nmzik
|
1779142805
|
renderer: invalidate buffers on memory unmap
|
2026-08-24 00:40:02 +02:00 |
|
nmzik
|
11d4c0d2a2
|
renderer: synchronize bounded buffer downloads
|
2026-08-23 19:22:17 +02:00 |
|
nmzik
|
aa69b5b184
|
renderer: rewrite buffer lookup around page index
|
2026-08-23 19:22:17 +02:00 |
|
nmzik
|
30fa9dddc5
|
renderer: respect buffer ownership in image downloads
|
2026-08-23 19:22:17 +02:00 |
|
nmzik
|
bc9c70d50f
|
shader: implement RDNA2 V_LSHLREV_B64
|
2026-08-23 16:39:01 +02:00 |
|
nmzik
|
bed19e5d8c
|
shader: preserve concurrent subword buffer stores
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
|
2026-08-23 03:53:47 +02:00 |
|
nmzik
|
8d01fb1c18
|
shader: DS_READ_U16_D16, V_LSHRREV_B64,
|
2026-08-23 01:19:47 +02:00 |
|
nmzik
|
a610528075
|
shader: V_CMPX_NE_I64
|
2026-08-23 00:59:44 +02:00 |
|
nmzik
|
0d92ce49da
|
shader: support RDNA2 V_CMPX_NE_U64
|
2026-08-22 04:38:13 +02:00 |
|
nmzik
|
9241fdc32a
|
shader: align float semantics with RDNA2 default mode
|
2026-08-22 03:16:45 +02:00 |
|
nmzik
|
a2baaccc6e
|
shader: fix auxiliary position exports
|
2026-08-22 02:58:35 +02:00 |
|
nmzik
|
c130d74efc
|
graphics: synthesize always-visible occlusion query results
|
2026-08-22 01:47:46 +02:00 |
|
nmzik
|
bad6726f5e
|
Rewrite descriptor bindings and unify graphics push constants
|
2026-08-21 22:28:10 +02:00 |
|
nmzik
|
26c4168160
|
refactor(renderer): simplify buffer and texture cache ownership
|
2026-08-21 20:11:38 +02:00 |
|
nmzik
|
49ea1680f8
|
graphics: use per-invocation shader masks
|
2026-08-21 08:03:22 +02:00 |
|
nmzik
|
a44dd88806
|
agc: new ABI
|
2026-08-21 03:32:49 +02:00 |
|
nmzik
|
d0a4c908a1
|
shader: align address-memory buffer bindings
|
2026-08-21 03:32:49 +02:00 |
|
nmzik
|
61dd8a3031
|
shader: accept byte-selected CNDMASK SDWA operands
|
2026-08-21 03:32:49 +02:00 |
|
nmzik
|
770bdb9571
|
shader: separate formatless storage from image atomics
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
|
2026-08-21 03:32:49 +02:00 |
|
nmzik
|
719e20d470
|
shader: support bit-packed image surfaces
|
2026-08-21 03:32:49 +02:00 |
|
nmzik
|
fedd1a4335
|
gpu: describe packed 11-11-10 uint textures
|
2026-08-21 03:32:49 +02:00 |
|
nmzik
|
1546e93d67
|
gpu: handle native blend-color register writes
|
2026-08-21 03:32:49 +02:00 |
|
nmzik
|
86dbf89188
|
agc: emit native wait-on-address packets
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
f119e4baca
|
gpu: handle partial guard-band register ranges
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
494467406a
|
gpu: route direct shader register ranges through handlers
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
0966938dc8
|
shader: honor RDNA2 128-bit image descriptors
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
d5410a93c8
|
graphics: preserve FP16 inline constants
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
129c64235f
|
graphics: implement RDNA2 D16 image packing
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
1190d5de7d
|
graphics: honor read-only stencil targets
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
8021150ea2
|
graphics: preserve coherent layered depth layouts
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
22bdafecbb
|
graphics: preserve raw D16 uint texture reads
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
6f9ed6ffe5
|
graphics: support depth targets with read-only backing
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
fbdc1e8714
|
shader: implement RDNA2 scalar quad-mask reduction
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
5ad7d0ebc2
|
graphics: grow undersized render target backings
|
2026-08-21 03:32:48 +02:00 |
|
nmzik
|
705fc93363
|
shader: initialize compute EXEC from active subgroup
|
2026-08-21 03:32:48 +02:00 |
|
Senaxx
|
a42e3bb09e
|
graphics: derive compute wave size from dispatch mode
|
2026-08-21 03:32:48 +02:00 |
|
Senaxx
|
56a15c2036
|
Implement RDNA2 per-invocation scratch memory
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
8063822243
|
refactor(shader): preserve native scalar memory operations
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
c236ba713d
|
refactor(shader): preserve native wide shared operations
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
c9e942a972
|
refactor(shader): compact whole-quad mask lowering
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
5383972e96
|
refactor(shader): preserve native wide buffer operations
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
3ea2099245
|
refactor(shader): simplify buffer access emission
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
d34e30d892
|
refactor(shader): emit SPIR-V declarations on demand
|
2026-08-21 03:32:47 +02:00 |
|
nmzik
|
5d83ce82af
|
renderer: track and materialize deferred DCC clears
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-08-18 19:10:36 +02:00 |
|
nmzik
|
6407add888
|
renderer: align texture overlap retirement
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
395c34ecab
|
renderer: recreate insufficient texture cache matches
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
377fb8f50a
|
shader: use ISA-style decoder opcode names
|
2026-08-18 03:53:45 +02:00 |
|
nmzik
|
146253afb6
|
renderer&guest_gpu: minor cleanup
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
c759236ccb
|
renderer: support depth-compatible uint image views
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
ce39238210
|
renderer: preserve requested depth stencil view aspects
|
2026-08-18 03:53:44 +02:00 |
|