d
graphics: resolve Standard4KB color targets
2026-08-18 03:53:44 +02:00
Senaxx
d7fd4a2864
graphics: accept asymmetric Z clip state
2026-08-18 03:53:42 +02:00
nmzik
30d57bed06
graphics: honor primitive restart state
2026-08-18 03:53:42 +02:00