GodsWill Dev
9992ab18fc
shader: preserve untouched half in VOP1 B16 writes ( #370 )
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shader: preserve native 16-bit destinations
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-30 19:33:26 +04:00
Brandon Strong
18af08460f
shader: take the high half per lane in V_PK_FMAC_F16 ( #404 )
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-30 15:08:22 +04:00
nmzik
39ee9972b8
shader: V_CMPX_CLASS_F32
2026-08-30 14:32:07 +04:00
Mehmet Cambaz
ff61c1cecd
shader: implement V_SIN_F16 ( #399 )
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-30 01:32:49 +04:00
nmzik
1a87cfedb5
shader: implement V_COS_F16
2026-08-29 19:23:19 +04:00
nmzik
5bd447d2a2
shader: implement DS_BPERMUTE_B32
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-08-29 19:23:19 +04:00
nmzik
ef639610e7
shader: allow SDWA add-with-carry
2026-08-29 15:31:20 +04:00
nmzik
fcc9dff5b9
shader: DS_WRITE_B16_D16_HI
2026-08-29 14:40:13 +04:00
nmzik
d9ae3ed64c
shader: V_FFBH_I32
2026-08-29 14:03:57 +04:00
nmzik
53a59434d8
shader: implement V_CMP_EQ_U64
2026-08-29 11:26:05 +04:00
GodsWill Dev
18b6c9059b
shader: support DS_READ_U16_D16_HI ( #356 )
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Decode the high-half D16 LDS read and route it through the existing unsigned-short load lowering. Represent the destination as a high-half partial write so the low 16 bits of the VGPR remain intact. Add captured-instruction decode coverage and a Vulkan execution regression that verifies the preserved half.
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
2026-08-29 10:39:45 +04:00
GodsWill Dev
715539804b
shader: accept SDWA for VOP1 bit operations ( #360 )
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Allow byte, word, and full-dword SDWA source selection for V_NOT_B32 and V_FFBL_B32. Add captured instruction tests that verify decoding, IR extraction, SPIR-V generation, and runtime results.
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
2026-08-29 10:28:28 +04:00
nmzik
b02eb28fd1
shader: support SDWA byte left-shift counts
2026-08-29 10:03:13 +04:00
nmzik
07f1e77d23
shader: support SDWA byte shift counts
2026-08-29 10:03:13 +04:00
nmzik
1ff580498c
shader: support V_CMPX_NGT_F16 SDWA
2026-08-27 04:25:11 +02:00
nmzik
ae896d0bf6
shader: support V_CMPX_GT_U16 SDWA
2026-08-27 04:13:12 +02:00
nmzik
ffa69d48de
shader: remove second IR layer
2026-08-26 08:49:39 +02:00
nmzik
bc9c70d50f
shader: implement RDNA2 V_LSHLREV_B64
2026-08-23 16:39:01 +02:00
nmzik
8d01fb1c18
shader: DS_READ_U16_D16, V_LSHRREV_B64,
2026-08-23 01:19:47 +02:00
nmzik
a610528075
shader: V_CMPX_NE_I64
2026-08-23 00:59:44 +02:00
nmzik
0d92ce49da
shader: support RDNA2 V_CMPX_NE_U64
2026-08-22 04:38:13 +02:00
nmzik
61dd8a3031
shader: accept byte-selected CNDMASK SDWA operands
2026-08-21 03:32:49 +02:00
nmzik
0966938dc8
shader: honor RDNA2 128-bit image descriptors
2026-08-21 03:32:48 +02:00
nmzik
129c64235f
graphics: implement RDNA2 D16 image packing
2026-08-21 03:32:48 +02:00
nmzik
88c351f0fa
shader: canonicalize SampleAdjust sampler scratch bits
2026-08-21 03:32:48 +02:00
nmzik
fbdc1e8714
shader: implement RDNA2 scalar quad-mask reduction
2026-08-21 03:32:48 +02:00
nmzik
c236ba713d
refactor(shader): preserve native wide shared operations
2026-08-21 03:32:47 +02:00
Stefanos Costa
c4ca8f4bf8
shader: fix the Linux and macOS build ( #285 )
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* fixed linux build
- added correct uint long translation
- replaced throw with non-constexpr function so that it fails in case of malformed table
* shader: remove redundant opcode table comment
* shader: use EXIT for invalid opcode tables
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Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-18 14:41:48 +02:00
nmzik
377fb8f50a
shader: use ISA-style decoder opcode names
2026-08-18 03:53:45 +02:00
nmzik
330889e50b
shader: implement RDNA2 frexp mantissa
2026-08-18 03:53:44 +02:00
nmzik
1be9568a02
shader: implement RDNA2 frexp exponent
2026-08-18 03:53:44 +02:00
nmzik
44302cbf96
shader: implement RDNA2 V_MED3_I16
2026-08-18 03:53:44 +02:00
nmzik
1375d650a7
graphics: support RDNA2 dependency waits
2026-08-18 03:53:43 +02:00
nmzik
d7f1bcaa19
graphics: support signed 16-bit integer packing
2026-08-18 03:53:43 +02:00
nmzik
2bb396f58f
graphics: support SDWA arithmetic right shifts
2026-08-18 03:53:43 +02:00
nmzik
1c4171c9eb
graphics: accept SDWA byte conversion sources
2026-08-18 03:53:43 +02:00
nmzik
484433b180
shader: fix V_ADD_NC_U32
2026-08-18 03:53:42 +02:00
nmzik
7556a74f19
shader: implement s_bfe_i32
2026-08-18 03:53:42 +02:00
nmzik
0df20eb300
fix opcode regression
2026-08-18 03:53:42 +02:00
nmzik
5bfdf4267e
Optimize decoder
2026-08-18 03:53:42 +02:00
nmzik
28a913894d
graphics: implement RDNA2 64-bit first-set-bit
2026-08-18 03:53:42 +02:00
nmzik
13e87a8e58
graphics: implement RDNA2 alignbyte shader opcode
2026-08-18 03:53:42 +02:00
nmzik
09fec6815f
shader: handle disabled RDNA2 traps
2026-08-18 03:53:42 +02:00
nmzik
4a7bc55afa
shader: implement RDNA2 subrev borrow
2026-08-18 03:53:42 +02:00
nmzik
9c316e6988
shader: implement RDNA2 v_cmp_gt_u64
2026-08-18 03:53:42 +02:00
nmzik
b42380ced6
shader_recompiler: add SSA
2026-08-18 03:53:41 +02:00