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3 Commits

Author SHA1 Message Date
Nawid3333 6c01401862 graphics: accept video-out buffers with 128-byte independent DCC blocks (Gran Turismo 7) (#1945)
graphics: accept video-out buffers with 128-byte independent DCC blocks
2026-10-28 04:44:09 +01:00
nmzik a833e1b735 graphics: fix vertex and instance IDs for unpatched indirect draws 2026-10-28 04:33:03 +01:00
nmzik 1be1c6c4f9 graphics: revert a358b847c command-processor display waits 2026-10-27 23:15:01 +01:00
15 changed files with 105 additions and 190 deletions
-2
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@@ -700,8 +700,6 @@ if(BUILD_TESTING)
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --stream-buffer-only)
add_test(NAME gpu_command_lane
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --gpu-command-lane-only)
add_test(NAME wait_until_safe_for_rendering
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --wait-until-safe-for-rendering-only)
add_test(NAME pm4_flip
COMMAND $<TARGET_FILE:shader_recompiler_compute_tests> --flip-only)
add_test(NAME depth_bits
+7 -19
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@@ -30,7 +30,6 @@
#include <mutex>
#include <semaphore>
#include <thread>
#include <utility>
#include <vector>
namespace Libs::Graphics {
@@ -92,12 +91,6 @@ void GuestGpu::SendCommand(Common::UniqueFunction<void>&& command) {
m_work_available.Signal();
}
void GuestGpu::Wake() {
Common::LockGuard lock(m_queue_mutex);
m_wake_pending = true;
m_work_available.Signal();
}
void GuestGpu::ProcessCommands() {
EXIT_IF(!IsGpuThread());
while (m_pending_commands.load(std::memory_order_acquire) != 0) {
@@ -443,10 +436,7 @@ void GuestGpu::ThreadRun(void* data) {
}
if (selected_queue < 0) {
gpu->m_processing = false;
// A wake that came before this wait must not be lost.
if (!std::exchange(gpu->m_wake_pending, false)) {
gpu->m_work_available.WaitFor(&gpu->m_queue_mutex, 100);
}
gpu->m_work_available.WaitFor(&gpu->m_queue_mutex, 100);
for (auto& queue: gpu->m_queues) {
if (!queue.empty()) {
queue.front().blocked = false;
@@ -866,9 +856,8 @@ void CommandProcessor::DrawIndirectMulti(uint32_t data_offset, uint32_t max_coun
// NUM_INSTANCES keeps the last draw's instance count.
m_num_instances_addr = args_addr + static_cast<uint64_t>(draw_count - 1) * stride_in_bytes +
offsetof(vk::DrawIndirectCommand, instanceCount);
// The GPU reads the records if the shaders allow; the VS prolog loads the patched SGPRs from
// Vulkan's bases. With no SGPR patched, Vulkan applies the offsets, which matches while they
// are zero.
// The GPU reads the records if the shaders allow; the VS prolog removes Vulkan's bases
// from the index VGPRs and copies them only to the user SGPRs the packet patches.
DrawIndirectArgs records {args_addr, draw_count, stride_in_bytes};
if (IndirectDrawOffsets(registers, records.offsets) && (!indexed || m_index_buffer_size != 0) &&
(indexed ? executor.DrawIndex(m_submit_id, CurrentBuffer(),
@@ -960,11 +949,10 @@ void CommandProcessor::DrawIndexAuto(DrawAutoArgs args) {
}
void CommandProcessor::WaitFlipDone(uint32_t video_out_handle, uint32_t display_buffer_index) {
// Stall only this command processor, not the host command lane or other queues.
if (!m_renderer.GetVideoOut().IsSafeForRendering(static_cast<int>(video_out_handle),
static_cast<int>(display_buffer_index))) {
SuspendPm4();
}
BufferFlush();
m_renderer.GetVideoOut().WaitFlipDone(static_cast<int>(video_out_handle),
static_cast<int>(display_buffer_index));
}
void CommandProcessor::ReleaseMem(uint32_t data_sel, uint32_t interrupt_selector, void* address,
-3
View File
@@ -31,8 +31,6 @@ public:
[[nodiscard]] bool IsStopping();
void SendCommand(Common::UniqueFunction<void>&& command);
void SendCommandSync(Common::UniqueFunction<void>&& command);
// Retries blocked submissions now instead of after the 100 ms stall timeout.
void Wake();
// Submitted command memory is borrowed and must remain valid until GPU execution completes.
void Submit(std::span<const uint32_t> commands);
@@ -84,7 +82,6 @@ private:
bool m_processing = false;
bool m_accepting = true;
bool m_stopping = false;
bool m_wake_pending = false;
bool m_shutdown_complete = false;
// Completion callbacks can outlive GuestGpu during renderer shutdown.
std::shared_ptr<std::binary_semaphore> m_suspend_point_ready =
@@ -19,7 +19,13 @@ namespace Libs::Graphics {
enum class ColorTransform : uint32_t { None, SwapBgra16, Reverse10_11_11 };
enum class VideoOutCompression : uint8_t { Uncompressed, Dcc256_256_0, Dcc256_64_64, Unsupported };
enum class VideoOutCompression : uint8_t {
Uncompressed,
Dcc256_256_0,
Dcc256_64_64,
Dcc128_128_128,
Unsupported
};
enum class ImageMetadataKind : uint8_t { None, Htile, Dcc, Cmask };
@@ -287,8 +293,9 @@ inline bool ImageInfo::IsDepth() const noexcept {
[[nodiscard]] inline VideoOutCompression
ClassifyVideoOutCompression(bool compressed, uint64_t metadata_address, uint32_t dcc_control,
uint64_t dcc_clear_color) noexcept {
constexpr uint32_t DCC_256_256_0 = 0x00000048u;
constexpr uint32_t DCC_256_64_64 = 0x00000208u;
constexpr uint32_t DCC_256_256_0 = 0x00000048u;
constexpr uint32_t DCC_256_64_64 = 0x00000208u;
constexpr uint32_t DCC_128_128_128 = 0x00100024u;
if (!compressed) {
return metadata_address == 0 && dcc_control == 0 && dcc_clear_color == 0
? VideoOutCompression::Uncompressed
@@ -300,6 +307,7 @@ ClassifyVideoOutCompression(bool compressed, uint64_t metadata_address, uint32_t
switch (dcc_control) {
case DCC_256_256_0: return VideoOutCompression::Dcc256_256_0;
case DCC_256_64_64: return VideoOutCompression::Dcc256_64_64;
case DCC_128_128_128: return VideoOutCompression::Dcc128_128_128;
default: return VideoOutCompression::Unsupported;
}
}
@@ -689,6 +689,7 @@ void PipelineCache::GetGraphicsPrograms(const CommandBuffer& command, DrawRender
const bool mesh_active = vertex_info[0].logical_stage == ShaderType::Mesh;
if (!tess_active && !mesh_active) {
vertex_info[0].indirect_offsets = state.indirect_offsets;
vertex_info[0].indirect_draw = state.indirect_draw;
}
if (object_primitive_id) {
// CxObjectIdMode: register source plus a 32-bit pipelined primitive-ID addition.
@@ -139,6 +139,7 @@ struct DrawRenderState {
ShaderPixelInputInfo ps_input_info;
// Input: the user-data slots a GPU-read indirect draw patches.
ShaderIndirectOffsets indirect_offsets;
bool indirect_draw = false;
[[nodiscard]] std::span<const ShaderVertexInputInfo> VertexStages() const {
return {vertex_info.data(), vertex_info[1].stage ? 3u : 1u};
+19 -7
View File
@@ -52,7 +52,7 @@ std::pair<int32_t, uint32_t> ResolveDrawOffsets(uint32_t index_offset,
const ShaderVertexInputInfo& vs_input_info) {
auto vertex_offset = static_cast<int32_t>(index_offset);
uint32_t instance_offset = 0;
if (!vs_input_info.fetch_embedded) {
if (!vs_input_info.has_dynamic_vertex_fetch) {
return {vertex_offset, instance_offset};
}
@@ -1251,16 +1251,26 @@ void RenderExecutor::ExecutePreparedDraw(uint64_t submit_id, CommandBuffer& buff
}
// Vulkan offsets for a prepared draw, or nullopt when its indirect records need the CPU: mesh
// and quad-list draws for counts, tessellation draws for patched SGPRs. Indirect records carry
// their own offsets.
// and quad-list draws for counts, tessellation draws for the index/SGPR prolog. Indirect records
// carry their own offsets.
static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig& ucfg,
const ShaderVertexInputInfo& vs,
DrawOffsetSource source,
int32_t first_vertex,
uint32_t first_instance,
const DrawIndirectArgs& indirect) {
if ((indirect.address != 0 || source == DrawOffsetSource::IndirectArgs) &&
ucfg.GetIndexOffset() != 0) {
static std::once_flag warning_once;
std::call_once(warning_once, [&] {
Log::WriteToConsoleAndLog(fmt::format(
"GPU: indirect draw ignores GE_INDX_OFFSET=0x{:08x}; geometry may be incorrect.\n",
ucfg.GetIndexOffset()));
});
}
if (indirect.address != 0) {
if (vs.stage.module->info.stage == ShaderType::Mesh ||
if (!vs.indirect_draw ||
vs.stage.module->info.stage == ShaderType::Mesh ||
ucfg.GetPrimType() == Prospero::PrimitiveType::kQuadListLegacy ||
vs.indirect_offsets != indirect.offsets) {
return std::nullopt;
@@ -1269,7 +1279,7 @@ static std::optional<DrawEmitInfo> ResolveDrawEmit(const HW::UserConfig&
}
if (source == DrawOffsetSource::IndirectArgs) {
// Native fetches consume the patched SGPRs; rewritten fetches need Vulkan offsets.
return vs.fetch_embedded ? DrawEmitInfo {first_vertex, first_instance} : DrawEmitInfo {};
return vs.has_dynamic_vertex_fetch ? DrawEmitInfo {first_vertex, first_instance} : DrawEmitInfo {};
}
const auto [vertex_offset, instance_offset] = ResolveDrawOffsets(ucfg.GetIndexOffset(), vs);
return DrawEmitInfo {vertex_offset + first_vertex, instance_offset};
@@ -1326,7 +1336,8 @@ bool RenderExecutor::DrawIndex(uint64_t submit_id, CommandBuffer& buffer,
hw_check(buffer);
DrawRenderState state {.indirect_offsets = args.indirect.offsets};
DrawRenderState state {.indirect_offsets = args.indirect.offsets,
.indirect_draw = args.indirect.address != 0};
if (!GetDrawTopology(ucfg, state.topology)) {
return true;
}
@@ -1431,7 +1442,8 @@ bool RenderExecutor::DrawAuto(uint64_t submit_id, CommandBuffer& buffer, const D
const DrawCallInfo draw {CommandBufferDebugOp::DrawIndexAuto,
args.vertex_count, args.instance_count, args.first_instance};
DrawRenderState state {.indirect_offsets = args.indirect.offsets};
DrawRenderState state {.indirect_offsets = args.indirect.offsets,
.indirect_draw = args.indirect.address != 0};
if (!GetDrawTopology(ucfg, state.topology)) {
ResetBindings();
return true;
+16 -25
View File
@@ -221,7 +221,7 @@ public:
void WaitForSubmitSlot(VideoOutConfig& cfg);
bool Flip(uint32_t micros);
void GetFlipStatus(VideoOutConfig& cfg, VideoOutFlipStatus& out);
bool IsSafeForRendering(VideoOutConfig& cfg, int index);
void Wait(VideoOutConfig& cfg, int index);
private:
enum class RequestState { Reserved, Recording, Ready, Presenting };
@@ -240,7 +240,6 @@ private:
Graphics::Presenter::Frame* frame;
bool premultiplied_alpha;
};
void SignalDoneLocked();
Graphics::Presenter& m_presenter;
Common::Mutex m_mutex;
@@ -251,7 +250,6 @@ private:
std::list<Request> m_cpu_requests;
std::list<Request> m_cancelled_requests;
bool m_processing = false;
bool m_gpu_waiting = false;
uint64_t m_next_request_id = 1;
};
@@ -955,7 +953,7 @@ bool FlipQueue::Reserve(VideoOutConfig& cfg, int index, int64_t flip_arg, FlipRe
}
}
}
SignalDoneLocked();
m_done_cond_var.SignalAll();
}
if (cfg.flip_status.flipPendingNum >= VIDEO_OUT_FLIP_QUEUE_CAPACITY) {
Common::DebugCounters::Add(Common::DebugCounters::Counter::FlipsRejected);
@@ -1035,7 +1033,7 @@ void FlipQueue::Cancel(VideoOutConfig& cfg) {
it = queue->erase(it);
}
}
SignalDoneLocked();
m_done_cond_var.SignalAll();
m_submit_slot_cond_var.SignalAll();
m_submit_cond_var.SignalAll();
m_mutex.Unlock();
@@ -1207,24 +1205,17 @@ void FlipQueue::WaitForSubmitSlot(VideoOutConfig& cfg) {
}
}
void FlipQueue::SignalDoneLocked() {
m_done_cond_var.SignalAll();
// A stalled GPU cannot drain and shut down without re-checking under m_mutex, so it is alive here.
if (m_gpu_waiting) {
m_gpu_waiting = false;
m_presenter.Renderer().GetGpu().Wake();
}
}
// A display buffer is safe for rendering once it is neither displayed nor waiting to be.
bool FlipQueue::IsSafeForRendering(VideoOutConfig& cfg, int index) {
void FlipQueue::Wait(VideoOutConfig& cfg, int index) {
Common::LockGuard lock(m_mutex);
auto matches = [&cfg, index](const auto& r) { return r.cfg == &cfg && r.index == index; };
const bool safe = cfg.flip_status.currentBuffer != index &&
std::none_of(m_requests.begin(), m_requests.end(), matches) &&
std::none_of(m_cpu_requests.begin(), m_cpu_requests.end(), matches);
m_gpu_waiting = !safe;
return safe;
auto has_request = [this, &cfg, index] {
auto matches = [&cfg, index](const auto& r) { return r.cfg == &cfg && r.index == index; };
return std::any_of(m_requests.begin(), m_requests.end(), matches) ||
std::any_of(m_cpu_requests.begin(), m_cpu_requests.end(), matches);
};
while (has_request()) {
m_done_cond_var.Wait(&m_mutex);
}
}
bool FlipQueue::Flip(uint32_t micros) {
@@ -1320,7 +1311,7 @@ bool FlipQueue::Flip(uint32_t micros) {
it = m_requests.erase(it);
}
m_processing = false;
SignalDoneLocked();
m_done_cond_var.SignalAll();
m_submit_slot_cond_var.SignalAll();
m_mutex.Unlock();
for (size_t i = count; i != 0; i--) {
@@ -1703,12 +1694,12 @@ void VideoOutDriver::WaitForSubmitSlot(int handle) {
m_impl->GetFlipQueue().WaitForSubmitSlot(*cfg);
}
bool VideoOutDriver::IsSafeForRendering(int handle, int index) {
void VideoOutDriver::WaitFlipDone(int handle, int index) {
auto* ctx = m_impl->Get(handle);
EXIT_IF(ctx == nullptr);
EXIT_NOT_IMPLEMENTED(!IsValidBufferIndex(index));
return m_impl->GetFlipQueue().IsSafeForRendering(*ctx, index);
m_impl->GetFlipQueue().Wait(*ctx, index);
}
KYTY_SYSV_ABI int VideoOutGetFlipStatus(int handle, VideoOutFlipStatus* status) {
+1 -1
View File
@@ -38,7 +38,7 @@ public:
void CompleteFlip(uint64_t request_id);
void SubmitFlipPreparation(uint64_t request_id);
void WaitForSubmitSlot(int handle);
[[nodiscard]] bool IsSafeForRendering(int handle, int index);
void WaitFlipDone(int handle, int index);
[[nodiscard]] Impl& State() noexcept;
@@ -814,7 +814,7 @@ TranslateResult TranslateProgram(const Decoder::Program& decoded, const CompileO
const auto& cfg = *selected_cfg;
Frontend::EmbeddedFetchPlan embedded_fetch;
if ((options.stage == ShaderType::Vertex || options.stage == ShaderType::Local) &&
options.input_info.vertex->fetch_embedded) {
options.input_info.vertex->has_dynamic_vertex_fetch) {
embedded_fetch = DetectEmbeddedVertexFetch(
decoded, *options.input_info.vertex, options.user_data_base,
static_cast<uint32_t>(options.user_data.size()), options.wave_size);
@@ -1390,11 +1390,12 @@ IR::Program TranslateProgram(const Decoder::Program& decoded, const CFG::Graph&
entry_ir.SetScalarReg(static_cast<IR::ScalarReg>(3),
entry_ir.BitwiseOr(vertex_count, IR::U32(IR::Value(1u << 28u))));
// Vulkan adds an indirect record's bases to the indices; the hardware passes them
// only in the user SGPRs the packet patches.
// only in the user SGPRs the packet patches. SH_NOP leaves those SGPRs unchanged;
// it does not make the record's bases zero.
const auto& offsets = options.input_info.vertex->indirect_offsets;
const auto index = [&](uint8_t slot, IR::StageInputKind kind,
IR::StageInputKind base_kind) {
if (offsets == ShaderIndirectOffsets {}) {
if (!options.input_info.vertex->indirect_draw) {
return builtin(kind);
}
const auto base = builtin(base_kind);
+7 -9
View File
@@ -291,10 +291,9 @@ static bool ShaderGetStaticVertexInputInfo(uint64_t shader_addr, const HW::UserS
const auto& metadata = data.vertex;
if (metadata.vertex_attrib_reg >= 0) {
info.fetch_external = false;
info.fetch_embedded = true;
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
info.has_dynamic_vertex_fetch = true;
info.fetch_attrib_reg = metadata.vertex_attrib_reg;
info.fetch_buffer_reg = metadata.vertex_buffer_reg;
const auto* attrib = reinterpret_cast<const uint32_t*>(
static_cast<uint64_t>(user_sgpr.value[metadata.vertex_attrib_reg]) |
@@ -413,7 +412,7 @@ static void ShaderGetStaticInputInfoCS(const HW::ComputeShaderInfo& regs,
void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t>& key) {
EXIT_IF(info.resources_num < 0 || info.resources_num > ShaderVertexInputInfo::RES_MAX);
key.clear();
key.push_back(static_cast<uint32_t>(info.fetch_embedded));
key.push_back(static_cast<uint32_t>(info.has_dynamic_vertex_fetch));
key.push_back(static_cast<uint32_t>(info.fetch_attrib_reg));
key.push_back(static_cast<uint32_t>(info.fetch_buffer_reg));
key.push_back(info.resources_num);
@@ -422,7 +421,8 @@ void BuildStageStaticKey(const ShaderVertexInputInfo& info, std::vector<uint32_t
key.push_back(info.lds_size_dwords);
key.push_back(info.pa_cl_vs_out_cntl);
key.push_back(info.user_clip_planes);
key.push_back(info.indirect_offsets.vertex | (uint32_t {info.indirect_offsets.instance} << 8u));
key.push_back(info.indirect_offsets.vertex | (uint32_t {info.indirect_offsets.instance} << 8u) |
(uint32_t {info.indirect_draw} << 16u));
key.push_back(static_cast<uint32_t>(info.clip_space.enabled));
if (info.clip_space.enabled) {
for (const float value: info.clip_space.scale) {
@@ -693,9 +693,7 @@ void ShaderDbgDumpInputInfo(const ShaderVertexInputInfo& info) {
LOGF("ShaderDbgDumpInputInfo()\n");
LOGF("\t fetch_external = %s\n"
"\t fetch_embedded = %s\n",
info.fetch_external ? "true" : "false", info.fetch_embedded ? "true" : "false");
LOGF("\t has_dynamic_vertex_fetch = %s\n", info.has_dynamic_vertex_fetch ? "true" : "false");
for (int i = 0; i < info.resources_num; i++) {
LOGF("\t input %d\n", i);
+5 -4
View File
@@ -125,8 +125,7 @@ struct ShaderTessellationInputInfo {
};
// GS user-data slots an indirect draw packet writes its record's base vertex and first instance
// to. Like the hardware index VGPRs, the vertex shader's indices exclude both bases once either
// slot is set.
// to. A packet can leave both slots unused even when its record contains nonzero offsets.
struct ShaderIndirectOffsets {
static constexpr uint8_t None = UINT8_MAX;
@@ -159,8 +158,10 @@ struct ShaderVertexInputInfo {
ShaderMeshInputInfo mesh;
ShaderTessellationInputInfo tess;
ShaderIndirectOffsets indirect_offsets;
bool fetch_external = false;
bool fetch_embedded = false;
// GPU-read records add Vulkan bases even when the packet patches no user SGPRs.
bool indirect_draw = false;
// Attribute-table metadata enables dynamic fetch detection; loads are matched later.
bool has_dynamic_vertex_fetch = false;
};
struct ShaderComputeInputInfo: ShaderWorkgroupInputInfo {
+31 -112
View File
@@ -19739,9 +19739,9 @@ public:
"the draw's cull mode or front face did not reach the host GPU");
registers.SetModeControl({});
// Indirect records come from the GPU copy; the CPU backing holds zeros. In each pair the
// first record draws nothing and the second covers the target, through vertex offset 7
// for embedded fetches.
// Indirect records come from the GPU copy; the CPU backing holds zeros. Embedded
// fetches use vertex offset 7. Native shaders receive raw vertex/instance IDs when
// the packet does not patch either offset SGPR, even with nonzero record offsets.
{
constexpr uint64_t vertices_address = depth_address + 0x38000;
constexpr uint64_t args_address = vertices_address + 0x100;
@@ -19752,19 +19752,23 @@ public:
sizeof(positions));
constexpr uint32_t stride = 32;
const vk::DrawIndexedIndirectCommand indexed_records[]{
{3, 1, 0, 0, 5}, {3, 1, 0, 7, 5}, {0, 1, 0, 0, 0}, {3, 1, 0, 0, 0}};
{3, 1, 0, 0, 5}, {3, 1, 0, 7, 5}, {0, 1, 0, 0, 0}, {3, 1, 0, 0, 0},
{0, 1, 0, 0, 0}, {3, 1, 0, -7, 0}, {0, 1, 0, 0, 0}, {3, 1, 0, 0, 11}};
const vk::DrawIndirectCommand auto_records[]{{3, 1, 0, 5}, {3, 1, 7, 5}, {0, 1, 0, 0},
{3, 1, 0, 0}};
for (u32 i = 0; i < 4; i++) {
{3, 1, 0, 0}, {0, 1, 0, 0}, {3, 1, 13, 0},
{0, 1, 0, 0}, {3, 1, 0, 11}};
constexpr u32 records_per_kind = std::size(indexed_records);
static_assert(records_per_kind == std::size(auto_records));
for (u32 i = 0; i < records_per_kind; i++) {
std::memcpy(reinterpret_cast<void *>(args_address + i * stride), &indexed_records[i],
sizeof(indexed_records[i]));
std::memcpy(reinterpret_cast<void *>(args_address + (4 + i) * stride), &auto_records[i],
sizeof(auto_records[i]));
std::memcpy(reinterpret_cast<void *>(args_address + (records_per_kind + i) * stride),
&auto_records[i], sizeof(auto_records[i]));
}
// Larger than a caching page, so the arguments are cached instead of streamed.
(void)context.GetBufferCache().ObtainBuffer(
vertices_address, BufferCache::CACHING_PAGESIZE * 2, false);
const std::array<u32, 8 * stride / 4> zeros{};
const std::array<u32, 2 * records_per_kind * stride / 4> zeros{};
Require("GpuIndirectDraw", "CPU backing",
LibKernel::Memory::TryWriteBacking(args_address, zeros.data(), sizeof(zeros)),
"the CPU copy of the arguments could not be cleared");
@@ -19825,26 +19829,35 @@ public:
}
};
check("indexed embedded fetch", fetch_vs, true, 0);
check("auto embedded fetch", fetch_vs, false, 4);
check("auto embedded fetch", fetch_vs, false, records_per_kind);
check("indexed native fetch", vertex_address, true, 2);
check("auto native fetch", vertex_address, false, 6);
check("auto native fetch", vertex_address, false, records_per_kind + 2);
// Pipelines created from only their key and stage modules draw the same.
scheduler.Finish();
Require("PipelineFromKey", "vertex input pipelines",
PipelineCacheTestAccess::RecreateGraphicsPipelines(context.GetPipelineCache()) > 0,
"no cached graphics pipeline named only compiled modules");
check("recreated indexed embedded fetch", fetch_vs, true, 0);
check("recreated auto native fetch", vertex_address, false, 6);
check("recreated auto native fetch", vertex_address, false, records_per_kind + 2);
// Patched user SGPRs 0/1 read the records' base vertex 7 and first instance 5, not the
// table pointers they hold, and the index VGPRs exclude both bases.
check("indexed patched offsets", indirect_vs, true, 0, {0, 1});
check("auto patched offsets", indirect_vs, false, 4, {0, 1});
check("auto patched offsets", indirect_vs, false, records_per_kind, {0, 1});
// Slots 4/5 lie past USER_SGPR, so the tables survive; rewritten fetches keep Vulkan's
// vertex offset.
check("indexed patched embedded fetch", fetch_vs, true, 0, {4, 5});
// Patching one offset still leaves both bases out of the index VGPRs.
check("auto instance-only patch", vertex_address, false, 5,
check("auto instance-only patch", vertex_address, false, records_per_kind + 1,
{ShaderIndirectOffsets::None, 1});
// SH_NOP leaves the existing SGPR values intact; the native prolog adds these
// values once while the record's unrelated offsets are ignored. Check each base
// independently so a correct vertex offset cannot hide a broken instance offset.
shaders.SetGsUserSgpr(0, 7);
shaders.SetGsUserSgpr(1, 5);
check("indexed unpatched vertex offset", indirect_vs, true, 4);
check("auto unpatched vertex offset", indirect_vs, false, records_per_kind + 4);
check("indexed unpatched instance offset", indirect_vs, true, 6);
check("auto unpatched instance offset", indirect_vs, false, records_per_kind + 6);
}
// A fourth VS invocation reads beyond the descriptor instead of reconstructing the corner.
@@ -47399,7 +47412,7 @@ void CheckEmbeddedFetchVertexOffset() {
vertex.tess = {.input_control_points = 3, .output_control_points = 3,
.ls_stride = 124, .hs_stride = 128, .domain = 1,
.partitioning = 2, .output_topology = 2};
vertex.fetch_embedded = true;
vertex.has_dynamic_vertex_fetch = true;
vertex.fetch_buffer_reg = 0;
vertex.fetch_attrib_reg = 2;
vertex.resources_num = 1;
@@ -47439,7 +47452,7 @@ void CheckEmbeddedFetchVertexOffset() {
const auto Resolve = [](const CompiledShader &result,
u32 index_offset) {
ShaderVertexInputInfo vertex;
vertex.fetch_embedded = true;
vertex.has_dynamic_vertex_fetch = true;
ShaderModule module;
module.info.user_data_base = result.program.user_data_base;
module.info.info.vertex_offset_sgpr = result.program.info.vertex_offset_sgpr;
@@ -47450,7 +47463,7 @@ void CheckEmbeddedFetchVertexOffset() {
const auto ResolveInstance = [](const CompiledShader &result) {
ShaderVertexInputInfo vertex;
vertex.fetch_embedded = true;
vertex.has_dynamic_vertex_fetch = true;
ShaderModule module;
module.info.user_data_base = result.program.user_data_base;
module.info.info.instance_offset_sgpr =
@@ -50344,7 +50357,7 @@ void CheckEmbeddedFetchLaneSpill() {
std::array<u32, 11> user_data{};
ShaderVertexInputInfo vertex;
vertex.fetch_embedded = true;
vertex.has_dynamic_vertex_fetch = true;
vertex.fetch_buffer_reg = 0;
vertex.resources_num = 1;
vertex.resources[0].fields[3] =
@@ -52023,94 +52036,6 @@ void CheckPm4IndirectControlFlow(RenderContext &renderer) {
std::printf("[host] %-32s ok\n", name);
}
// waitUntilSafeForRendering stalls only its own command processor, and a display buffer
// stays busy while its flip is pending or while it is on screen.
void CheckWaitUntilSafeForRendering() {
constexpr const char *name = "WaitUntilSafeForRendering";
Require(name, "video", SDL_InitSubSystem(SDL_INIT_VIDEO), "SDL video init failed");
WindowContext window;
window.graphic_ctx.screen_width = 64;
window.graphic_ctx.screen_height = 64;
window.window = SDL_CreateWindow(name, 64, 64, SDL_WINDOW_VULKAN | SDL_WINDOW_HIDDEN);
Require(name, "window", window.window != nullptr, "hidden Vulkan window failed");
window.CreateVulkan();
auto &video_out = VideoOut::VideoOutInit(64, 64, *window.presenter);
auto &renderer = *window.render_context;
renderer.InitializeGpu(&video_out);
auto &gpu = renderer.GetGpu();
constexpr int user_system = 255;
constexpr int bus_main = 0;
constexpr int flip_mode_vsync = 1;
// Special buffer indices flip without a registered surface.
constexpr int index_blank = -1;
constexpr int index_black = -2;
const int handle = VideoOut::VideoOutOpen(user_system, bus_main, 0, nullptr);
Require(name, "open", handle > 0, "video-out open failed");
const auto wait_until = [](const auto &done) {
const auto deadline = std::chrono::steady_clock::now() + std::chrono::seconds(2);
while (!done() && std::chrono::steady_clock::now() < deadline) {
std::this_thread::sleep_for(std::chrono::milliseconds(1));
}
return done();
};
const auto address = [](const void *value) { return reinterpret_cast<uint64_t>(value); };
// Hold the graphics queue so the CPU flip of BLACK, prepared behind it, stays pending.
std::atomic_uint32_t gate{0};
std::array<uint32_t, 7> hold{};
hold[0] = KYTY_PM4(7, Pm4::IT_WAIT_REG_MEM, 0);
hold[1] = 0x10u | 3u;
hold[2] = static_cast<uint32_t>(address(&gate));
hold[3] = static_cast<uint32_t>(address(&gate) >> 32u);
hold[4] = 1;
hold[5] = UINT32_MAX;
gpu.Submit(hold);
Require(name, "flip black",
VideoOut::VideoOutSubmitFlip(handle, index_black, flip_mode_vsync, 0) == 0,
"CPU flip failed");
std::atomic_uint32_t rendered{0};
std::array<uint32_t, 12> render{};
render[0] = KYTY_PM4(7, Pm4::IT_NOP, Pm4::R_WAIT_FLIP_DONE);
render[1] = static_cast<uint32_t>(handle);
render[2] = static_cast<uint32_t>(index_black);
render[7] = KYTY_PM4(5, Pm4::IT_WRITE_DATA, 0);
render[9] = static_cast<uint32_t>(address(&rendered));
render[10] = static_cast<uint32_t>(address(&rendered) >> 32u);
render[11] = 1;
gpu.SubmitCompute(0x20, render);
std::binary_semaphore lane{0};
std::jthread command_lane([&] {
gpu.SendCommandSync([] {});
lane.release();
});
Require(name, "command lane", lane.try_acquire_for(std::chrono::seconds(2)),
"a busy display buffer blocked the GPU thread");
Require(name, "pending", rendered.load() == 0,
"rendering started while its display buffer had a pending flip");
gate.store(1);
Require(name, "flip shown", wait_until([handle] { return VideoOut::VideoOutIsFlipPending(handle) == 0; }),
"the BLACK flip was not presented");
std::this_thread::sleep_for(std::chrono::milliseconds(100));
Require(name, "displayed", rendered.load() == 0,
"rendering started while its display buffer was on screen");
Require(name, "flip blank",
VideoOut::VideoOutSubmitFlip(handle, index_blank, flip_mode_vsync, 0) == 0,
"CPU flip failed");
Require(name, "resume", wait_until([&] { return rendered.load() == 1; }),
"rendering did not resume once its display buffer left the screen");
gpu.WaitForIdle();
Require(name, "close", VideoOut::VideoOutClose(handle) == 0, "video-out close failed");
renderer.ShutdownGpu();
VideoOut::VideoOutShutdown();
std::printf("[host] %-32s ok\n", name);
}
// R_FLIP itself publishes the dumped occlusion counters, then flips.
void CheckPm4Flip() {
namespace EventQueue = LibKernel::EventQueue;
@@ -53146,10 +53071,6 @@ int main(int argc, char **argv) {
vulkan.CheckScalarLeafCall();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--wait-until-safe-for-rendering-only") == 0) {
CheckWaitUntilSafeForRendering();
return 0;
}
if (argc == 2 && std::strcmp(argv[1], "--flip-only") == 0) {
CheckPm4Flip();
return 0;
@@ -53733,8 +53654,6 @@ int main(int argc, char **argv) {
vulkan.CheckGpuSuspendPoint();
vulkan.CheckGpuCommandLane();
vulkan.CheckScalarLeafCall();
// Last: its window installs global GPU resources.
CheckWaitUntilSafeForRendering();
if (skipped_device_checks) {
std::printf(
"ShaderRecompilerComputeTests: device rasterization checks skipped, this "
+2 -2
View File
@@ -1938,7 +1938,7 @@ void TestVertexBufferGrouping() {
Check(input.fetch_attrib_reg == 2, "a draw reread the vertex metadata of a mapped shader");
ShaderMapUserData(regs.es_regs.data_addr, mapped);
(void)PrepareProgram(regs, HW::Context{}, HW::UserConfig{}, input);
Check(!input.fetch_embedded, "remapping a shader kept its previous vertex metadata");
Check(!input.has_dynamic_vertex_fetch, "remapping a shader kept its previous vertex metadata");
}
void TestNggVertexEntryState() {
@@ -11575,7 +11575,7 @@ void TestEmbeddedFetchPreservesSharedScalarLoad() {
reinterpret_cast<uint64_t>(attributes.data())};
std::memcpy(user_data.data() + 12, tables, sizeof(tables));
ShaderVertexInputInfo input{};
input.fetch_embedded = true;
input.has_dynamic_vertex_fetch = true;
input.fetch_buffer_reg = 12;
input.fetch_attrib_reg = 14;
input.resources_num = 1;