nmzik
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1dbac4fd79
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shader: repair nested merge structurization
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
d80fbea51d
|
shader: resolve subtractive dword SETPC tables
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
0f3540b1ff
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shader: unify stage input metadata
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
e857e332ac
|
graphics: handle PS5 DMA_DATA prefetch
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
44302cbf96
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shader: implement RDNA2 V_MED3_I16
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
6b306f64d5
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graphics: execute valid PM4 rewind packets
|
2026-08-18 03:53:44 +02:00 |
|
nmzik
|
e1366eb91d
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graphics: resolve Standard4KB color targets
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
2a1a8e72e3
|
shader: preserve exec-masked FLAT address roots
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2026-08-18 03:53:44 +02:00 |
|
nmzik
|
7850cbeaef
|
rename legacy Graphics -> Agc
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
b0bd6470f3
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graphics: accept AGC vertex-buffer-only shaders
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
93398d6d0f
|
graphics: sign-extend vector bitfield extracts
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
4e343408dc
|
graphics: size compute LDS from shader state
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
1375d650a7
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graphics: support RDNA2 dependency waits
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
d7f1bcaa19
|
graphics: support signed 16-bit integer packing
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
2bb396f58f
|
graphics: support SDWA arithmetic right shifts
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
af1ab60786
|
graphics: intersect texture views with resource mips
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
430de9bd15
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graphics: support dynamic indirect image tables
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
1c4171c9eb
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graphics: accept SDWA byte conversion sources
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
443bbcbf90
|
graphics: separate scalar address bindings
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2026-08-18 03:53:43 +02:00 |
|
nmzik
|
83ee040b4d
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graphics: specialize invariant indirect image tables
|
2026-08-18 03:53:43 +02:00 |
|
Senaxx
|
980d89f739
|
graphics: support dynamic storage mip writes
|
2026-08-18 03:53:43 +02:00 |
|
Senaxx
|
f785974cc1
|
graphics: accept storage mip ranges
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
547b9b96cc
|
graphics: upload sparse PRT image backing
|
2026-08-18 03:53:43 +02:00 |
|
nmzik
|
6d273e4d9c
|
graphics: accept forced HTile resummarization
|
2026-08-18 03:53:43 +02:00 |
|
Senaxx
|
d7fd4a2864
|
graphics: accept asymmetric Z clip state
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
5e27a28ab0
|
shader: fix missing homogeneous semantics
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
6e82c376f6
|
kernel: allow renaming open save files
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
4f1bc505cc
|
graphics: support depth-tiled color targets
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
484433b180
|
shader: fix V_ADD_NC_U32
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
7556a74f19
|
shader: implement s_bfe_i32
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
b4809e7170
|
Fix SPIR-V float control contract (Preserve FP32 Inf and NaN)
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
0df20eb300
|
fix opcode regression
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
5bfdf4267e
|
Optimize decoder
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
f3cdf217ea
|
shader: evaluate unsigned min in runtime descriptors
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
f453a752bb
|
shader: snapshot wide SMEM sources before writes
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
28a913894d
|
graphics: implement RDNA2 64-bit first-set-bit
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
0ffacf22e6
|
graphics: accept phi-mediated SRT cycles
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
13e87a8e58
|
graphics: implement RDNA2 alignbyte shader opcode
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
09fec6815f
|
shader: handle disabled RDNA2 traps
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
00bd19194a
|
shader: mask vector carry outputs by exec
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
4a7bc55afa
|
shader: implement RDNA2 subrev borrow
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
9c316e6988
|
shader: implement RDNA2 v_cmp_gt_u64
|
2026-08-18 03:53:42 +02:00 |
|
nmzik
|
b42380ced6
|
shader_recompiler: add SSA
|
2026-08-18 03:53:41 +02:00 |
|
nmzik
|
9a76719544
|
gpu: validate depth and cube texture descriptors
Accept SDK-valid depth sampler modulation and validate cube storage images as complete six-layer groups.
|
2026-08-11 16:45:32 +02:00 |
|
nmzik
|
472c8213db
|
gpu: accept CB/DB release without GL2 writeback
|
2026-08-11 16:12:38 +02:00 |
|
nmzik
|
4980efa9b7
|
refactor(subsystems&ime): RAII lifecycle
|
2026-08-11 16:12:38 +02:00 |
|
nmzik
|
21aa7b66ce
|
graphics: replace raw GPU enum values with typed formats
|
2026-08-11 16:12:38 +02:00 |
|
nmzik
|
11b95bed20
|
graphics: simplify render target format and color mapping resolution
|
2026-08-11 16:12:38 +02:00 |
|
nmzik
|
698c9f802f
|
renderer: remove global BufferCache locking
|
2026-08-08 08:02:35 +02:00 |
|
nmzik
|
1d5f3c8f66
|
gpu emulation: remove unnecessary Vulkan synchronization
|
2026-08-08 01:21:03 +02:00 |
|