Commit Graph

921 Commits

Author SHA1 Message Date
nmzik 9641b51925 render: fix tiled depth comparison textures
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
Co-authored-by: Mac <me@itsmemac.com>
2026-09-05 11:44:11 +04:00
nmzik b96a30ed88 shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 11:43:49 +04:00
nmzik 2ec0e9e8f3 shader: fix packed image address reads 2026-09-05 11:32:32 +04:00
nmzik 51afce3a97 shader: zero-extend unsigned SOPK comparisons 2026-09-05 10:38:29 +04:00
nmzik dea80f34ca shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 10:34:30 +04:00
nmzik 59902d1fd8 shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 09:38:50 +04:00
nmzik b92f0a5458 render: share layouts with sampled attachments
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
2026-09-05 08:54:41 +04:00
nmzik 251f6d6121 shader: fix returns and descriptor placement 2026-09-05 08:54:35 +04:00
nmzik 0d8c83a5cb tests: enable Vulkan gather and derivative features 2026-09-05 08:54:14 +04:00
nmzik 3213934d42 shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
2026-09-05 08:32:23 +04:00
nmzik 246212789f agc: merge resources from both shader stages 2026-09-05 07:39:30 +04:00
nmzik c7f7fd974b textures: use the backing format for alias uploads
Co-authored-by: Lordix <lordix253634@gmail.com>
2026-09-05 07:30:05 +04:00
nmzik 5cf2f5767a render: fix volume attachment slice bounds
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-09-05 07:11:46 +04:00
nmzik e8e580cf6c fix ge 2026-09-05 06:53:59 +04:00
nmzik 74a78f37d0 renderer: grow repeatedly joined buffer ranges (perf) 2026-09-05 06:30:31 +04:00
nmzik 8d3ebb5a55 renderer: widen buffer readback windows
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
2026-09-05 05:44:42 +04:00
nmzik bd401a1407 shader: ignore inactive auxiliary position exports 2026-09-04 07:42:23 +02:00
nmzik dd9ecd5f65 Revert "shader: separate comparison image bindings"
This reverts commit d762d24f73.
2026-09-04 03:09:00 +02:00
nmzik 81b0c1302d Revert "graphics: create depth images for comparison textures"
This reverts commit 0ce19357f6.
2026-09-04 03:08:56 +02:00
nmzik 040b2b9653 tests: align GPU fixtures with binding architecture 2026-09-04 02:06:06 +02:00
nmzik 0ce19357f6 graphics: create depth images for comparison textures 2026-09-04 02:06:06 +02:00
nmzik d762d24f73 shader: separate comparison image bindings 2026-09-04 02:06:06 +02:00
nmzik eb917463ad fix File abstraction destructor 2026-09-04 02:06:06 +02:00
GodsWill Dev 2fe5c150bc shader: implement BUFFER_ATOMIC_CMPSWAP (#357)
shader: implement RDNA2 buffer atomic compare swap

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 23:34:34 +02:00
nmzik fb4d97e8a9 graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
2026-09-03 21:52:02 +02:00
nmzik b3c8f91a84 graphics: implement RDNA2 buffer atomic swap x2 2026-09-03 10:17:04 +02:00
nmzik c78a5a9fdf graphics: unify atomic feature and width handling 2026-09-03 05:45:45 +02:00
nmzik 858c18468b graphics: implement RDNA2 buffer atomic OR x2 2026-09-03 05:39:05 +02:00
Brandon Strong e21c5f37d0 graphics: honour DCC fixed clear codes on 16-bit and float colour targets (#471)
* Honour DCC fixed clear codes on 16-bit and float colour targets

* tests: DCC fixed clear codes materialise on an RGBA16F target

* graphics: remove fixed clear format comment

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-03 03:41:28 +02:00
Brandon Strong 2d5023fda2 shader: support IMAGE_ATOMIC_SWAP (#456) 2026-09-03 03:37:55 +02:00
nmzik 98200fed19 shader: rework resource specialization and optimize pipeline caching 2026-09-03 03:04:17 +02:00
nmzik c48a8bd6ae shader: evaluate uniform first-lane sampler descriptors 2026-09-03 03:04:17 +02:00
nmzik 5c86f894be shader: simplify typed image bindings 2026-09-02 15:45:16 +02:00
nmzik 86e3c90e32 shader: simplify image resource semantics 2026-09-02 15:45:15 +02:00
nmzik 894bc7de3c shader: support signed sampled images 2026-09-02 15:39:30 +02:00
nmzik e9425e101d shader: add missing RDNA2 ALU opcodes
Add missing scalar and vector opcodes with compute tests.

Original work by @Pouare514 in #176.

Co-authored-by: Pouare514 <julienaulycee@gmail.com>
2026-09-02 01:56:55 +04:00
nmzik 80225015c5 renderer: enable storage for color images 2026-09-01 23:54:17 +04:00
nmzik 0c4dfd565e renderer: emulate clip-disabled screen-space positions 2026-09-01 21:39:11 +04:00
nmzik 0c8d7a1e49 shader: DPP row-xmask 2026-09-01 21:02:19 +04:00
nmzik 3b6b3c2040 pm4: handle reserved depth control fields 2026-09-01 20:50:57 +04:00
nmzik e591a66b67 Revert "shader: preserve raw VCC bits in S_MOV_B64 (#418)"
This reverts commit 6758d67942.

An EXEC pair loses its mask provenance and falls into the raw high-word path. The saved all-ones high word then keeps waterfall branches true and wedges GPU work.
2026-09-01 07:50:37 +04:00
Brandon Strong b8a459e83d graphics: do not arm a fast clear from a read-modify-write dispatch (#428)
* graphics: do not arm a fast clear from a read-modify-write dispatch

* tests: cover compute metadata clear classification

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-01 05:48:06 +04:00
nmzik 7684c343d6 guest_gpu: fix private AGC register regression 2026-09-01 04:24:47 +04:00
nmzik 1342c6f1e1 shader: took fixes from PR 427
- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations

Co-authored-by: Mac <me@itsmemac.com>
2026-08-31 23:49:21 +04:00
GodsWill Dev 6453bafd1d renderer: ignore inactive stencil registers for depth-only targets (#425)
graphics: ignore inactive Hi-Stencil state

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 22:39:44 +04:00
nmzik 1df06e230d guest_gpu: remove stale PS4/GCN era gpu registers 2026-08-31 20:58:35 +04:00
nmzik 39a34fa343 graphics: consolidate validation guest checks 2026-08-31 11:06:51 +04:00
nmzik 66ca225c76 shader: require explicit recompiler resource data 2026-08-31 10:26:08 +04:00
nmzik 1592cf2b1b shader: accept SDWA byte source for reverse shift 2026-08-31 09:53:26 +04:00
nmzik af8aecfdde shader: remove recompiler error-string propagation 2026-08-31 05:31:41 +04:00