nmzik
90471836f7
Resolve storage mip views before layout lookup
2026-09-23 15:34:44 +04:00
nmzik
7c9e18e73b
Ignore inactive metadata address bits in sampled depth descriptors
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Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com >
2026-09-22 11:38:50 +04:00
nmzik
d3c182f385
Centralize attachment sample validation before acquisition
2026-09-22 11:11:36 +04:00
nmzik
bf4dcdce52
Accept resolved FMASK metadata with native MSAA
2026-09-22 11:11:36 +04:00
nmzik
476204cd4b
Initialize native NGG vertex launch state and wave size
2026-09-22 11:11:36 +04:00
nmzik
ba55ba5dc5
Allow storage access to PS5 cubemap faces
2026-09-21 00:49:54 +04:00
nmzik
0ad9149c90
Fix three-vertex rectangle rendering
2026-09-20 17:16:19 +04:00
nmzik
a849f25376
Make tessellation optional
2026-09-20 17:16:19 +04:00
nmzik
c2b7b0b58c
Revert "BC7-RGBA32_UINT views (Vulkan validation)"
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This reverts commit 165234b159 .
2026-09-18 11:12:36 +04:00
nmzik
165234b159
BC7-RGBA32_UINT views (Vulkan validation)
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-18 09:11:55 +04:00
nmzik
6493674726
shader: dual-source blending (Vulkan)
2026-09-18 09:11:55 +04:00
nmzik
5dc644edb4
clean up graphics helpers
2026-09-17 20:35:36 +04:00
nmzik
47957faa16
Match stencil associations by guest range and extent
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PPSA30279
2026-09-17 09:01:36 +04:00
nmzik
fa913ec1a7
Accept EXPCLEAR acceleration on expanded depth attachments
2026-09-17 08:25:55 +04:00
nmzik
63fb822f8a
Warn and continue mesh draws with primitive restart enabled
2026-09-16 22:33:19 +04:00
nmzik
f38d738ee2
Honor PS5 texture minimum LOD for streamed mip chains
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Fix broken ground textures in ASTRO BOT.
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
b594f8c834
Bind only exported color targets and preserve MRT slots
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
8589731a27
Preserve PS5 mip-tail views and GPU data during image expansion
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
c1dccd7db1
Skip zero-sized compute dispatches before shader preparation
2026-09-16 22:33:19 +04:00
nmzik
86414760e6
Cull zero homogeneous vertex positions before rasterization
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Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik
ea092a9472
Fix DCC clears through aliased image formats
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Clear DCC images using the requested view format.
UNORM alpha 0xffff reads as NaN in a FLOAT view.
2026-09-15 07:01:10 +04:00
nmzik
437e69ef1b
Remove extra DCC tracking
2026-09-14 20:29:20 +04:00
nmzik
dd408ffd00
Resolve image aliases before buffer uploads
2026-09-14 20:29:20 +04:00
nmzik
bce8924dd6
Use dynamic stencil state
2026-09-14 20:29:20 +04:00
nmzik
fe26c1de17
Share SPIR-V module creation
2026-09-14 20:29:20 +04:00
nmzik
01df42a5f3
Fix DCC clears after metadata writes
2026-09-14 20:29:20 +04:00
nmzik
968cf3c03f
Use the correct pixel shader wave size
2026-09-14 20:29:20 +04:00
nmzik
586cbd4a0d
Fix separate stencil test and write values
2026-09-14 20:29:20 +04:00
nmzik
940e42f130
Share stencil setup for both faces
2026-09-14 20:29:20 +04:00
nmzik
3f80151a6f
Respect vertex buffer sizes
2026-09-14 20:29:20 +04:00
nmzik
29e9ea6344
Fix masked stencil replacements
2026-09-14 20:29:20 +04:00
nmzik
9a74ef15c3
Move stencil checks into op conversion
2026-09-14 20:29:20 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
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PPSA05975
2026-09-14 06:58:32 +04:00
nmzik
7516068662
gpu: compile RDNA2 tessellation through native LS HS and TES stages
2026-09-14 06:58:32 +04:00
nmzik
6d1ba5870a
renderer: share graphics resource preparation across shader stages
2026-09-14 06:58:32 +04:00
nmzik
7c5473400e
config: simplify logging and profiler options. Change to Mailbox
2026-09-12 14:41:34 +04:00
nmzik
23c8a43e37
Simplify and batch buffer cache downloads
2026-09-12 14:17:00 +04:00
nmzik
1d1f00bdef
shader: use Khronos definitions and simplify compiler ownership
2026-09-12 13:42:15 +04:00
nmzik
0cd7682012
Rename texture transfer types and download APIs
2026-09-12 13:40:10 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
23e7df21b1
graphics: simplify texture upload and component mapping paths
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
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Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
ae573f941a
graphics: share vertex format mapping and support packed float colors
2026-09-10 14:11:46 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
57844a07e2
buffer cache: grow stream reserves toward incoming requests
2026-09-09 15:26:52 +04:00
nmzik
679adbfa5e
graphics: fix linear render-target pitch alignment
2026-09-09 02:45:59 +02:00
nmzik
d285efe3b5
graphics: allow absent programmable restart indices
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-08 21:26:59 +04:00
nmzik
9d550fbffa
graphics: fix last provoking vertex on PS5
2026-09-08 21:26:59 +04:00
nmzik
fde550ef66
graphics: simplify texture cleanup and swizzle decoding
2026-09-08 21:26:59 +04:00
nmzik
d853aba955
graphics: skip temporary cache lookup vectors
2026-09-08 21:26:59 +04:00