nmzik
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f9e56ef8a0
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Scope native barriers to shaders with shared execution
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2026-09-22 11:11:36 +04:00 |
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nmzik
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bfc8cd0e0b
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shader: DPP8 moves
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
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2026-09-18 09:11:55 +04:00 |
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nmzik
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0d9e95d96a
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Fix centroid interpolation weights
PPSA03792
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2026-09-15 19:51:30 +04:00 |
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nmzik
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86414760e6
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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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2026-09-15 11:24:05 +04:00 |
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nmzik
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7b5a33f878
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Fix PS5 front-face VGPR encoding to restore scene lighting
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2026-09-15 07:01:10 +04:00 |
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nmzik
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87971a28f5
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gpu: isolate tessellation analysis and SPIR-V emission
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2026-09-14 06:58:32 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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1208d22547
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Fix Windows Clang SPIR-V serialization with typed operands
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2026-09-12 13:08:23 +02:00 |
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nmzik
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20e57994cf
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shader: reuse native emitters and simplify memory dispatch
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2026-09-12 13:42:15 +04:00 |
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nmzik
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59ef88c959
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shader: generate SPIR-V dispatch and marshal handler arguments
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2026-09-12 13:42:15 +04:00 |
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nmzik
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1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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nmzik
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f9f8e12c35
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shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
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2026-09-06 10:16:38 +04:00 |
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nmzik
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b346f58b73
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shader: read sample IDs from pixel ancillary input
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2026-09-06 06:54:38 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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0c4dfd565e
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renderer: emulate clip-disabled screen-space positions
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2026-09-01 21:39:11 +04:00 |
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nmzik
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ffa69d48de
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shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
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nmzik
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a2baaccc6e
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shader: fix auxiliary position exports
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2026-08-22 02:58:35 +02:00 |
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nmzik
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5e64efce4f
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graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-21 23:33:40 +02:00 |
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nmzik
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49ea1680f8
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graphics: use per-invocation shader masks
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2026-08-21 08:03:22 +02:00 |
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nmzik
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79443aa104
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shader: decode compressed UNORM16 MRT exports
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2026-08-21 05:23:09 +02:00 |
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Senaxx
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56a15c2036
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Implement RDNA2 per-invocation scratch memory
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2026-08-21 03:32:47 +02:00 |
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nmzik
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85cf965d54
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refactor(shader): centralize typed resource metadata
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2026-08-21 03:32:47 +02:00 |
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nmzik
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6e9f162bd4
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refactor(shader): compact paired 64-bit lowering
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2026-08-21 03:32:47 +02:00 |
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nmzik
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c236ba713d
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refactor(shader): preserve native wide shared operations
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2026-08-21 03:32:47 +02:00 |
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nmzik
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c9e942a972
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refactor(shader): compact whole-quad mask lowering
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2026-08-21 03:32:47 +02:00 |
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nmzik
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d34e30d892
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refactor(shader): emit SPIR-V declarations on demand
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2026-08-21 03:32:47 +02:00 |
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nmzik
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e1bcc298a0
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refactor(shader): remove register-state compatibility paths
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2026-08-21 03:32:47 +02:00 |
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nmzik
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01275fb211
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shader_recompiler: rename/clean up typed SSA SPIR-V emitter
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2026-08-18 03:53:45 +02:00 |
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