Commit Graph

680 Commits

Author SHA1 Message Date
CheesyPoofs3460 e0c055fd74 renderer: decode R32_SFLOAT packed colour clears (#436)
* renderer: decode R32_SFLOAT packed colour clears

DecodePackedColorClear handled R32Uint, R32Sint and the 8/10-bit formats but fell through to the default false case for R32Sfloat. metadata_clear_supported then went false, the clear value was discarded, and the target kept its previous contents. Decode the packed word as float bits, matching DecodePackedDepthClear directly below, and reject non-finite patterns rather than materializing them.

* renderer: preserve all R32_SFLOAT clear bits

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-09-01 03:37:55 +04:00
nmzik d1eee7b3a9 emulate dualsense touchpad + refactor (ps1 emulation) 2026-09-01 02:21:47 +04:00
nmzik 1342c6f1e1 shader: took fixes from PR 427
- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations

Co-authored-by: Mac <me@itsmemac.com>
2026-08-31 23:49:21 +04:00
GodsWill Dev 6453bafd1d renderer: ignore inactive stencil registers for depth-only targets (#425)
graphics: ignore inactive Hi-Stencil state

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 22:39:44 +04:00
nmzik 1df06e230d guest_gpu: remove stale PS4/GCN era gpu registers 2026-08-31 20:58:35 +04:00
nmzik 39a34fa343 graphics: consolidate validation guest checks 2026-08-31 11:06:51 +04:00
nmzik 96c64d113e shader: trust recompiler stage metadata 2026-08-31 10:30:58 +04:00
nmzik 66ca225c76 shader: require explicit recompiler resource data 2026-08-31 10:26:08 +04:00
nmzik 0de4cfbf80 graphics: add PS5 FMASK texture formats 2026-08-31 10:11:02 +04:00
nmzik 42980fe6df graphics: accept texture-compatible FMASK compression 2026-08-31 10:01:16 +04:00
nmzik 1592cf2b1b shader: accept SDWA byte source for reverse shift 2026-08-31 09:53:26 +04:00
nmzik a9166f8546 shader: canonicalize out-of-range image formats 2026-08-31 08:16:05 +04:00
nmzik af8aecfdde shader: remove recompiler error-string propagation 2026-08-31 05:31:41 +04:00
francoisatt 13533bd053 cli: add --gpu <index> to select a Vulkan physical deviceFeature gpu select (#417)
* cli: add --gpu <index> to select a Vulkan physical device

Select the Vulkan physical device by enumeration index, defaulting to
automatic selection (-1). Invalid or out-of-range indices fall back to
automatic selection with a clear message, and the selected device is
logged.

Co-Authored-By: Claude <noreply@anthropic.com>

* cli: reject invalid --gpu index, translate comments, apply clang-format

An invalid --gpu index now prints an error and exits with code 1 (usage),
matching --user-id / --present-mode / --console-language. The automatic
fallback is kept only for out-of-range indices detected at runtime.
Comments translated to English and the touched files brought in line
with clang-format (pre-commit v22.1.3).

Co-Authored-By: Claude <noreply@anthropic.com>

* cli: simplify Vulkan device selection

---------

Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:43:17 +04:00
Mehmet Cambaz cd0f0a428a graphics: quiet two misleading render diagnostics (#416)
* graphics: quiet two misleading render diagnostics

The three PM4 register-offset normalization messages logged once per occurrence with no
limit. They are printed in the colour reserved for problems, and normalizing the offset is
routine, so a short session buries the log in them: PAC-MAN WORLD 2 Re-PAC (PPSA18189)
emitted 24969 of them in about a minute, a fifth of a megabyte and 1.9% of every line
written. Rate-limit all three the way the surrounding diagnostics in these files already
are, which keeps the first occurrences without drowning what follows.

The EQAA check warned whenever a control register was set, including on single-sample
targets where those controls do nothing. That title never multisamples -- all 128 of its
render targets are samples=1 -- yet it still produced the warning, pointing at a cause that
could not apply. Return early when multisampling is off, matching how the neighbouring
sample-location check already reads msaa_num_samples.

Log output only; no rendering behaviour changes.

* graphics: silence normalized offset diagnostics

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:33:32 +04:00
nomolao2-cell 6758d67942 shader: preserve raw VCC bits in S_MOV_B64 (#418)
* shader: preserve raw VCC bits in S_MOV_B64

* fix(shader): centralize scalar U64 mask provenance

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-31 03:04:16 +04:00
GodsWill Dev 9992ab18fc shader: preserve untouched half in VOP1 B16 writes (#370)
shader: preserve native 16-bit destinations

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 19:33:26 +04:00
Brandon Strong 18af08460f shader: take the high half per lane in V_PK_FMAC_F16 (#404)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 15:08:22 +04:00
nmzik 39ee9972b8 shader: V_CMPX_CLASS_F32 2026-08-30 14:32:07 +04:00
Mehmet Cambaz ff61c1cecd shader: implement V_SIN_F16 (#399)
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-30 01:32:49 +04:00
nmzik 1a87cfedb5 shader: implement V_COS_F16 2026-08-29 19:23:19 +04:00
nmzik 5bd447d2a2 shader: implement DS_BPERMUTE_B32
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 19:23:19 +04:00
Rogelio J Gomes a4fc58e908 input: PC-style DualSense mouse/keyboard mapping (#213)
input: add mouse-to-right-stick mapping and sensitivity

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:27:23 +04:00
nacimoualla 4e8e335b7b macOS: full support — MoltenVK auto-discovery, portability fix, and KytyPS5.app bundle (#394)
* macOS: auto-discover bundled MoltenVK on startup

On macOS the Vulkan loader comes from MoltenVK. SDL's default
probe only searches system paths, so a bundled libMoltenVK.dylib
next to the executable is invisible under the hardened runtime.

Probe it explicitly via SDL_GetBasePath() before falling back to
SDL's default search. Respect SDL_VULKAN_LIBRARY overrides and
log which loader is used. Update README to reflect that no
environment variable is required for bundled builds.

Co-Authored-By: internal-model

* window: fix Vulkan portability enumeration on macOS

MoltenVK requires VK_KHR_portability_enumeration and
VK_INSTANCE_CREATE_ENUMERATE_PORTABILITY_BIT_KHR to surface
portability devices via enumeratePhysicalDevices. Without the flag
the adapter is hidden on some driver versions, causing
"Could not find suitable device" failures.

Add the instance extension and flag when available, and add
diagnostic logs for all MoltenVK fallbacks (depthClipEnable,
colorWriteEnable, depthBounds, fragmentShaderBarycentric)
so black-screen diagnostics are actionable.

* macOS: add KytyPS5.app bundle packaging

Add a proper macOS application bundle when the launcher is built.
launcher becomes KytyPS5.app (CFBundleIdentifier org.kytyps5.kytyps5)
with KytyPS5 as the executable, and kyty_emulator is installed as a
helper inside Contents/MacOS so QCoreApplication::applicationDirPath()
finds it. MoltenVK is auto-discovered via SDL_GetBasePath() in that
directory, so no SDL_VULKAN_LIBRARY is required.

- src/launcher/Info.plist.in: minimal bundle plist (version from
  PROJECT_VERSION, LSMinimumSystemVersion 13.0).
- src/launcher/CMakeLists.txt: set MACOSX_BUNDLE, BUNDLE DESTINATION,
  install helper, re-sign helper with JIT entitlements, and invoke
  macdeployqt when available. Keep flat kyty_emulator for CLI.
- .github/workflows/build.yml: bundle MoltenVK into
  KytyPS5.app/Contents/MacOS when present, verify bundle artifacts
  (file/lipo/codesign), and handle bundle paths in the release zip.
- README.md: document bundle double-click and MoltenVK locations.

* launcher: fix bundle rpath for Qt frameworks

The bundle executable had @rpath references to Qt frameworks but no
LC_RPATH, causing dyld to abort at launch:

  Library not loaded: @rpath/QtConcurrent.framework
  Reason: no LC_RPATH's found

Set INSTALL_RPATH to @executable_path/../Frameworks and
BUILD_WITH_INSTALL_RPATH so the built and installed bundles
resolve Qt from Contents/Frameworks. Verified via otool -l
(LC_RPATH now present) and macdeployqt now succeeds without
"Cannot resolve rpath" errors.

* launcher: add Import game button

Add a prominent Import button to ConfigurationListWidget that lets
users select a game folder (containing eboot.bin) or a folder
containing multiple games via QFileDialog. Handles:

- Single game folder selected: adds its parent to game_dirs (Scan
  searches subdirectories, so parent is needed)
- Folder with multiple games: adds the selected folder
- Deduplication via PathKey/NormalizeGameDirectories, writes
  settings, rescans, and selects the imported game if found
- Shows info/warning dialogs when no games are found

UI: QToolButton with SP_DirOpenIcon and text Import beside the
existing toolbar, styled with a blue background for visibility.
Logic in ConfigurationListWidget::import_game().

* macOS: fix bundled loader and artifact packaging

* Revert "launcher: add Import game button"

This reverts commit 2f670ef95c.

---------

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 17:08:54 +04:00
nmzik ef639610e7 shader: allow SDWA add-with-carry 2026-08-29 15:31:20 +04:00
Brandon Strong 6c3b562822 graphics: support Standard64KB color target arrays (#315)
graphics: support Standard64KB render target arrays

Co-authored-by: nmzik <Nmzik@mail.ru>
2026-08-29 15:18:44 +04:00
nmzik f1413569ce fix windows build 2026-08-29 14:46:54 +04:00
nmzik fcc9dff5b9 shader: DS_WRITE_B16_D16_HI 2026-08-29 14:40:13 +04:00
nmzik d9ae3ed64c shader: V_FFBH_I32 2026-08-29 14:03:57 +04:00
nmzik dca7ece2ca shader: legalize 1D level-zero gathers 2026-08-29 13:32:20 +04:00
nmzik 1752f1382f graphical: add per-game Vulkan pipeline caching (driver-side improvements only for now)
Co-authored-by: Ferran <ferran.duarri@me.com>
2026-08-29 12:28:48 +04:00
nmzik 53a59434d8 shader: implement V_CMP_EQ_U64 2026-08-29 11:26:05 +04:00
GodsWill Dev 18b6c9059b shader: support DS_READ_U16_D16_HI (#356)
Decode the high-half D16 LDS read and route it through the existing unsigned-short load lowering. Represent the destination as a high-half partial write so the low 16 bits of the VGPR remain intact. Add captured-instruction decode coverage and a Vulkan execution regression that verifies the preserved half.

Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
2026-08-29 10:39:45 +04:00
GodsWill Dev 715539804b shader: accept SDWA for VOP1 bit operations (#360)
Allow byte, word, and full-dword SDWA source selection for V_NOT_B32 and V_FFBL_B32. Add captured instruction tests that verify decoding, IR extraction, SPIR-V generation, and runtime results.

Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
2026-08-29 10:28:28 +04:00
nmzik b02eb28fd1 shader: support SDWA byte left-shift counts 2026-08-29 10:03:13 +04:00
nmzik 07f1e77d23 shader: support SDWA byte shift counts 2026-08-29 10:03:13 +04:00
GodsWill Dev 795743ce22 graphics: accept the encoded GE_CNTL group range (#363)
graphics: stop rejecting valid GE_CNTL group sizes

GE_CNTL group sizes control guest geometry-engine scheduling rather than host wave width. Do not reject the supported vertex path for compiler-selected values above 64, and remove the corresponding stale debug warnings.
2026-08-29 04:31:35 +04:00
nmzik 62eaead3a3 add configurable Vulkan present modes
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
2026-08-29 03:57:09 +04:00
nmzik cfa140fb12 window: create Vulkan surface visible on main thread 2026-08-29 01:31:02 +04:00
nmzik cc5c0ec6b8 graphics: support PS5 1D color render targets 2026-08-27 14:47:17 +02:00
nmzik c167375fe1 shader: centralize program compilation and permutation caching 2026-08-27 13:37:46 +02:00
nmzik 65871a53a6 graphics: collapse redundant Vulkan and command buffer types 2026-08-27 06:22:15 +02:00
nmzik 1ff580498c shader: support V_CMPX_NGT_F16 SDWA 2026-08-27 04:25:11 +02:00
nmzik ae896d0bf6 shader: support V_CMPX_GT_U16 SDWA 2026-08-27 04:13:12 +02:00
nmzik e738535294 graphics: add RDNA2 FLAT BDA buffer cache and faults 2026-08-27 03:45:41 +02:00
nmzik 8072718462 graphics: replace command fences with timeline reuse 2026-08-26 10:03:43 +02:00
nmzik 7adade0df5 Revert "graphics: require unrestricted depth ranges"
This reverts commit 7012634f32.
2026-08-26 09:04:06 +02:00
nmzik ab50c10d08 graphics: split shader translation into explicit opcode dispatchers 2026-08-26 08:49:39 +02:00
nmzik ffa69d48de shader: remove second IR layer 2026-08-26 08:49:39 +02:00
nmzik fa891536df graphics: do not copy PM4 streams & route executed packet interrupts properly 2026-08-25 23:22:54 +02:00