nmzik
2c5060e14f
shader: remove masked-value pass and normalize ancillary fields
2026-09-07 11:12:48 +04:00
nmzik
8bccd325ec
shader: keep mask predicates across 64-bit moves
2026-09-07 07:04:55 +04:00
nmzik
19fc0274de
shader: validate shared terminal paths in selections
2026-09-07 06:57:55 +04:00
nmzik
6cc9e5de11
shader: fix wave32 VCC halves and scalar mask moves
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-07 06:04:40 +04:00
nmzik
bf7ca29487
shader: decode VOP3 FMAC source modifiers
2026-09-07 05:25:26 +04:00
nmzik
1fd07c2c83
shader: assemble point inputs for merged geometry shaders
2026-09-07 05:04:15 +04:00
nmzik
49e59e572e
shader: separate depth comparison and regular image descriptors
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Co-authored-by: Lordix <lordix253634@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-07 04:06:14 +04:00
nmzik
e847f82fab
shader: initialize pixel position W as a reciprocal
2026-09-06 19:47:43 +04:00
nmzik
ced73c56cc
shader: fix spilled mesh shader data loads
2026-09-06 17:17:51 +04:00
nmzik
533176f9ff
shader: drop inactive pixel values under whole-quad masks
2026-09-06 14:38:32 +04:00
nmzik
99a87bd65b
shader: keep loop branches during selection routing
2026-09-06 10:23:44 +04:00
nmzik
f9f8e12c35
shader: add viewport-index exports and indexed raster state
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-06 10:16:38 +04:00
nmzik
b346f58b73
shader: read sample IDs from pixel ancillary input
2026-09-06 06:54:38 +04:00
nmzik
ace877ce28
shader: lower FMASK loads before binding images
2026-09-06 06:42:23 +04:00
nmzik
43de8bfaac
shader: cache integer dependency checks
2026-09-05 20:35:18 +04:00
nmzik
81a5dd612f
shader: fix embedded vertex fetch swizzles
2026-09-05 16:00:46 +04:00
nmzik
9c00c7077b
shader: keep per-invocation mesh exports out of shared memory
2026-09-05 15:48:29 +04:00
nmzik
49ff962f69
shader: add conditional 64-bit scalar moves
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 15:38:51 +04:00
nmzik
3ab372ccec
render: build indexed triangles for merged ES/GS shaders
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 14:59:28 +04:00
nmzik
ebe0979563
shader: share runtime value checks
2026-09-05 13:16:54 +04:00
nmzik
bec7c510c2
render: use native clears for stencil fill shaders
2026-09-05 12:36:13 +04:00
nmzik
b96a30ed88
shader: keep fragment layer values under lane masks
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 11:43:49 +04:00
nmzik
2ec0e9e8f3
shader: fix packed image address reads
2026-09-05 11:32:32 +04:00
nmzik
51afce3a97
shader: zero-extend unsigned SOPK comparisons
2026-09-05 10:38:29 +04:00
nmzik
dea80f34ca
shader: detect full buffer fills from uniform stores
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-09-05 10:34:30 +04:00
nmzik
59902d1fd8
shader: skip resources in untaken uniform branches
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Co-authored-by: GodsWill <GodsWill@users.noreply.github.com >
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-09-05 09:38:50 +04:00
nmzik
251f6d6121
shader: fix returns and descriptor placement
2026-09-05 08:54:35 +04:00
nmzik
3213934d42
shader: run merged geometry stages as mesh shaders
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 08:32:23 +04:00
nmzik
e8e580cf6c
fix ge
2026-09-05 06:53:59 +04:00
nmzik
bd401a1407
shader: ignore inactive auxiliary position exports
2026-09-04 07:42:23 +02:00
nmzik
8596627ced
shader: share SPIR-V atomic update lowering
2026-09-04 05:10:31 +02:00
nmzik
dd9ecd5f65
Revert "shader: separate comparison image bindings"
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This reverts commit d762d24f73 .
2026-09-04 03:09:00 +02:00
nmzik
d762d24f73
shader: separate comparison image bindings
2026-09-04 02:06:06 +02:00
GodsWill Dev
2fe5c150bc
shader: implement BUFFER_ATOMIC_CMPSWAP ( #357 )
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shader: implement RDNA2 buffer atomic compare swap
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-03 23:34:34 +02:00
nmzik
fb4d97e8a9
graphics: fix PS5 NGG vertex and instance draw offsets
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Refs: https://github.com/KytyPS5/KytyPS5/issues/130
2026-09-03 21:52:02 +02:00
nmzik
b3c8f91a84
graphics: implement RDNA2 buffer atomic swap x2
2026-09-03 10:17:04 +02:00
nmzik
c78a5a9fdf
graphics: unify atomic feature and width handling
2026-09-03 05:45:45 +02:00
nmzik
858c18468b
graphics: implement RDNA2 buffer atomic OR x2
2026-09-03 05:39:05 +02:00
Brandon Strong
2d5023fda2
shader: support IMAGE_ATOMIC_SWAP ( #456 )
2026-09-03 03:37:55 +02:00
nmzik
98200fed19
shader: rework resource specialization and optimize pipeline caching
2026-09-03 03:04:17 +02:00
nmzik
c48a8bd6ae
shader: evaluate uniform first-lane sampler descriptors
2026-09-03 03:04:17 +02:00
nmzik
5c86f894be
shader: simplify typed image bindings
2026-09-02 15:45:16 +02:00
nmzik
86e3c90e32
shader: simplify image resource semantics
2026-09-02 15:45:15 +02:00
nmzik
93be8c201b
shader: unify SPIR-V image dimension
2026-09-02 15:44:39 +02:00
nmzik
894bc7de3c
shader: support signed sampled images
2026-09-02 15:39:30 +02:00
nmzik
e9425e101d
shader: add missing RDNA2 ALU opcodes
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Add missing scalar and vector opcodes with compute tests.
Original work by @Pouare514 in #176 .
Co-authored-by: Pouare514 <julienaulycee@gmail.com >
2026-09-02 01:56:55 +04:00
nmzik
0c4dfd565e
renderer: emulate clip-disabled screen-space positions
2026-09-01 21:39:11 +04:00
nmzik
0c8d7a1e49
shader: DPP row-xmask
2026-09-01 21:02:19 +04:00
nmzik
e591a66b67
Revert "shader: preserve raw VCC bits in S_MOV_B64 ( #418 )"
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This reverts commit 6758d67942 .
An EXEC pair loses its mask provenance and falls into the raw high-word path. The saved all-ones high word then keeps waterfall branches true and wedges GPU work.
2026-09-01 07:50:37 +04:00
nmzik
1342c6f1e1
shader: took fixes from PR 427
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- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations
Co-authored-by: Mac <me@itsmemac.com >
2026-08-31 23:49:21 +04:00