nmzik
eb8a5504a3
Emit coordinates for each indirect image candidate
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-09-23 15:41:02 +04:00
nmzik
8a5e5c5476
Fold buffer address identities and remove empty predicates
2026-09-23 15:41:02 +04:00
nmzik
03c55e5712
Keep shader user data inline for cached programs
2026-09-23 15:41:02 +04:00
nmzik
5d1ad31c49
Resolve guarded descriptor Phis at their use edge
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com >
2026-09-23 15:41:02 +04:00
nmzik
13fcb3a133
Refresh cached resources in one SRT walk
2026-09-23 15:41:02 +04:00
nmzik
d6dac92da1
Reuse scalar evaluation storage
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Co-authored-by: MehmetCambaz <mcambaz18@gmail.com >
Co-authored-by: Leclowndu93150 <xdr.a123454321@gmail.com >
2026-09-23 15:41:02 +04:00
nmzik
90471836f7
Resolve storage mip views before layout lookup
2026-09-23 15:34:44 +04:00
nmzik
8252caee04
Quiet draw and audio logs
2026-09-23 15:32:30 +04:00
nmzik
a6a56c8a44
Remove obsolete partial indirect draw warnings
2026-09-22 11:38:50 +04:00
nmzik
4b074cf9e9
Avoid heap allocation when compacting materialized shader images
2026-09-22 11:38:50 +04:00
nmzik
7c9e18e73b
Ignore inactive metadata address bits in sampled depth descriptors
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Co-authored-by: Ali Almohaya <17254073+Almo7aya@users.noreply.github.com >
2026-09-22 11:38:50 +04:00
nmzik
d2df2cad74
Resolve draw-uniform image descriptors through scalar buffer chains
2026-09-22 11:38:50 +04:00
nmzik
b2a80a3a96
Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
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Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com >
2026-09-22 11:38:50 +04:00
nmzik
cfb8f7b246
Decode unsigned byte sources for SDWA half-float conversion
2026-09-22 11:11:36 +04:00
nmzik
d3c182f385
Centralize attachment sample validation before acquisition
2026-09-22 11:11:36 +04:00
nmzik
bf4dcdce52
Accept resolved FMASK metadata with native MSAA
2026-09-22 11:11:36 +04:00
nmzik
476204cd4b
Initialize native NGG vertex launch state and wave size
2026-09-22 11:11:36 +04:00
nmzik
f9e56ef8a0
Scope native barriers to shaders with shared execution
2026-09-22 11:11:36 +04:00
nmzik
61761b65f2
Honor PS5 title output-resolution detection permission
2026-09-22 11:11:36 +04:00
nmzik
ba55ba5dc5
Allow storage access to PS5 cubemap faces
2026-09-21 00:49:54 +04:00
nmzik
c997cdb837
Skip zero-valued indirect CX 0x24a
2026-09-21 00:49:54 +04:00
nmzik
81af130147
Avoid game list rescans on settings changes/Remove Space pause shortcut
2026-09-20 21:07:36 +04:00
Elija
549495575c
shader: add S_BITCMP0_B64 and S_BITCMP1_B64 ( #688 )
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* shader: add S_BITCMP0_B64 and S_BITCMP1_B64
* test: move S_BITCMP_B64 coverage to compute suite
* test: use the existing compute CTest entry for bit comparisons
* test: remove the dedicated S_BITCMP_B64 command-line selector
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-20 19:36:12 +04:00
Elija
cfb110e0aa
shader: allow partial SDWA destinations for V_NOT_B32 ( #684 )
2026-09-20 18:21:40 +04:00
nmzik
0ad9149c90
Fix three-vertex rectangle rendering
2026-09-20 17:16:19 +04:00
nmzik
a849f25376
Make tessellation optional
2026-09-20 17:16:19 +04:00
nmzik
102a10f0fe
Fix signed sampler comparisons
2026-09-20 17:16:19 +04:00
Augusto Domingos
07c9978ac6
keep game icon paths native in windows
2026-09-19 14:45:24 +02:00
nmzik
ea6aae8577
shader: V_MAD_I16
2026-09-19 04:43:48 +04:00
nmzik
5b7d3343cf
shader: V_CMP_NLT_F16
2026-09-18 12:25:13 +04:00
nmzik
394e638905
shader: V_MUL_LO_U16
2026-09-18 11:21:57 +04:00
nmzik
c2b7b0b58c
Revert "BC7-RGBA32_UINT views (Vulkan validation)"
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This reverts commit 165234b159 .
2026-09-18 11:12:36 +04:00
nmzik
95d3d9d3ad
shader: fix packed integer negation
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-18 09:11:55 +04:00
nmzik
bfc8cd0e0b
shader: DPP8 moves
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Co-authored-by: foufouadi <attar.foued@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
2026-09-18 09:11:55 +04:00
nmzik
165234b159
BC7-RGBA32_UINT views (Vulkan validation)
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: SueryRD <the.ai.tester2@gmail.com >
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com >
2026-09-18 09:11:55 +04:00
nmzik
6493674726
shader: dual-source blending (Vulkan)
2026-09-18 09:11:55 +04:00
nmzik
104530eafc
fix Windows build ( #680 )
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fix Windows Vulkan barrier macro
2026-09-17 21:32:54 +04:00
nmzik
6cfde37e98
avoid extra allocations
2026-09-17 20:35:36 +04:00
nmzik
697b18b366
replace ByteBuffer with std::vector
2026-09-17 20:35:36 +04:00
nmzik
5dc644edb4
clean up graphics helpers
2026-09-17 20:35:36 +04:00
nmzik
cc8e02380f
remove magic_enum wrappers
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Co-authored-by: Saadi <cosxmos@gmail.com >
2026-09-17 20:35:36 +04:00
nmzik
c66d977c1d
shader: encode SNORM16 formatted stores for skinning buffers
2026-09-17 17:40:05 +04:00
nmzik
4b77686566
shader: V_CMP_NGT_F16
2026-09-17 16:56:32 +04:00
Komary
ce629e0391
input: add gyroscope and motion sensor support ( #634 )
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input: add controller motion sensor support
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 12:28:12 +04:00
Elija
f30afc184e
shader: support S_ASHR_I64 ( #658 )
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* shader: implement S_ASHR_I64 with compute coverage
* tests: use existing compute suite for S_ASHR_I64
---------
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 10:48:05 +04:00
Beru
228cf3fbf4
Build the launcher on Qt below 6.6 and cap the reference-clock log ( #653 )
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* Fix launcher build on Qt versions below 6.6
QVulkanInstance::NoPortabilityDrivers is only available since Qt 6.6, so
guard its use the same way as the Apple-specific case.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
* Stop logging every reference-clock copy
CopyData of the clock counter runs on every GPU wait, so the handler wrote
one line per wait: a single SpongeBob boot that never reaches a frame logs
1312 of them, and the count grows with run time. Keep the first 64 lines
for diagnostics; the copy itself is unchanged.
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
* Remove reference-clock logging comment
---------
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com >
Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com >
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-17 10:30:47 +04:00
nmzik
47957faa16
Match stencil associations by guest range and extent
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PPSA30279
2026-09-17 09:01:36 +04:00
nmzik
235e24d44f
Recognize null-destination SWAPPC shader handoffs
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Credits:
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/655
2026-09-17 08:45:21 +04:00
nmzik
e0ecffed70
Approximate explicit-LOD texture gathers at mip zero
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Credits:
YuhiAida (@YuhiAida):
https://github.com/KytyPS5/KytyPS5/pull/588
https://github.com/KytyPS5/KytyPS5/pull/589
https://github.com/KytyPS5/KytyPS5/pull/655
frans (@francoisatt):
https://github.com/KytyPS5/KytyPS5/pull/590
BlackCAT (@psnwd):
https://github.com/KytyPS5/KytyPS5/pull/613
shadowbeat070 (@shadowbeat070):
https://github.com/KytyPS5/KytyPS5/pull/654
Pouare514 (@Pouare514):
https://github.com/KytyPS5/KytyPS5/pull/29
https://github.com/KytyPS5/KytyPS5/pull/32
2026-09-17 08:39:57 +04:00
nmzik
fa913ec1a7
Accept EXPCLEAR acceleration on expanded depth attachments
2026-09-17 08:25:55 +04:00