mirror of
https://github.com/KytyPS5/KytyPS5.git
synced 2026-10-27 05:16:56 +01:00
Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| fe4f9423e3 | |||
| 81af130147 | |||
| ada0514084 | |||
| d7da244475 | |||
| 549495575c | |||
| c3cc8454b9 | |||
| b8ad1d8c4b | |||
| cfb110e0aa |
@@ -43,9 +43,6 @@ jobs:
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- name: Setup Visual Studio environment
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uses: ilammy/msvc-dev-cmd@v1
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- name: Setup Ninja
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uses: seanmiddleditch/gha-setup-ninja@v5
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- name: Locate vcpkg
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id: vcpkg
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shell: pwsh
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@@ -155,7 +152,7 @@ jobs:
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- name: Install build dependencies
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shell: bash
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run: brew install glslang ninja
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run: brew install glslang
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- name: Install Qt 6.10.3
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uses: jurplel/install-qt-action@v4
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@@ -318,7 +315,6 @@ jobs:
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libxrandr-dev \
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libxss-dev \
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lld \
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ninja-build \
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pkg-config \
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wayland-protocols
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@@ -12,6 +12,22 @@ endif()
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project(Kyty)
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find_program(SCCACHE_PROGRAM sccache)
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find_program(CCACHE_PROGRAM ccache)
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foreach(lang IN ITEMS C CXX)
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# An explicitly empty launcher disables caching for this language.
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if(NOT DEFINED CMAKE_${lang}_COMPILER_LAUNCHER)
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if(SCCACHE_PROGRAM)
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set(CMAKE_${lang}_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}")
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message(STATUS "sccache enabled for ${lang}: ${SCCACHE_PROGRAM}")
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elseif(CCACHE_PROGRAM)
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set(CMAKE_${lang}_COMPILER_LAUNCHER "${CCACHE_PROGRAM}")
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message(STATUS "ccache enabled for ${lang}: ${CCACHE_PROGRAM}")
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endif()
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endif()
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endforeach()
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set(KYTY_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/src")
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set(KYTY_TESTS_DIR "${CMAKE_CURRENT_SOURCE_DIR}/tests")
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set(KYTY_THIRD_PARTY_DIR "${CMAKE_CURRENT_SOURCE_DIR}/3rdparty")
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@@ -665,6 +681,12 @@ elseif(WIN32 OR LINUX)
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set_target_properties(kyty_emulator PROPERTIES LINK_FLAGS "${KYTY_LD_OPTIONS} -Wl,-Map=${KYTY_EMULATOR_MAP_LINK_PATH}")
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endif()
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if(LINUX)
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target_link_options(kyty_emulator PRIVATE
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$<$<CONFIG:Release>:-Wl,--strip-all>
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)
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endif()
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if(APPLE)
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# The emulator writes x86-64 trampolines/PLT stubs into memory and executes them, and
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# runs guest code under Rosetta. That requires the JIT / unsigned-executable-memory
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@@ -445,45 +445,6 @@ bool File::SetLastAccessAndWriteTimeUTC(const std::filesystem::path& name, const
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return SysFileSetLastAccessAndWriteTimeUtc(name, af, wf);
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}
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std::vector<File::FindInfo> File::FindFiles(const std::filesystem::path& path) {
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std::vector<sys_file_find_t> files;
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SysFileFindFiles(path, files);
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const auto normalized_path = path.lexically_normal();
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std::vector<File::FindInfo> ret;
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ret.reserve(files.size());
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for (const auto& f: files) {
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File::FindInfo r {};
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r.path_with_name = f.path_with_name;
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r.rel_path_with_name = f.path_with_name.lexically_normal().lexically_relative(normalized_path);
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r.size = f.size;
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SysTimeStruct at {};
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SysTimeStruct wt {};
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SysFileToSystemTimeUtc(f.last_access_time, at);
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SysFileToSystemTimeUtc(f.last_write_time, wt);
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if (!at.is_invalid && !wt.is_invalid) {
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r.last_access_time = DateTime(Date(at.Year, at.Month, at.Day),
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Time(at.Hour, at.Minute, at.Second, at.Milliseconds));
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r.last_write_time = DateTime(Date(wt.Year, wt.Month, wt.Day),
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Time(wt.Hour, wt.Minute, wt.Second, wt.Milliseconds));
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}
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// printf("%s, %s, %" PRIu64", %s, %s\n", r.path_with_name.c_str(),
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// r.rel_path_with_name.c_str(), r.size, r.last_access_time.ToString().c_str(),
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// r.last_write_time.ToString().c_str());
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ret.push_back(std::move(r));
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}
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return ret;
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}
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std::vector<File::DirEntry> File::GetDirEntries(const std::filesystem::path& path) {
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std::vector<sys_dir_entry_t> files;
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@@ -30,14 +30,6 @@ class File {
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public:
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enum class Mode { Read, Write, ReadWrite, WriteRead };
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struct FindInfo {
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std::filesystem::path path_with_name;
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std::filesystem::path rel_path_with_name;
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DateTime last_access_time;
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DateTime last_write_time;
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uint64_t size;
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};
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struct DirEntry {
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std::string name;
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bool is_file;
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@@ -98,7 +90,6 @@ public:
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static bool SetLastAccessAndWriteTimeUTC(const std::filesystem::path& name,
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const DateTime& access, const DateTime& write);
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static std::vector<FindInfo> FindFiles(const std::filesystem::path& path);
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static std::vector<DirEntry> GetDirEntries(const std::filesystem::path& path);
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static bool CopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
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static bool RenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
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@@ -18,14 +18,6 @@ enum sys_file_cache_type_t {
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SYS_FILE_CACHE_SEQUENTIAL_SCAN = 2 // NOLINT(readability-identifier-naming)
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};
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// NOLINTNEXTLINE(readability-identifier-naming)
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struct sys_file_find_t {
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std::filesystem::path path_with_name;
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SysFileTimeStruct last_access_time;
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SysFileTimeStruct last_write_time;
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uint64_t size;
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};
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// NOLINTNEXTLINE(readability-identifier-naming)
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struct sys_dir_entry_t {
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std::string name;
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@@ -75,8 +67,6 @@ bool SysFileSetLastWriteTimeUtc(const std::filesystem::path& name, SysFileTimeSt
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bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
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SysFileTimeStruct& access, SysFileTimeStruct& write);
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// NOLINTNEXTLINE(google-runtime-references)
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void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out);
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// NOLINTNEXTLINE(google-runtime-references)
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void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out);
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bool SysFileCopyFile(const std::filesystem::path& src, const std::filesystem::path& dst);
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bool SysFileRenameFile(const std::filesystem::path& src, const std::filesystem::path& dst);
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@@ -610,51 +610,6 @@ bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
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// }
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}
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// Recursively collect regular files.
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void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out) {
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auto real_path = get_internal_name(path);
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DIR* dir = opendir(real_path.string().c_str());
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if (dir == nullptr) {
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return;
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}
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for (const dirent* entry = readdir(dir); entry != nullptr; entry = readdir(dir)) {
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const std::string file_name(entry->d_name);
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if (file_name == "." || file_name == "..") {
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continue;
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}
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auto child = real_path / file_name;
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struct stat s {};
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// lstat, so a symlink is never followed into a cycle during the recursive walk.
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if (0 != lstat(child.string().c_str(), &s)) {
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continue;
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}
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if (S_ISDIR(s.st_mode)) {
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SysFileFindFiles(child, out);
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} else if (S_ISREG(s.st_mode)) {
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sys_file_find_t r {};
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r.path_with_name = child;
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r.size = static_cast<uint64_t>(s.st_size);
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r.last_access_time.is_invalid = false;
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r.last_access_time.time = s.st_atime;
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r.last_access_time.nanos = KYTY_STAT_ATIME_NS(s);
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r.last_write_time.is_invalid = false;
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r.last_write_time.time = s.st_mtime;
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r.last_write_time.nanos = KYTY_STAT_MTIME_NS(s);
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out.push_back(r);
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}
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}
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closedir(dir);
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}
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// Keep "." and ".." to match FindFirstFileW.
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void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out) {
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auto real_path = get_internal_name(path);
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@@ -57,10 +57,10 @@ static DWORD GetCacheAccessType(sys_file_cache_type_t t) {
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}
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if (t == SYS_FILE_CACHE_SEQUENTIAL_SCAN) {
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return SYS_FILE_CACHE_SEQUENTIAL_SCAN;
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return FILE_FLAG_SEQUENTIAL_SCAN;
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}
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return SYS_FILE_CACHE_AUTO;
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return FILE_ATTRIBUTE_NORMAL;
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}
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void SysFileRead(void* data, uint32_t size, sys_file_t& f, uint32_t* bytes_read) {
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@@ -476,46 +476,6 @@ bool SysFileSetLastAccessAndWriteTimeUtc(const std::filesystem::path& name,
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return ok;
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}
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void SysFileFindFiles(const std::filesystem::path& path, std::vector<sys_file_find_t>& out) {
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const auto pattern = path / L"*";
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WIN32_FIND_DATAW data {};
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HANDLE h = FindFirstFileW(pattern.c_str(), &data);
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if (h == INVALID_HANDLE_VALUE) {
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return;
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}
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||||
do {
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std::filesystem::path file_name(data.cFileName);
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if (file_name == L"." || file_name == L"..") {
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continue;
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}
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const auto full_path = path / file_name;
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if ((data.dwFileAttributes & static_cast<DWORD>(FILE_ATTRIBUTE_DIRECTORY)) != 0u) {
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SysFileFindFiles(full_path, out);
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} else {
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sys_file_find_t r {};
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r.path_with_name = full_path;
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r.size = (static_cast<uint64_t>(data.nFileSizeHigh) << 32u) +
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static_cast<uint64_t>(data.nFileSizeLow);
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r.last_access_time.is_invalid = false;
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r.last_access_time.time = data.ftLastAccessTime;
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r.last_write_time.is_invalid = false;
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r.last_write_time.time = data.ftLastWriteTime;
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out.push_back(std::move(r));
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}
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} while (FindNextFileW(h, &data) != 0);
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FindClose(h);
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}
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||||
|
||||
void SysFileGetDents(const std::filesystem::path& path, std::vector<sys_dir_entry_t>& out) {
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const auto pattern = path / L"*";
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||||
|
||||
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||||
@@ -141,9 +141,8 @@ public:
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}
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||||
}
|
||||
|
||||
const bool reserved = binding.key == SDLK_ESCAPE || binding.key == SDLK_SPACE ||
|
||||
binding.key == SDLK_F1 || binding.key == SDLK_F7 ||
|
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binding.key == SDLK_F11;
|
||||
const bool reserved = binding.key == SDLK_ESCAPE || binding.key == SDLK_F1 ||
|
||||
binding.key == SDLK_F7 || binding.key == SDLK_F11;
|
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if (binding.control == INVALID_CONTROL || reserved ||
|
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(binding.key == SDLK_UNKNOWN && binding.mouse_button == 0)) {
|
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EXIT("Invalid input mapping: %s\n", value.c_str());
|
||||
|
||||
@@ -222,7 +222,7 @@ static void ToggleDesktopFullscreen() {
|
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}
|
||||
}
|
||||
|
||||
static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
|
||||
static void GameEventKeyboard(const EventKeyboard& key) {
|
||||
static SDL_Keycode fullscreen_key = SDLK_UNKNOWN;
|
||||
|
||||
#ifdef KYTY_DBG_INPUT
|
||||
@@ -235,7 +235,6 @@ static void GameEventKeyboard(WindowLoopState& game, const EventKeyboard& key) {
|
||||
#if KYTY_PLATFORM == KYTY_PLATFORM_WINDOWS || KYTY_PLATFORM == KYTY_PLATFORM_LINUX
|
||||
if (key.down) {
|
||||
switch (key.key_code) {
|
||||
case SDLK_SPACE: SetPause(game, !game.paused.load(std::memory_order_acquire)); break;
|
||||
case SDLK_F1:
|
||||
if (!key.repeat) {
|
||||
RenderDocRequestCapture();
|
||||
@@ -539,7 +538,7 @@ void WindowContext::ProcessEvent(double time_s) {
|
||||
key.mod = event->key.keysym.mod;
|
||||
key.timestamp_seconds = time_s;
|
||||
|
||||
GameEventKeyboard(game, key);
|
||||
GameEventKeyboard(key);
|
||||
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -74,7 +74,8 @@ constexpr OpcodeMap SOPC_OPCODE_LIST[] = {
|
||||
{0x03u, Opcode::S_CMP_GE_I32}, {0x04u, Opcode::S_CMP_LT_I32}, {0x05u, Opcode::S_CMP_LE_I32},
|
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{0x06u, Opcode::S_CMP_EQ_U32}, {0x07u, Opcode::S_CMP_LG_U32}, {0x08u, Opcode::S_CMP_GT_U32},
|
||||
{0x09u, Opcode::S_CMP_GE_U32}, {0x0au, Opcode::S_CMP_LT_U32}, {0x0bu, Opcode::S_CMP_LE_U32},
|
||||
{0x0cu, Opcode::S_BITCMP0_B32}, {0x0du, Opcode::S_BITCMP1_B32}, {0x12u, Opcode::S_CMP_EQ_U64},
|
||||
{0x0cu, Opcode::S_BITCMP0_B32}, {0x0du, Opcode::S_BITCMP1_B32},
|
||||
{0x0eu, Opcode::S_BITCMP0_B64}, {0x0fu, Opcode::S_BITCMP1_B64}, {0x12u, Opcode::S_CMP_EQ_U64},
|
||||
{0x13u, Opcode::S_CMP_LG_U64},
|
||||
};
|
||||
|
||||
|
||||
@@ -73,6 +73,8 @@ enum class Opcode {
|
||||
S_SUB_I32,
|
||||
S_BITCMP0_B32,
|
||||
S_BITCMP1_B32,
|
||||
S_BITCMP0_B64,
|
||||
S_BITCMP1_B64,
|
||||
S_BITSET0_B32,
|
||||
S_BITSET1_B32,
|
||||
S_BITSET0_B64,
|
||||
|
||||
@@ -521,7 +521,8 @@ constexpr Vop1SdwaRule VOP1_SDWA_RULES[] = {
|
||||
{Opcode::V_CVT_F32_U32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_CVT_F32_I32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_CVT_F32_UBYTE0, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_NOT_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_NOT_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelBytes() | SdwaSelWords(),
|
||||
SdwaSelFull(), false},
|
||||
{Opcode::V_FFBL_B32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), 0, 0, false},
|
||||
{Opcode::V_CVT_F32_F16, SdwaSelWords() | SdwaSelFull(), 0, 0, true},
|
||||
{Opcode::V_CVT_F16_F32, SdwaSelBytes() | SdwaSelWords() | SdwaSelFull(), SdwaSelWords(),
|
||||
|
||||
@@ -507,6 +507,18 @@ bool Translator::S_BITCMP_B32(const Decoder::Instruction& inst, bool expected) {
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Translator::S_BITCMP_B64(const Decoder::Instruction& inst, bool expected) {
|
||||
const auto value = ReadU32Pair(inst.src0);
|
||||
const auto offset = ir.BitwiseAnd(ReadU32(inst.src1), IR::U32(IR::Value(63u)));
|
||||
const auto word_bit = ir.BitwiseAnd(offset, IR::U32(IR::Value(31u)));
|
||||
const auto word =
|
||||
ir.Select(ir.ULessThan(offset, IR::U32(IR::Value(32u))), value[0], value[1]);
|
||||
const auto bit =
|
||||
IR::U32(ir.Emit(IR::ValueOpcode::BitFieldUExtract, {word, word_bit, IR::Value(1u)}));
|
||||
WriteCompareResult(inst.dst, ir.IEqual(bit, IR::U32(IR::Value(expected ? 1u : 0u))));
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Translator::V_ALIGNBIT_B32(const Decoder::Instruction& inst) {
|
||||
const auto hi = ReadU32(inst.src0);
|
||||
const auto lo = ReadU32(inst.src1);
|
||||
|
||||
@@ -208,6 +208,8 @@ bool Translator::EmitScalar(const Decoder::Instruction& inst) {
|
||||
case O::S_BFE_U64: return S_BFE_U64(inst);
|
||||
case O::S_BITCMP0_B32: return S_BITCMP_B32(inst, false);
|
||||
case O::S_BITCMP1_B32: return S_BITCMP_B32(inst, true);
|
||||
case O::S_BITCMP0_B64: return S_BITCMP_B64(inst, false);
|
||||
case O::S_BITCMP1_B64: return S_BITCMP_B64(inst, true);
|
||||
case O::S_PACK_LL_B32_B16: return PackB16(inst, false, false);
|
||||
case O::S_PACK_LH_B32_B16: return PackB16(inst, false, true);
|
||||
case O::S_PACK_HH_B32_B16: return PackB16(inst, true, true);
|
||||
|
||||
@@ -205,6 +205,7 @@ private:
|
||||
bool V_BFE_U32(const Decoder::Instruction& inst, bool sign);
|
||||
bool V_BFI_B32(const Decoder::Instruction& inst);
|
||||
bool S_BITCMP_B32(const Decoder::Instruction& inst, bool expected);
|
||||
bool S_BITCMP_B64(const Decoder::Instruction& inst, bool expected);
|
||||
bool V_ALIGNBIT_B32(const Decoder::Instruction& inst);
|
||||
bool V_ALIGNBYTE_B32(const Decoder::Instruction& inst);
|
||||
bool V_LSHL_ADD_U32(const Decoder::Instruction& inst);
|
||||
|
||||
@@ -44,6 +44,28 @@
|
||||
<property name="spacing">
|
||||
<number>4</number>
|
||||
</property>
|
||||
<item>
|
||||
<widget class="QToolButton" name="refresh_button">
|
||||
<property name="minimumSize">
|
||||
<size>
|
||||
<width>36</width>
|
||||
<height>36</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="text">
|
||||
<string/>
|
||||
</property>
|
||||
<property name="iconSize">
|
||||
<size>
|
||||
<width>32</width>
|
||||
<height>32</height>
|
||||
</size>
|
||||
</property>
|
||||
<property name="autoRaise">
|
||||
<bool>true</bool>
|
||||
</property>
|
||||
</widget>
|
||||
</item>
|
||||
<item>
|
||||
<widget class="QToolButton" name="global_settings_button">
|
||||
<property name="minimumSize">
|
||||
@@ -245,6 +267,14 @@
|
||||
</layout>
|
||||
</item>
|
||||
</layout>
|
||||
<action name="refresh_action">
|
||||
<property name="text">
|
||||
<string>Refresh game list</string>
|
||||
</property>
|
||||
<property name="toolTip">
|
||||
<string>Rescan game folders for new games</string>
|
||||
</property>
|
||||
</action>
|
||||
</widget>
|
||||
<customwidgets>
|
||||
<customwidget>
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" width="24" height="24"><path fill="#000" d="M17.65 6.35A7.96 7.96 0 0 0 12 4a8 8 0 1 0 7.73 10h-2.08A6 6 0 1 1 12 6c1.66 0 3.14.69 4.22 1.78L13 11h7V4l-2.35 2.35z"/></svg>
|
||||
|
After Width: | Height: | Size: 232 B |
@@ -144,7 +144,7 @@ public:
|
||||
host_input_mapping = other.host_input_mapping;
|
||||
}
|
||||
|
||||
void CopyFrom(const Configuration& other) {
|
||||
void CopyGameInfoFrom(const Configuration& other) {
|
||||
name = other.name;
|
||||
title_id = other.title_id;
|
||||
gameVersion = other.gameVersion;
|
||||
@@ -154,8 +154,6 @@ public:
|
||||
custom_settings = other.custom_settings;
|
||||
game_status = other.game_status;
|
||||
game_comment = other.game_comment;
|
||||
CopyEmulatorSettingsFrom(other);
|
||||
elf = other.elf;
|
||||
}
|
||||
|
||||
void WriteSettings(QSettings* s) const {
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include <QStringList>
|
||||
#include <QWidget>
|
||||
|
||||
#include <memory>
|
||||
|
||||
class ConfigurationItem;
|
||||
class CompatibilityDatabase;
|
||||
class QEvent;
|
||||
@@ -30,10 +32,9 @@ public:
|
||||
[[nodiscard]] const ConfigurationItem* GetSelectedItem() const { return m_selected_item; }
|
||||
ConfigurationItem* GetSelectedItem() { return m_selected_item; }
|
||||
|
||||
[[nodiscard]] const QString& GetSettingsFile() const { return m_settings_file; }
|
||||
[[nodiscard]] const QStringList& GetHostInputMapping() const {
|
||||
return m_global_info.host_input_mapping;
|
||||
}
|
||||
[[nodiscard]] const QString& GetSettingsFile() const { return m_settings_file; }
|
||||
[[nodiscard]] std::unique_ptr<Configuration>
|
||||
CreateConfiguration(const ConfigurationItem& item) const;
|
||||
|
||||
bool EnsureGameDirectory();
|
||||
void ScanGameDirectory();
|
||||
@@ -64,7 +65,6 @@ protected slots:
|
||||
void filter_configurations(const QString& text);
|
||||
|
||||
private:
|
||||
void ClearCustomSettings(ConfigurationItem* item);
|
||||
void SelectItem(QTreeWidgetItem* witem);
|
||||
void ApplyCompatibility();
|
||||
void UpdateToolbarIcons();
|
||||
|
||||
@@ -3,6 +3,7 @@
|
||||
<file alias="edit-configuration.svg">icons/edit-configuration.svg</file>
|
||||
<file alias="global-settings.svg">icons/global-settings.svg</file>
|
||||
<file alias="input-mapping.svg">icons/input-mapping.svg</file>
|
||||
<file alias="refresh.svg">icons/refresh.svg</file>
|
||||
<file alias="remove-configuration.svg">icons/remove-configuration.svg</file>
|
||||
</qresource>
|
||||
<qresource prefix="/styles">
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include <QAbstractItemModel>
|
||||
#include <QAbstractItemView>
|
||||
#include <QAction>
|
||||
#include <QApplication>
|
||||
#include <QComboBox>
|
||||
#include <QCoreApplication>
|
||||
#include <QCursor>
|
||||
@@ -26,11 +27,13 @@
|
||||
#include <QJsonDocument>
|
||||
#include <QJsonObject>
|
||||
#include <QJsonParseError>
|
||||
#include <QKeySequence>
|
||||
#include <QLineEdit>
|
||||
#include <QMenu>
|
||||
#include <QMessageBox>
|
||||
#include <QPainter>
|
||||
#include <QPalette>
|
||||
#include <QPointer>
|
||||
#include <QPushButton>
|
||||
#include <QRegularExpression>
|
||||
#include <QSet>
|
||||
@@ -201,6 +204,10 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
|
||||
m_ui->setupUi(this);
|
||||
ConfigureGameList(m_ui);
|
||||
|
||||
m_ui->refresh_action->setShortcuts(QKeySequence::Refresh);
|
||||
m_ui->refresh_button->setDefaultAction(m_ui->refresh_action);
|
||||
addAction(m_ui->refresh_action);
|
||||
|
||||
UpdateToolbarIcons();
|
||||
m_ui->global_settings_button->setToolTip(tr("Edit global settings and game folders"));
|
||||
m_ui->input_mapping_button->setToolTip(tr("Edit global input mapping"));
|
||||
@@ -221,7 +228,10 @@ ConfigurationListWidget::ConfigurationListWidget(QWidget* parent)
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_PATH_COLUMN, 320);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_STATUS_COLUMN, 150);
|
||||
m_ui->cfgs_list->setColumnWidth(GAME_COMMENT_COLUMN, 240);
|
||||
m_ui->cfgs_list->sortItems(GAME_NAME_COLUMN, Qt::AscendingOrder);
|
||||
|
||||
connect(m_ui->refresh_action, &QAction::triggered, this,
|
||||
&ConfigurationListWidget::ScanGameDirectory);
|
||||
connect(m_ui->global_settings_button, &QToolButton::clicked, this,
|
||||
&ConfigurationListWidget::edit_global_settings);
|
||||
connect(m_ui->input_mapping_button, &QToolButton::clicked, this,
|
||||
@@ -276,6 +286,8 @@ void ConfigurationListWidget::UpdateToolbarIcons() {
|
||||
button->setIcon(QIcon(pixmap));
|
||||
};
|
||||
|
||||
set_icon(m_ui->refresh_button, QStringLiteral(":/icons/refresh.svg"));
|
||||
m_ui->refresh_action->setIcon(m_ui->refresh_button->icon());
|
||||
set_icon(m_ui->global_settings_button, QStringLiteral(":/icons/global-settings.svg"));
|
||||
set_icon(m_ui->input_mapping_button, QStringLiteral(":/icons/input-mapping.svg"));
|
||||
set_icon(m_ui->edit_button, QStringLiteral(":/icons/edit-configuration.svg"));
|
||||
@@ -398,10 +410,17 @@ void ConfigurationListWidget::ApplyCompatibility() {
|
||||
}
|
||||
}
|
||||
|
||||
static Configuration* CloneConfiguration(const Configuration& source) {
|
||||
auto* ret = new Configuration;
|
||||
ret->CopyFrom(source);
|
||||
return ret;
|
||||
std::unique_ptr<Configuration>
|
||||
ConfigurationListWidget::CreateConfiguration(const ConfigurationItem& item) const {
|
||||
auto info = std::make_unique<Configuration>();
|
||||
const auto* custom = m_custom_infos.value(item.GetInfo().game_path);
|
||||
info->CopyGameInfoFrom(item.GetInfo());
|
||||
info->CopyEmulatorSettingsFrom(custom != nullptr ? *custom : m_global_info);
|
||||
if (custom != nullptr && !custom->elf.isEmpty()) {
|
||||
info->elf = custom->elf;
|
||||
}
|
||||
info->host_input_mapping = m_global_info.host_input_mapping;
|
||||
return info;
|
||||
}
|
||||
|
||||
struct GameMetadata {
|
||||
@@ -516,9 +535,6 @@ static void SetGameFiles(Configuration& info, const QString& game_dir, const QSt
|
||||
if (info.name.isEmpty()) {
|
||||
info.name = game.dirName();
|
||||
}
|
||||
if (info.elf.isEmpty()) {
|
||||
info.elf = QStringLiteral("eboot.bin");
|
||||
}
|
||||
}
|
||||
|
||||
static Configuration* FindCustomInfo(QMap<QString, Configuration*>* custom_infos,
|
||||
@@ -564,11 +580,32 @@ bool ConfigurationListWidget::HasValidGameDirectory() const {
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::ScanGameDirectory() {
|
||||
// Commit an active inline editor before destroying its row or replacing its data.
|
||||
if (auto* focused = QApplication::focusWidget();
|
||||
focused != nullptr && m_ui->cfgs_list->isAncestorOf(focused)) {
|
||||
m_ui->cfgs_list->setFocus();
|
||||
}
|
||||
|
||||
const auto selected_path =
|
||||
m_selected_item != nullptr ? m_selected_item->GetInfo().game_path : QString();
|
||||
const bool sorting_enabled = m_ui->cfgs_list->isSortingEnabled();
|
||||
const int sort_column = m_ui->cfgs_list->sortColumn();
|
||||
const auto sort_order = m_ui->cfgs_list->header()->sortIndicatorOrder();
|
||||
const QSignalBlocker blocker(m_ui->cfgs_list);
|
||||
m_ui->cfgs_list->setSortingEnabled(false);
|
||||
m_selected_item = nullptr;
|
||||
m_ui->cfgs_list->clear();
|
||||
m_ui->cfgs_list->SetBackgroundImage({});
|
||||
m_ui->edit_button->setEnabled(false);
|
||||
m_ui->delete_button->setEnabled(false);
|
||||
|
||||
// MainDialog tracks the running item, so keep its identity even if its
|
||||
// directory is no longer present. Other rows can be rebuilt from disk.
|
||||
QMap<QString, ConfigurationItem*> running_items;
|
||||
for (int index = m_ui->cfgs_list->topLevelItemCount() - 1; index >= 0; index--) {
|
||||
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->topLevelItem(index));
|
||||
if (item->IsRunning()) {
|
||||
running_items.insert(PathKey(item->GetInfo().game_path), item);
|
||||
} else {
|
||||
delete item;
|
||||
}
|
||||
}
|
||||
|
||||
const QString eboot_name = QStringLiteral("eboot.bin");
|
||||
QSet<QString> found_games;
|
||||
@@ -601,16 +638,9 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
auto metadata = GetGameMetadata(
|
||||
game_dir.filePath(QStringLiteral("sce_sys/param.json")), game_dir.dirName());
|
||||
|
||||
auto info = std::make_unique<Configuration>();
|
||||
auto* custom = FindCustomInfo(&m_custom_infos, game_path, legacy_game_path);
|
||||
if (custom != nullptr) {
|
||||
info->CopyFrom(*custom);
|
||||
info->custom_settings = true;
|
||||
} else {
|
||||
info->CopyEmulatorSettingsFrom(m_global_info);
|
||||
info->custom_settings = false;
|
||||
}
|
||||
|
||||
auto info = std::make_unique<Configuration>();
|
||||
info->custom_settings =
|
||||
FindCustomInfo(&m_custom_infos, game_path, legacy_game_path) != nullptr;
|
||||
SetGameFiles(*info, game_dir.absolutePath(), game_path, metadata);
|
||||
const auto* compatibility = m_compatibility->Find(info->title_id);
|
||||
if (compatibility != nullptr) {
|
||||
@@ -618,10 +648,20 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
info->game_comment = compatibility->comment;
|
||||
}
|
||||
|
||||
if (auto* item = running_items.value(game_key); item != nullptr) {
|
||||
// Refresh metadata without losing the running row's identity.
|
||||
const QSignalBlocker status_blocker(item->GetStatusCombo());
|
||||
item->GetInfo().CopyGameInfoFrom(*info);
|
||||
item->Update();
|
||||
item->SetCompatibilityEditable(m_compatibility->IsLocal() &&
|
||||
!item->GetInfo().title_id.trimmed().isEmpty());
|
||||
continue;
|
||||
}
|
||||
|
||||
auto* item = new ConfigurationItem(std::move(info), m_ui->cfgs_list);
|
||||
item->SetCompatibilityEditable(m_compatibility->IsLocal() &&
|
||||
!item->GetInfo().title_id.trimmed().isEmpty());
|
||||
connect(item->GetStatusCombo(), &QComboBox::currentIndexChanged, this,
|
||||
connect(item->GetStatusCombo(), &QComboBox::currentIndexChanged, item,
|
||||
[this, item](int /*index*/) {
|
||||
if (!m_compatibility->IsLocal()) {
|
||||
return;
|
||||
@@ -638,7 +678,7 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
m_ui->cfgs_list->setCurrentItem(item);
|
||||
SelectItem(item);
|
||||
});
|
||||
connect(item->GetCommentEdit(), &QLineEdit::editingFinished, this, [this, item]() {
|
||||
connect(item->GetCommentEdit(), &QLineEdit::editingFinished, item, [this, item]() {
|
||||
if (!m_compatibility->IsLocal()) {
|
||||
return;
|
||||
}
|
||||
@@ -664,8 +704,22 @@ void ConfigurationListWidget::ScanGameDirectory() {
|
||||
}
|
||||
}
|
||||
|
||||
m_ui->cfgs_list->sortItems(GAME_NAME_COLUMN, Qt::AscendingOrder);
|
||||
m_ui->cfgs_list->setSortingEnabled(sorting_enabled);
|
||||
if (sorting_enabled) {
|
||||
m_ui->cfgs_list->sortItems(sort_column, sort_order);
|
||||
}
|
||||
filter_configurations(m_ui->search_line_edit->text());
|
||||
|
||||
ConfigurationItem* selected_item = nullptr;
|
||||
for (int index = 0; index < m_ui->cfgs_list->topLevelItemCount(); index++) {
|
||||
auto* item = static_cast<ConfigurationItem*>(m_ui->cfgs_list->topLevelItem(index));
|
||||
if (!item->isHidden() && item->GetInfo().game_path == selected_path) {
|
||||
selected_item = item;
|
||||
break;
|
||||
}
|
||||
}
|
||||
m_ui->cfgs_list->setCurrentItem(selected_item);
|
||||
SelectItem(selected_item);
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::edit_configuration() {
|
||||
@@ -674,16 +728,19 @@ void ConfigurationListWidget::edit_configuration() {
|
||||
return;
|
||||
}
|
||||
|
||||
ConfigurationEditDialog dlg(item->GetInfo(), this);
|
||||
auto info = CreateConfiguration(*item);
|
||||
ConfigurationEditDialog dlg(*info, this);
|
||||
dlg.setWindowTitle(tr("Edit game settings"));
|
||||
|
||||
if (dlg.exec() == QDialog::Accepted) {
|
||||
info->custom_settings = true;
|
||||
item->GetInfo().custom_settings = true;
|
||||
auto game_path = item->GetInfo().game_path;
|
||||
auto game_path = info->game_path;
|
||||
delete m_custom_infos.take(game_path);
|
||||
m_custom_infos.insert(game_path, CloneConfiguration(item->GetInfo()));
|
||||
m_custom_infos.insert(game_path, info.release());
|
||||
WriteSettings();
|
||||
ScanGameDirectory();
|
||||
item->Update();
|
||||
SelectItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -695,9 +752,11 @@ void ConfigurationListWidget::delete_configuartion() {
|
||||
|
||||
if (QMessageBox::Yes == QMessageBox::question(this, tr("Clear custom settings"),
|
||||
tr("Do you want to clear custom settings?"))) {
|
||||
ClearCustomSettings(item);
|
||||
delete m_custom_infos.take(item->GetInfo().game_path);
|
||||
item->GetInfo().custom_settings = false;
|
||||
WriteSettings();
|
||||
ScanGameDirectory();
|
||||
item->Update();
|
||||
SelectItem(item);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -712,9 +771,13 @@ void ConfigurationListWidget::edit_global_settings() {
|
||||
|
||||
if (dlg.exec() == QDialog::Accepted) {
|
||||
m_global_info.CopyEmulatorSettingsFrom(info);
|
||||
m_game_dirs = NormalizeGameDirectories(dlg.GetGameDirectories());
|
||||
const auto game_dirs = NormalizeGameDirectories(dlg.GetGameDirectories());
|
||||
const bool game_dirs_changed = game_dirs != m_game_dirs;
|
||||
m_game_dirs = game_dirs;
|
||||
WriteSettings();
|
||||
ScanGameDirectory();
|
||||
if (game_dirs_changed) {
|
||||
ScanGameDirectory();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -726,10 +789,6 @@ void ConfigurationListWidget::edit_input_mapping() {
|
||||
}
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::ClearCustomSettings(ConfigurationItem* item) {
|
||||
delete m_custom_infos.take(item->GetInfo().game_path);
|
||||
}
|
||||
|
||||
void ConfigurationListWidget::ViewTrophies() {
|
||||
auto* current = static_cast<ConfigurationItem*>(m_ui->cfgs_list->currentItem());
|
||||
auto* item = current != nullptr ? current : m_selected_item;
|
||||
@@ -871,12 +930,13 @@ void ConfigurationListWidget::show_context_menu(const QPoint& pos) {
|
||||
connect(action_view_trophies, &QAction::triggered, this,
|
||||
&ConfigurationListWidget::ViewTrophies);
|
||||
QAction* action_patches = menu.addAction(tr("Cheats (experimental)..."));
|
||||
connect(action_patches, &QAction::triggered, this, [this, item]() {
|
||||
if (item != nullptr) {
|
||||
auto* dialog = new PatchesDialog(item->GetInfo(), this);
|
||||
dialog->show();
|
||||
}
|
||||
});
|
||||
connect(action_patches, &QAction::triggered, this,
|
||||
[this, item = QPointer<ConfigurationItem>(item)]() {
|
||||
if (item != nullptr) {
|
||||
auto* dialog = new PatchesDialog(item->GetInfo(), this);
|
||||
dialog->show();
|
||||
}
|
||||
});
|
||||
action_patches->setVisible(item != nullptr &&
|
||||
PatchesDialog::IsSupportedTitleId(item->GetInfo().title_id));
|
||||
QAction* action_remove_save_data =
|
||||
|
||||
@@ -90,6 +90,7 @@ QString KeyName(const QKeyEvent& event) {
|
||||
}
|
||||
|
||||
switch (key) {
|
||||
case Qt::Key_Space: return QStringLiteral("Space");
|
||||
case Qt::Key_Return:
|
||||
case Qt::Key_Enter: return QStringLiteral("Return");
|
||||
case Qt::Key_Backspace: return QStringLiteral("Backspace");
|
||||
@@ -132,8 +133,7 @@ public:
|
||||
|
||||
auto* layout = new QVBoxLayout(this);
|
||||
m_label = new QLabel(
|
||||
tr("Press a key or mouse button.\nSpace, F1, F7, and F11 are reserved; Esc cancels."),
|
||||
this);
|
||||
tr("Press a key or mouse button.\nF1, F7, and F11 are reserved; Esc cancels."), this);
|
||||
m_label->setAlignment(Qt::AlignCenter);
|
||||
layout->addWidget(m_label);
|
||||
}
|
||||
@@ -149,8 +149,8 @@ protected:
|
||||
reject();
|
||||
return;
|
||||
}
|
||||
if (event->key() == Qt::Key_Space || event->key() == Qt::Key_F1 ||
|
||||
event->key() == Qt::Key_F7 || event->key() == Qt::Key_F11) {
|
||||
if (event->key() == Qt::Key_F1 || event->key() == Qt::Key_F7 ||
|
||||
event->key() == Qt::Key_F11) {
|
||||
m_label->setText(tr("That key is reserved by the emulator."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -493,10 +493,8 @@ void MainDialogPrivate::Run() {
|
||||
|
||||
m_running_item->SetRunning(true);
|
||||
|
||||
Configuration info;
|
||||
info.CopyFrom(m_running_item->GetInfo());
|
||||
info.host_input_mapping = m_ui->widget->GetHostInputMapping();
|
||||
m_main_dialog->RunInterpreter(&m_process, info);
|
||||
auto info = m_ui->widget->CreateConfiguration(*m_running_item);
|
||||
m_main_dialog->RunInterpreter(&m_process, *info);
|
||||
|
||||
Update();
|
||||
}
|
||||
|
||||
@@ -189,20 +189,6 @@ void CheckUnicodePaths(const std::filesystem::path &root) {
|
||||
Check(fixture.Create(native_file), "create Unicode filename");
|
||||
fixture.Close();
|
||||
|
||||
for (const auto &directory : {unicode_root, std::filesystem::relative(unicode_root)}) {
|
||||
// A Windows temporary directory may be on a different drive from the working directory.
|
||||
if (directory.empty()) {
|
||||
continue;
|
||||
}
|
||||
const auto files = Common::File::FindFiles(directory);
|
||||
const auto relative_file =
|
||||
std::filesystem::path(u8"nested/asset-\u00e9-\u65e5\u672c\u8a9e.bin");
|
||||
Check(std::any_of(files.begin(), files.end(), [&](const auto &file) {
|
||||
return file.path_with_name.lexically_normal() ==
|
||||
(directory / relative_file).lexically_normal() &&
|
||||
file.rel_path_with_name == relative_file;
|
||||
}), "recursive enumeration preserves native and relative Unicode paths");
|
||||
}
|
||||
const auto entries = Common::File::GetDirEntries(nested_root);
|
||||
Check(std::any_of(entries.begin(), entries.end(), [&](const auto &entry) {
|
||||
return entry.is_file && entry.name == GuestFilename;
|
||||
|
||||
@@ -17057,6 +17057,117 @@ TestCase ScalarGetpcWritesNextInstructionPc() {
|
||||
{O::S_GETPC_B64, O::V_MOV_B32, O::BUFFER_STORE_DWORD, O::S_ENDPGM}};
|
||||
}
|
||||
|
||||
TestCase ScalarBitcmpB64DynamicOperands() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
struct Input {
|
||||
u32 low;
|
||||
u32 high;
|
||||
u32 index;
|
||||
};
|
||||
const Input inputs[] = {
|
||||
{1u, 0u, 0u}, {0x80000000u, 0u, 31u}, {0u, 1u, 32u},
|
||||
{0u, 0x80000000u, 63u}, {1u, 0u, 64u},
|
||||
{0x80000000u, 0u, 95u}, {0u, 1u, 96u},
|
||||
{0u, 0x80000000u, 127u}, {1u, 0u, 128u},
|
||||
{0u, 0x80000000u, 0xffffffffu}, {0u, 0u, 17u},
|
||||
{0xffffffffu, 0xffffffffu, 42u},
|
||||
{0x89abcdefu, 0x76543210u, 4u},
|
||||
{0x89abcdefu, 0x76543210u, 36u},
|
||||
};
|
||||
TestCase test;
|
||||
test.name = "ScalarBitcmpB64DynamicOperands";
|
||||
for (const auto &input : inputs) {
|
||||
test.initial.insert(test.initial.end(), {input.low, input.high, input.index});
|
||||
}
|
||||
test.expected = test.initial;
|
||||
for (u32 i = 0; i < std::size(inputs); ++i) {
|
||||
// Load the value and index on the GPU so the compares cannot constant-fold.
|
||||
for (u32 component = 0; component < 3; ++component) {
|
||||
AppendVMovU32(&test.code, 30, (i * 3 + component) * 4);
|
||||
AppendBufferLoadDword(&test.code, 0, 30);
|
||||
test.code.push_back(EncodeVop1(0x02, 20 + component, Vgpr(0)));
|
||||
}
|
||||
const uint64_t value = uint64_t{inputs[i].low} | (uint64_t{inputs[i].high} << 32);
|
||||
const u32 bit = static_cast<u32>((value >> (inputs[i].index & 63u)) & 1u);
|
||||
for (u32 expected_bit = 0; expected_bit < 2; ++expected_bit) {
|
||||
const bool scc = bit == expected_bit;
|
||||
test.code.push_back(EncodeSopc(0x0e + expected_bit, 20, 22));
|
||||
test.code.push_back(EncodeSop2(0x0a, 24, InlineU32(1), InlineU32(0)));
|
||||
AppendStoreSgpr(&test.code, 24, static_cast<u32>(test.expected.size()));
|
||||
test.expected.push_back(scc ? 1u : 0u);
|
||||
|
||||
// Exercise SCC-driven control flow as well as S_CSELECT_B32.
|
||||
test.code.push_back(EncodeSopp(0x05, 2)); // s_cbranch_scc1 to the true arm.
|
||||
test.code.push_back(EncodeSMovB32(24, InlineU32(3)));
|
||||
test.code.push_back(EncodeSopp(0x02, 1)); // s_branch past the true arm.
|
||||
test.code.push_back(EncodeSMovB32(24, InlineU32(7)));
|
||||
AppendStoreSgpr(&test.code, 24, static_cast<u32>(test.expected.size()));
|
||||
test.expected.push_back(scc ? 7u : 3u);
|
||||
}
|
||||
}
|
||||
AppendEnd(&test.code);
|
||||
test.initial.resize(test.expected.size());
|
||||
test.opcodes = {O::V_MOV_B32, O::BUFFER_LOAD_DWORD, O::V_READFIRSTLANE_B32,
|
||||
O::S_BITCMP0_B64, O::S_BITCMP1_B64, O::S_CSELECT_B32,
|
||||
O::S_CBRANCH_SCC1, O::S_BRANCH, O::S_MOV_B32,
|
||||
O::BUFFER_STORE_DWORD, O::S_ENDPGM};
|
||||
test.required_spirv = {"OpBitFieldUExtract", "OpULessThan", "OpSelect"};
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase ScalarBitcmpB64IntegerConstants() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
struct Source {
|
||||
u32 encoding;
|
||||
uint64_t bits;
|
||||
};
|
||||
// Negative integer inlines sign-extend; B64 literals zero-extend.
|
||||
const Source sources[] = {
|
||||
{128u, 0u}, {129u, 1u}, {192u, 64u},
|
||||
{193u, 0xffffffffffffffffull}, {208u, 0xfffffffffffffff0ull},
|
||||
{255u, 0xffffffffu}, {255u, 0x80000000u},
|
||||
};
|
||||
const u32 indices[] = {0u, 4u, 6u, 31u, 32u, 63u, 64u, 127u};
|
||||
TestCase test;
|
||||
test.name = "ScalarBitcmpB64IntegerConstants";
|
||||
test.initial.assign(std::begin(indices), std::end(indices));
|
||||
test.expected = test.initial;
|
||||
for (u32 i = 0; i < std::size(indices); ++i) {
|
||||
AppendVMovU32(&test.code, 30, i * 4);
|
||||
AppendBufferLoadDword(&test.code, 0, 30);
|
||||
test.code.push_back(EncodeVop1(0x02, 22, Vgpr(0)));
|
||||
for (const auto &source : sources) {
|
||||
const u32 bit = static_cast<u32>((source.bits >> (indices[i] & 63u)) & 1u);
|
||||
for (u32 expected_bit = 0; expected_bit < 2; ++expected_bit) {
|
||||
test.code.push_back(EncodeSopc(0x0e + expected_bit, source.encoding, 22));
|
||||
if (source.encoding == 255u) {
|
||||
test.code.push_back(static_cast<u32>(source.bits));
|
||||
}
|
||||
test.code.push_back(EncodeSop2(0x0a, 24, InlineU32(1), InlineU32(0)));
|
||||
AppendStoreSgpr(&test.code, 24, static_cast<u32>(test.expected.size()));
|
||||
test.expected.push_back(bit == expected_bit ? 1u : 0u);
|
||||
}
|
||||
}
|
||||
}
|
||||
// An instruction has one literal word even when both sources select it.
|
||||
for (u32 expected_bit = 0; expected_bit < 2; ++expected_bit) {
|
||||
test.code.push_back(EncodeSopc(0x0e + expected_bit, 255u, 255u));
|
||||
test.code.push_back(0x8000001fu); // Select bit 31 of the same zero-extended literal.
|
||||
test.code.push_back(EncodeSop2(0x0a, 24, InlineU32(1), InlineU32(0)));
|
||||
AppendStoreSgpr(&test.code, 24, static_cast<u32>(test.expected.size()));
|
||||
test.expected.push_back(expected_bit);
|
||||
}
|
||||
AppendEnd(&test.code);
|
||||
test.initial.resize(test.expected.size());
|
||||
test.opcodes = {O::V_MOV_B32, O::BUFFER_LOAD_DWORD, O::V_READFIRSTLANE_B32,
|
||||
O::S_BITCMP0_B64, O::S_BITCMP1_B64, O::S_CSELECT_B32,
|
||||
O::BUFFER_STORE_DWORD, O::S_ENDPGM};
|
||||
test.required_spirv = {"OpBitFieldUExtract"};
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase ScalarBitfieldPack() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
@@ -18065,6 +18176,29 @@ TestCase Vop1SdwaNotCapturedByte0Source() {
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase Vop1SdwaNotPreservesHighWordDestination() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
std::vector<u32> code;
|
||||
AppendBufferLoadDword(&code, 0, 30);
|
||||
AppendVMovLiteral(&code, 3, 0xabcd5555u);
|
||||
code.push_back(0x7e066ef9u);
|
||||
code.push_back(0x00061400u);
|
||||
AppendStoreVgpr(&code, 3, 0);
|
||||
AppendEnd(&code);
|
||||
|
||||
TestCase test;
|
||||
test.name = "Vop1SdwaNotPreservesHighWordDestination";
|
||||
test.code = std::move(code);
|
||||
test.initial = {0x12345678u};
|
||||
test.expected = {0xabcda987u};
|
||||
test.opcodes = {O::BUFFER_LOAD_DWORD, O::V_MOV_B32, O::V_NOT_B32,
|
||||
O::BUFFER_STORE_DWORD, O::S_ENDPGM};
|
||||
test.ir_counts = {{" = BitwiseNot32 ", 1}};
|
||||
test.required_spirv = {"OpNot"};
|
||||
return test;
|
||||
}
|
||||
|
||||
TestCase Vop1SdwaMovByteDestinations() {
|
||||
using O = ShaderOpcode;
|
||||
|
||||
@@ -27149,6 +27283,8 @@ std::vector<TestCase> MakeCases() {
|
||||
cases.push_back(ScalarSubvectorLoops(64));
|
||||
AddCase(ScalarGetpcWritesNextInstructionPc);
|
||||
AddCase(ScalarBitfieldPack);
|
||||
AddCase(ScalarBitcmpB64DynamicOperands);
|
||||
AddCase(ScalarBitcmpB64IntegerConstants);
|
||||
AddCase(ScalarBrevB32PreservesScc);
|
||||
AddCase(ScalarBfeI32CapturedRawSignExtends);
|
||||
AddCase(BitfieldExtractWidthPastEndEdges);
|
||||
@@ -27176,6 +27312,7 @@ std::vector<TestCase> MakeCases() {
|
||||
AddCase(VectorFfbhI32NativeAndVop3OnGpu);
|
||||
AddCase(Vop1SdwaFfblCapturedHighWordSource);
|
||||
AddCase(Vop1SdwaNotCapturedByte0Source);
|
||||
AddCase(Vop1SdwaNotPreservesHighWordDestination);
|
||||
AddCase(Vop1SdwaMovByteDestinations);
|
||||
AddCase(Vop2SdwaSubNcExactByte2Destination);
|
||||
AddCase(Vop2SdwaAddNcCapturedHighWordDestination);
|
||||
|
||||
@@ -3435,6 +3435,62 @@ void TestNewShaderRecompilerCapturedVop1SdwaByteConvert() {
|
||||
CheckSpirvBinaryValidates(result.spirv);
|
||||
}
|
||||
|
||||
void TestNewShaderRecompilerVop1SdwaNotDestination() {
|
||||
auto options = MakeCompileOptions(ShaderType::Pixel);
|
||||
|
||||
const auto check_destination = [&](uint32_t modifier, uint32_t dst_sel,
|
||||
uint32_t dst_unused) {
|
||||
const uint32_t shader[] = {
|
||||
0x7e066ef9u, modifier, EncodeExp0(0x00, 0x1),
|
||||
EncodeExp1(3, 0, 0, 0), EncodeSopp(0x01),
|
||||
};
|
||||
|
||||
ShaderRecompiler::Decoder::Instruction decoded;
|
||||
ShaderRecompiler::Decoder::DecodeInstruction(shader, 0, decoded);
|
||||
Check(decoded.opcode == ShaderRecompiler::Decoder::Opcode::V_NOT_B32,
|
||||
"V_NOT_B32 SDWA opcode did not decode");
|
||||
Check(decoded.word_count == 2u,
|
||||
"V_NOT_B32 SDWA instruction has the wrong word count");
|
||||
Check(decoded.dst.kind == ShaderRecompiler::Decoder::OperandKind::Vgpr &&
|
||||
decoded.dst.reg == 3u && decoded.dst.sdwa_sel == dst_sel &&
|
||||
decoded.dst.sdwa_dst_unused == dst_unused &&
|
||||
decoded.dst.explicit_sdwa_dst,
|
||||
"V_NOT_B32 SDWA destination metadata is incorrect");
|
||||
Check(decoded.src0.kind == ShaderRecompiler::Decoder::OperandKind::Vgpr &&
|
||||
decoded.src0.reg == 0u && decoded.src0.sdwa_sel == 6u &&
|
||||
!decoded.src0.negate && !decoded.src0.absolute,
|
||||
"V_NOT_B32 SDWA source metadata is incorrect");
|
||||
|
||||
auto result = RecompileForTest(shader, options);
|
||||
CheckSpirvBinaryValidates(result.spirv);
|
||||
};
|
||||
|
||||
check_destination(0x00061400u, 4u, 2u);
|
||||
check_destination(0x00060500u, 5u, 0u);
|
||||
check_destination(0x00060000u, 0u, 0u);
|
||||
|
||||
const auto check_rejected = [&](uint32_t modifier, const char *message) {
|
||||
const uint32_t instruction[] = {0x7e066ef9u, modifier};
|
||||
|
||||
ShaderRecompiler::Decoder::Instruction decoded;
|
||||
ShaderRecompiler::Decoder::DecodeInstruction(instruction, 0, decoded);
|
||||
Check(decoded.word_count == 2u &&
|
||||
decoded.opcode == ShaderRecompiler::Decoder::Opcode::UNSUPPORTED,
|
||||
message);
|
||||
};
|
||||
|
||||
check_rejected(0x00060700u, "V_NOT_B32 SDWA accepted destination selector 7");
|
||||
check_rejected(0x00070600u, "V_NOT_B32 SDWA accepted source selector 7");
|
||||
check_rejected(0x00061c00u,
|
||||
"V_NOT_B32 SDWA accepted destination unused value 3");
|
||||
check_rejected(0x00160400u, "V_NOT_B32 SDWA accepted source negation");
|
||||
check_rejected(0x00260400u, "V_NOT_B32 SDWA accepted source absolute");
|
||||
check_rejected(0x00062400u, "V_NOT_B32 SDWA accepted clamp");
|
||||
check_rejected(0x00064400u, "V_NOT_B32 SDWA accepted output modifier");
|
||||
check_rejected(0x00000400u,
|
||||
"V_NOT_B32 SDWA partial destination accepted a byte source");
|
||||
}
|
||||
|
||||
void TestNewShaderRecompilerBootB16PackedAndSdwaOpcodes() {
|
||||
const uint32_t shader[] = {
|
||||
0xd7070001u,
|
||||
@@ -13397,6 +13453,7 @@ int main() {
|
||||
TestNewShaderRecompilerDsReadWrite2Translation();
|
||||
TestNewShaderRecompilerDsWideAndAtomicTranslation();
|
||||
TestNewShaderRecompilerCapturedVop1SdwaByteConvert();
|
||||
TestNewShaderRecompilerVop1SdwaNotDestination();
|
||||
TestNewShaderRecompilerScalarMemoryBindingDomains();
|
||||
// Opcode semantics and optimized SPIR-V are exercised by
|
||||
// ShaderRecompilerComputeTests; keep the distinct decoder contract checks
|
||||
|
||||
Reference in New Issue
Block a user