Commit Graph

601 Commits

Author SHA1 Message Date
nmzik 7c40dbc36c shader: build the S_BFE_U64 mask from clamped halves and remove RightMask64 2026-10-21 23:16:17 +02:00
nmzik 0cdc5c1224 shader: build the V_MBCNT lanes-below mask with the shared right-mask helper 2026-10-21 23:11:26 +02:00
nmzik fa32940d14 shader: drop BFM mask bits shifted past bit 31 instead of an out-of-range bit-field insert 2026-10-21 22:59:56 +02:00
nmzik 2862ad5b25 shader: compute scalar signed-overflow and shift-add carry SCC with fewer ops 2026-10-21 22:56:21 +02:00
nmzik aacf15fd0b shader: write preserved SDWA fields with one bit-field insert and drop duplicate 16-bit masks 2026-10-21 22:52:14 +02:00
nmzik 10a852c2ac shader: pack 16-bit lane pairs with one bit-field insert 2026-10-21 22:46:04 +02:00
nmzik 4a1440197f shader: share one find-first-bit lowering for S_FF0/FF1/FLBIT_I32_B64 and remove FindUMsb64 2026-10-21 22:39:34 +02:00
nmzik 6e5167598e shader: compute add-with-carry with compares and remove IAddCarry32 2026-10-21 22:28:11 +02:00
nmzik c571d8ed5a shader: remove IR opcodes and IREmitter helpers that nothing produces 2026-10-21 22:19:26 +02:00
Arda Sahin 286481889f shader: emit float min/max as host instructions on AMD GPUs (#1761)
* shader: emit float min/max as host instructions on AMD GPUs

V_MIN_F32, V_MAX_F32, V_MIN3_F32 and V_MAX3_F32 were emulated with a
classify-and-select sequence of about a dozen instructions each, to give
the guest's NaN and signed-zero results on any host. AMD GPUs execute
GLSL.std.450 NMin/NMax with those same rules, so emit them directly when
the device is AMD and supports VK_KHR_shader_float_controls2. Each
instruction is decorated FPFastMathMode None, since
SignedZeroInfNanPreserve does not cover extended instructions. MED3 keeps
its exact emulation. KYTY_EMULATED_FLOAT_MIN_MAX=1 keeps the emulation.

In SAROS the two heaviest compute shaders get 37% and 59% faster on an
RX 9070 XT (RADV), about 4 ms of GPU time per frame.

Adds VectorMinMaxF32RuntimeEdges (runtime operands, so nothing is folded)
and a --float-min-max-only mode that runs it and
VectorMinMaxF32NanAndSignedZeroEdges with the emulation and, where
supported, with host instructions.

Developed with AI assistance (Claude Code).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: gate host float min/max on RADV and check the emitted instructions

* shader: drop float controls 2 from host float min/max

* shader: drop the float min/max env override and atomic flag

* shader: pass host capabilities to the SPIR-V emitter as a profile built once per device

* shader: enable host float min/max on AMD GPUs

---------

Co-authored-by: arda <ardaeska@gmail.com>
Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-21 21:36:08 +02:00
nmzik 68d0ba5a81 shader: bound scalar-read overlap checks by the bytes fixed-offset buffer writes reach 2026-10-21 05:48:13 +02:00
nmzik ea1b032c59 shader: drop the unread F32Class bits and the per-pass HS reflection counter reset 2026-10-20 23:54:32 +02:00
nmzik 3c4124dafa shader: emit F32 min/max as exact compare-selects, MED3 with one max and saturate as NClamp 2026-10-20 23:36:26 +02:00
nmzik 8cc5f5364a shader: share SMEM load results across emulated wave64 halves 2026-10-20 22:32:48 +02:00
nmzik 1ce663b5a9 shader: lower HS neighbour LDS reads, control-point output read-back, looped HS reflection and integer partitioning
Co-authored-by: NeySlim <4509984+NeySlim@users.noreply.github.com>
2026-10-20 22:18:00 +02:00
nmzik f492027be2 shader: select pointer-table images through indexed x3 material keys in readlane waterfalls 2026-10-20 15:21:19 +02:00
nmzik 63ca9c0b80 shader: decode PS5 image_gather4_c_a and image_gather4_c_o_a 2026-10-20 15:21:19 +02:00
Mr. Big Britches 0957f088ad shader: reflect HS patch constants and lower TES patch inputs through predicated addresses 2026-10-20 15:21:19 +02:00
Mr. Big Britches 4a2961cdf9 shader: reflect tessellation strides across forward branches, DS write widths, and packed patch masks 2026-10-20 15:21:19 +02:00
Mr. Big Britches f0e462a8a2 shader: allocate split-wave dispatcher spill IDs in program order 2026-10-20 15:21:19 +02:00
Mr. Big Britches feed075a9f gpu: implement PA_CL_UCP user clip planes through draw push constants 2026-10-20 15:21:19 +02:00
Andre Michi 1a053f9e13 shader: accept dword SETPC tables whose load reuses the selector 2026-10-20 05:11:48 +02:00
nmzik f186b35706 shader: drop null checks on the stage input info pointers 2026-10-20 03:22:40 +02:00
0xcrstn fa8216c4d9 shader: size per-thread LDS emulation by the guest LDS allocation 2026-10-20 02:51:27 +02:00
Pixeluted cad6aafdc5 shader: detect and loudly skip unsupported GPU-buffer callables 2026-10-19 05:04:56 +02:00
nmzik defb2f11d3 Share median classifications and preserve RDNA2 signed-zero selection 2026-10-19 02:34:25 +02:00
nmzik 75d7a4311d Share repeated SSA bitcasts and guard emitted shader size 2026-10-19 02:34:25 +02:00
nmzik bb505a3ae8 Recognize packed descriptor keys in GPU sampler waterfalls 2026-10-19 02:34:25 +02:00
nmzik ab8566591f shader: link multiple compute helpers without synthetic return loops 2026-10-19 02:34:25 +02:00
nmzik b2d3ce6dfc shader: size expanded sampler bindings independently of native roots 2026-10-19 02:34:25 +02:00
nmzik 09c993dfe0 shader: query dimensions through shared indirect image selection 2026-10-19 02:34:25 +02:00
nmzik de81300b28 shader: bound indexed material image selectors before heap expansion 2026-10-19 02:34:25 +02:00
nmzik ac3711ce7c shader: select the primary mip for linear explicit-LOD gathers 2026-10-19 02:34:24 +02:00
nmzik 8b51370ca1 shader: eliminate predicates for empty branch detours 2026-10-19 02:34:24 +02:00
nmzik e9bcc77e0b shader: retain resource guards for 64-bit scalar comparisons 2026-10-18 20:22:54 +02:00
nmzik 8639e0de81 shader: share indirect image accesses by type and guard emitted size 2026-10-18 20:16:49 +02:00
nmzik 22ef16a044 shader: implement PS5 vector data cache invalidation 2026-10-18 15:57:14 +02:00
nmzik 33208a545a shader: remove artificial sampled image and sampler pair limit 2026-10-18 03:20:38 +02:00
nmzik 9f88043ebe shader: use compact integer RTZ half conversion 2026-10-17 12:23:12 +02:00
nmzik c2173801d4 shader: skip resources in proven empty unsigned loops 2026-10-17 10:38:14 +02:00
nmzik d1fe1324c8 shader: keep coherent 64bit atomic 2026-10-17 07:52:20 +02:00
nmzik ec08ea197b shader: new fill pattern 2026-10-17 06:24:29 +02:00
nmzik f6f1ac8b40 shader: batch dependent folds to avoid repeated SSA graph walks 2026-10-17 06:20:02 +02:00
Nawid3333 b82512be06 shader: read float inline constants on 64-bit operands as f64 bits (#1576)
A float inline constant (240-248) read by a 64-bit operand is the f64 bit
pattern for integer B64 opcodes too: AMD's compilers emit
v_lshrrev_b64 v[4:5], v0, 1.0 for 0x3ff0000000000000 >> lane. ReadU32Pair
returned {f32 bits, 0}, so only F64-typed reads had the right value.

Based on TheCruZ's 284deab28 (closed #1219).

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:21:06 +02:00
Nawid3333 ba8b0c85b8 shader: keep quiet NaNs with payload bits out of the packed f16 min/max sNaN path (#1579)
V_PK_MIN_F16 and V_PK_MAX_F16 return the quieted NaN for a signaling NaN
operand and the other operand for a quiet one (per half, as V_MIN_F16 and
V_MAX_F16 do). The signaling test masked the half with 0x7c00 and checked
for a nonzero payload, so a quiet NaN with payload bits such as 0x7e01 was
taken as signaling and returned. Mask with 0x7e00 so the quiet bit must be
clear.

Two more vectors in PackedMinMaxF16NanAndSignedZeroEdges cover it.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:12:37 +02:00
Nawid3333 b6bd9ecae4 shader: read float inline constants on 16-bit operands as half bits (#1582)
The 16-bit encodings of the float inline constants are fixed: the exact
halves of 0.5, 1.0, 2.0 and 4.0 and their negations, and 0x3118 for
1/(2*pi). Read16LaneBits converted the 32-bit value at run time instead,
through PackHalf2x16, which the AMD driver rounds toward zero, so
1/(2*pi) became 0x3117. Use the encodings directly.

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-17 05:05:40 +02:00
Nawid3333 e93b4b0378 shader: support returning 32-bit LDS compare-exchange (DS_CMPST_RTN_B32) (#1578)
* shader: support DS_CMPST_RTN_B32

Assassin's Creed Valhalla (PPSA01490, #281) stops on DS opcode 0x30 in a
compute shader. DS compares DATA and stores DATA2, the opposite of
BUFFER_ATOMIC_CMPSWAP, so the 32-bit atomic path swaps the two for this
opcode, as the 64-bit form does.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>

* shader: reject unsupported GDS compare-store variant

---------

Co-authored-by: Claude Opus 5.5 <noreply@anthropic.com>
Co-authored-by: nmzik <Nmzik@mail.ru>
2026-10-17 04:37:16 +02:00
nmzik 9202bddad2 recognize verified pattern fills
Co-authored-by: Juan Pablo Farias <juanpablo.profissional.a.f@gmail.com>
2026-10-17 04:09:54 +02:00
Çağatay Güçlü 02ead0e2e1 shader: 64-bit buffer atomic add (BUFFER_ATOMIC_ADD_X2) 2026-10-17 04:09:54 +02:00
NeySlim 4f1f3b1bb3 shader: make the f32 clamp modifier turn NaN into 0 2026-10-17 04:09:53 +02:00