GodsWill Dev
715539804b
shader: accept SDWA for VOP1 bit operations ( #360 )
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Allow byte, word, and full-dword SDWA source selection for V_NOT_B32 and V_FFBL_B32. Add captured instruction tests that verify decoding, IR extraction, SPIR-V generation, and runtime results.
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
2026-08-29 10:28:28 +04:00
nmzik
b02eb28fd1
shader: support SDWA byte left-shift counts
2026-08-29 10:03:13 +04:00
nmzik
07f1e77d23
shader: support SDWA byte shift counts
2026-08-29 10:03:13 +04:00
nmzik
c167375fe1
shader: centralize program compilation and permutation caching
2026-08-27 13:37:46 +02:00
nmzik
1ff580498c
shader: support V_CMPX_NGT_F16 SDWA
2026-08-27 04:25:11 +02:00
nmzik
ae896d0bf6
shader: support V_CMPX_GT_U16 SDWA
2026-08-27 04:13:12 +02:00
nmzik
e738535294
graphics: add RDNA2 FLAT BDA buffer cache and faults
2026-08-27 03:45:41 +02:00
nmzik
ab50c10d08
graphics: split shader translation into explicit opcode dispatchers
2026-08-26 08:49:39 +02:00
nmzik
ffa69d48de
shader: remove second IR layer
2026-08-26 08:49:39 +02:00
nmzik
bc9c70d50f
shader: implement RDNA2 V_LSHLREV_B64
2026-08-23 16:39:01 +02:00
nmzik
bed19e5d8c
shader: preserve concurrent subword buffer stores
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Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-23 03:53:47 +02:00
nmzik
8d01fb1c18
shader: DS_READ_U16_D16, V_LSHRREV_B64,
2026-08-23 01:19:47 +02:00
nmzik
a610528075
shader: V_CMPX_NE_I64
2026-08-23 00:59:44 +02:00
nmzik
3e25eb0998
Fix wave64 LDS synchronization on subgroup32 hosts
2026-08-23 00:46:37 +02:00
nmzik
0d92ce49da
shader: support RDNA2 V_CMPX_NE_U64
2026-08-22 04:38:13 +02:00
nmzik
4179bb5b06
shader: route inner shared exits first
2026-08-22 04:00:37 +02:00
nmzik
d581703ab4
shader: preserve folded control-flow values
2026-08-22 03:31:59 +02:00
nmzik
9241fdc32a
shader: align float semantics with RDNA2 default mode
2026-08-22 03:16:45 +02:00
nmzik
a2baaccc6e
shader: fix auxiliary position exports
2026-08-22 02:58:35 +02:00
nmzik
5e64efce4f
graphics: support RDNA2 custom pixel interpolation
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Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 23:33:40 +02:00
nmzik
bad6726f5e
Rewrite descriptor bindings and unify graphics push constants
2026-08-21 22:28:10 +02:00
nmzik
49ea1680f8
graphics: use per-invocation shader masks
2026-08-21 08:03:22 +02:00
nmzik
79443aa104
shader: decode compressed UNORM16 MRT exports
2026-08-21 05:23:09 +02:00
nmzik
d0a4c908a1
shader: align address-memory buffer bindings
2026-08-21 03:32:49 +02:00
nmzik
61dd8a3031
shader: accept byte-selected CNDMASK SDWA operands
2026-08-21 03:32:49 +02:00
nmzik
770bdb9571
shader: separate formatless storage from image atomics
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 03:32:49 +02:00
nmzik
719e20d470
shader: support bit-packed image surfaces
2026-08-21 03:32:49 +02:00
nmzik
0966938dc8
shader: honor RDNA2 128-bit image descriptors
2026-08-21 03:32:48 +02:00
nmzik
d5410a93c8
graphics: preserve FP16 inline constants
2026-08-21 03:32:48 +02:00
nmzik
129c64235f
graphics: implement RDNA2 D16 image packing
2026-08-21 03:32:48 +02:00
nmzik
88c351f0fa
shader: canonicalize SampleAdjust sampler scratch bits
2026-08-21 03:32:48 +02:00
nmzik
fbdc1e8714
shader: implement RDNA2 scalar quad-mask reduction
2026-08-21 03:32:48 +02:00
nmzik
7f66a61801
shader: reject rejoining early-exit routes
2026-08-21 03:32:48 +02:00
nmzik
2bd9f4124f
shader: structurize nested early-exit tails
2026-08-21 03:32:48 +02:00
nmzik
705fc93363
shader: initialize compute EXEC from active subgroup
2026-08-21 03:32:48 +02:00
Senaxx
56a15c2036
Implement RDNA2 per-invocation scratch memory
2026-08-21 03:32:47 +02:00
nmzik
2db0b3cfa7
shader: fix shared-terminal selection merges
2026-08-21 03:32:47 +02:00
nmzik
41bfba515c
shader: dump original RDNA2 binaries in graphics debug mode
2026-08-21 03:32:47 +02:00
nmzik
4710522e87
shader: canonicalize CFG loop headers
2026-08-21 03:32:47 +02:00
nmzik
85cf965d54
refactor(shader): centralize typed resource metadata
2026-08-21 03:32:47 +02:00
nmzik
87166eed94
refactor(shader): reduce dispatcher state overhead
2026-08-21 03:32:47 +02:00
nmzik
6e9f162bd4
refactor(shader): compact paired 64-bit lowering
2026-08-21 03:32:47 +02:00
nmzik
8063822243
refactor(shader): preserve native scalar memory operations
2026-08-21 03:32:47 +02:00
nmzik
c236ba713d
refactor(shader): preserve native wide shared operations
2026-08-21 03:32:47 +02:00
nmzik
c9e942a972
refactor(shader): compact whole-quad mask lowering
2026-08-21 03:32:47 +02:00
nmzik
5383972e96
refactor(shader): preserve native wide buffer operations
2026-08-21 03:32:47 +02:00
nmzik
3ea2099245
refactor(shader): simplify buffer access emission
2026-08-21 03:32:47 +02:00
nmzik
49145c1902
refactor(shader): emit structured phis natively
2026-08-21 03:32:47 +02:00
nmzik
d34e30d892
refactor(shader): emit SPIR-V declarations on demand
2026-08-21 03:32:47 +02:00
nmzik
e1bcc298a0
refactor(shader): remove register-state compatibility paths
2026-08-21 03:32:47 +02:00