nmzik
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1eb13dfa5e
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render: call Vulkan diagnostics and capability checks directly
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2026-09-06 04:11:46 +04:00 |
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nmzik
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dda628ca81
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render: simplify command and resource ownership
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2026-09-06 04:05:35 +04:00 |
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nmzik
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13ad9f510d
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render: clean up cache and image internals
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2026-09-06 03:55:13 +04:00 |
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nmzik
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4c769dfbf9
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render: simplify buffer and memory tracking ownership
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2026-09-06 03:46:34 +04:00 |
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nmzik
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ccd19b3e56
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render: choose depth layouts independently of load clears
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
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2026-09-06 03:35:56 +04:00 |
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nmzik
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43de8bfaac
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shader: cache integer dependency checks
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2026-09-05 20:35:18 +04:00 |
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nmzik
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86b539a9ea
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tests: clear BDA page tables before transfer updates
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2026-09-05 16:04:58 +04:00 |
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nmzik
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81a5dd612f
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shader: fix embedded vertex fetch swizzles
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2026-09-05 16:00:46 +04:00 |
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nmzik
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9c00c7077b
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shader: keep per-invocation mesh exports out of shared memory
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2026-09-05 15:48:29 +04:00 |
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nmzik
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49ff962f69
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shader: add conditional 64-bit scalar moves
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 15:38:51 +04:00 |
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nmzik
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c83aac966e
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textures: keep incompatible mip layouts separate
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2026-09-05 15:24:07 +04:00 |
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nmzik
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9918dc2591
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render: set merged GS user data from shader registers
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 15:08:20 +04:00 |
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nmzik
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3ab372ccec
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render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 14:59:28 +04:00 |
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nmzik
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d5b19850fb
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render: clean up texture transfers and compute fills
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2026-09-05 13:20:52 +04:00 |
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nmzik
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e7fe8192bb
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tests: wait for interrupt callbacks before the next queue
Co-authored-by: Vyas Devgna <vyasdevgna@gmail.com>
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2026-09-05 13:20:16 +04:00 |
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nmzik
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ebe0979563
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shader: share runtime value checks
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2026-09-05 13:16:54 +04:00 |
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nmzik
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bec7c510c2
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render: use native clears for stencil fill shaders
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2026-09-05 12:36:13 +04:00 |
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nmzik
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9641b51925
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render: fix tiled depth comparison textures
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-05 11:44:11 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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2ec0e9e8f3
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shader: fix packed image address reads
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2026-09-05 11:32:32 +04:00 |
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nmzik
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51afce3a97
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shader: zero-extend unsigned SOPK comparisons
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2026-09-05 10:38:29 +04:00 |
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nmzik
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dea80f34ca
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shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 10:34:30 +04:00 |
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nmzik
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59902d1fd8
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shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 09:38:50 +04:00 |
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nmzik
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b92f0a5458
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render: share layouts with sampled attachments
Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com>
|
2026-09-05 08:54:41 +04:00 |
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nmzik
|
251f6d6121
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shader: fix returns and descriptor placement
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2026-09-05 08:54:35 +04:00 |
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nmzik
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0d8c83a5cb
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tests: enable Vulkan gather and derivative features
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2026-09-05 08:54:14 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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246212789f
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agc: merge resources from both shader stages
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2026-09-05 07:39:30 +04:00 |
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nmzik
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c7f7fd974b
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textures: use the backing format for alias uploads
Co-authored-by: Lordix <lordix253634@gmail.com>
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2026-09-05 07:30:05 +04:00 |
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nmzik
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5cf2f5767a
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render: fix volume attachment slice bounds
Co-authored-by: SueryRD <the.ai.tester2@gmail.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 07:11:46 +04:00 |
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nmzik
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e8e580cf6c
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fix ge
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2026-09-05 06:53:59 +04:00 |
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nmzik
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74a78f37d0
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renderer: grow repeatedly joined buffer ranges (perf)
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2026-09-05 06:30:31 +04:00 |
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nmzik
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8d3ebb5a55
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renderer: widen buffer readback windows
Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com>
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2026-09-05 05:44:42 +04:00 |
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nmzik
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bd401a1407
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shader: ignore inactive auxiliary position exports
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2026-09-04 07:42:23 +02:00 |
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nmzik
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dd9ecd5f65
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Revert "shader: separate comparison image bindings"
This reverts commit d762d24f73.
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2026-09-04 03:09:00 +02:00 |
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nmzik
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81b0c1302d
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Revert "graphics: create depth images for comparison textures"
This reverts commit 0ce19357f6.
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2026-09-04 03:08:56 +02:00 |
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nmzik
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040b2b9653
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tests: align GPU fixtures with binding architecture
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2026-09-04 02:06:06 +02:00 |
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nmzik
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0ce19357f6
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graphics: create depth images for comparison textures
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2026-09-04 02:06:06 +02:00 |
|
nmzik
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d762d24f73
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shader: separate comparison image bindings
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2026-09-04 02:06:06 +02:00 |
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nmzik
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eb917463ad
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fix File abstraction destructor
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2026-09-04 02:06:06 +02:00 |
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GodsWill Dev
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2fe5c150bc
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shader: implement BUFFER_ATOMIC_CMPSWAP (#357)
shader: implement RDNA2 buffer atomic compare swap
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-09-03 23:34:34 +02:00 |
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nmzik
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fb4d97e8a9
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graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
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2026-09-03 21:52:02 +02:00 |
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nmzik
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b3c8f91a84
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graphics: implement RDNA2 buffer atomic swap x2
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2026-09-03 10:17:04 +02:00 |
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nmzik
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c78a5a9fdf
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graphics: unify atomic feature and width handling
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2026-09-03 05:45:45 +02:00 |
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nmzik
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858c18468b
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graphics: implement RDNA2 buffer atomic OR x2
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2026-09-03 05:39:05 +02:00 |
|
Brandon Strong
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e21c5f37d0
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graphics: honour DCC fixed clear codes on 16-bit and float colour targets (#471)
* Honour DCC fixed clear codes on 16-bit and float colour targets
* tests: DCC fixed clear codes materialise on an RGBA16F target
* graphics: remove fixed clear format comment
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-09-03 03:41:28 +02:00 |
|
Brandon Strong
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2d5023fda2
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shader: support IMAGE_ATOMIC_SWAP (#456)
|
2026-09-03 03:37:55 +02:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
|
nmzik
|
c48a8bd6ae
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shader: evaluate uniform first-lane sampler descriptors
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2026-09-03 03:04:17 +02:00 |
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nmzik
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5c86f894be
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shader: simplify typed image bindings
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2026-09-02 15:45:16 +02:00 |
|