nmzik
ba55ba5dc5
Allow storage access to PS5 cubemap faces
2026-09-21 00:49:54 +04:00
nmzik
c997cdb837
Skip zero-valued indirect CX 0x24a
2026-09-21 00:49:54 +04:00
nmzik
81af130147
Avoid game list rescans on settings changes/Remove Space pause shortcut
2026-09-20 21:07:36 +04:00
Elija
549495575c
shader: add S_BITCMP0_B64 and S_BITCMP1_B64 ( #688 )
...
* shader: add S_BITCMP0_B64 and S_BITCMP1_B64
* test: move S_BITCMP_B64 coverage to compute suite
* test: use the existing compute CTest entry for bit comparisons
* test: remove the dedicated S_BITCMP_B64 command-line selector
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-20 19:36:12 +04:00
Elija
cfb110e0aa
shader: allow partial SDWA destinations for V_NOT_B32 ( #684 )
2026-09-20 18:21:40 +04:00
nmzik
0ad9149c90
Fix three-vertex rectangle rendering
2026-09-20 17:16:19 +04:00
nmzik
a849f25376
Make tessellation optional
2026-09-20 17:16:19 +04:00
nmzik
102a10f0fe
Fix signed sampler comparisons
2026-09-20 17:16:19 +04:00
Augusto Domingos
07c9978ac6
keep game icon paths native in windows
2026-09-19 14:45:24 +02:00
nmzik
ea6aae8577
shader: V_MAD_I16
2026-09-19 04:43:48 +04:00
nmzik
5b7d3343cf
shader: V_CMP_NLT_F16
2026-09-18 12:25:13 +04:00
nmzik
394e638905
shader: V_MUL_LO_U16
2026-09-18 11:21:57 +04:00
nmzik
c2b7b0b58c
Revert "BC7-RGBA32_UINT views (Vulkan validation)"
...
This reverts commit 165234b159 .
2026-09-18 11:12:36 +04:00
nmzik
95d3d9d3ad
shader: fix packed integer negation
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-18 09:11:55 +04:00
nmzik
bfc8cd0e0b
shader: DPP8 moves
...
Co-authored-by: foufouadi <attar.foued@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
2026-09-18 09:11:55 +04:00
nmzik
165234b159
BC7-RGBA32_UINT views (Vulkan validation)
...
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-18 09:11:55 +04:00
nmzik
6493674726
shader: dual-source blending (Vulkan)
2026-09-18 09:11:55 +04:00
nmzik
104530eafc
fix Windows build ( #680 )
...
fix Windows Vulkan barrier macro
2026-09-17 21:32:54 +04:00
nmzik
6cfde37e98
avoid extra allocations
2026-09-17 20:35:36 +04:00
nmzik
697b18b366
replace ByteBuffer with std::vector
2026-09-17 20:35:36 +04:00
nmzik
5dc644edb4
clean up graphics helpers
2026-09-17 20:35:36 +04:00
nmzik
cc8e02380f
remove magic_enum wrappers
...
Co-authored-by: Saadi <cosxmos@gmail.com >
2026-09-17 20:35:36 +04:00
nmzik
c66d977c1d
shader: encode SNORM16 formatted stores for skinning buffers
2026-09-17 17:40:05 +04:00
nmzik
4b77686566
shader: V_CMP_NGT_F16
2026-09-17 16:56:32 +04:00
Komary
ce629e0391
input: add gyroscope and motion sensor support ( #634 )
...
input: add controller motion sensor support
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 12:28:12 +04:00
Elija
f30afc184e
shader: support S_ASHR_I64 ( #658 )
...
* shader: implement S_ASHR_I64 with compute coverage
* tests: use existing compute suite for S_ASHR_I64
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 10:48:05 +04:00
Beru
228cf3fbf4
Build the launcher on Qt below 6.6 and cap the reference-clock log ( #653 )
...
* Fix launcher build on Qt versions below 6.6
QVulkanInstance::NoPortabilityDrivers is only available since Qt 6.6, so
guard its use the same way as the Apple-specific case.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
* Stop logging every reference-clock copy
CopyData of the clock counter runs on every GPU wait, so the handler wrote
one line per wait: a single SpongeBob boot that never reaches a frame logs
1312 of them, and the count grows with run time. Keep the first 64 lines
for diagnostics; the copy itself is unchanged.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
* Remove reference-clock logging comment
---------
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com >
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 10:30:47 +04:00
nmzik
47957faa16
Match stencil associations by guest range and extent
...
PPSA30279
2026-09-17 09:01:36 +04:00
nmzik
235e24d44f
Recognize null-destination SWAPPC shader handoffs
...
Credits:
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/655
2026-09-17 08:45:21 +04:00
nmzik
e0ecffed70
Approximate explicit-LOD texture gathers at mip zero
...
Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/655
frans (@francoisatt):
https://github.com/KytyPS5/KytyPS5/pull/590
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
shadowbeat070 (@shadowbeat070):
https://github.com/KytyPS5/KytyPS5/pull/654
Pouare514 (@Pouare514):
https://github.com/KytyPS5/KytyPS5/pull/29
https://github.com/KytyPS5/KytyPS5/pull/32
2026-09-17 08:39:57 +04:00
nmzik
fa913ec1a7
Accept EXPCLEAR acceleration on expanded depth attachments
2026-09-17 08:25:55 +04:00
nmzik
63fb822f8a
Warn and continue mesh draws with primitive restart enabled
2026-09-16 22:33:19 +04:00
nmzik
f38d738ee2
Honor PS5 texture minimum LOD for streamed mip chains
...
Fix broken ground textures in ASTRO BOT.
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
b594f8c834
Bind only exported color targets and preserve MRT slots
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
bc45aaf604
Track uniform sampler choices across both conditional arms
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
fb94a819c7
Structure early returns with shared loop continuations
2026-09-16 22:33:19 +04:00
nmzik
8589731a27
Preserve PS5 mip-tail views and GPU data during image expansion
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
c1dccd7db1
Skip zero-sized compute dispatches before shader preparation
2026-09-16 22:33:19 +04:00
nmzik
af3a3f4bf6
Preserve uniform conditional sampler choices in resource plans
...
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
5b541375a3
shader: implement S_CBRANCH_CDBGSYS opcode
2026-09-16 17:04:48 +04:00
nmzik
7c9148dd47
Support triangle fans in PS5 geometry shaders
...
Keep the fan center across subgroups and reuse the existing index fetch.
2026-09-16 08:42:47 +04:00
nmzik
441367b1a1
Fix pixel shader input aliases
2026-09-15 20:46:51 +04:00
nmzik
629ae1ac05
Handle Z-pass predication and query waits
2026-09-15 20:15:39 +04:00
nmzik
0d9e95d96a
Fix centroid interpolation weights
...
PPSA03792
2026-09-15 19:51:30 +04:00
nmzik
acd7435d31
Support byte destinations in V_MOV_B32
2026-09-15 18:25:20 +04:00
nmzik
7af28c267d
Map Z/C to L2/R2
2026-09-15 15:20:53 +04:00
nmzik
79120d53ec
Handle chained PM4 buffers without recursion
2026-09-15 14:43:15 +04:00
nmzik
6a2987a7b2
Log the game title id
2026-09-15 14:09:24 +04:00
nmzik
86414760e6
Cull zero homogeneous vertex positions before rasterization
...
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
2026-09-15 11:24:05 +04:00
nmzik
a1fbc41146
Preserve shared scalar loads during embedded vertex fetch replacement
2026-09-15 11:24:05 +04:00