Ali Almohaya
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460a196fca
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shader: emit dynamic sample offsets with the enabled maintenance8 feature
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2026-10-13 21:27:07 +00:00 |
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nmzik
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fd66f580b4
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shader: resolve packed buffer selectors with shared indexed stores
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-13 21:27:07 +00:00 |
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nmzik
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8c81386568
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shader: share finite descriptor planning with GPU-selected inline samplers
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2026-10-09 15:06:39 +00:00 |
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nmzik
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ee4dd90649
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shader: emit native integer operations and remove signedness casts
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2026-10-09 02:54:21 +02:00 |
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nmzik
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46997dfc7a
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shader: retain resource type IDs in SPIR-V emission state
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2026-10-09 01:55:50 +02:00 |
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nmzik
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e1ac893a0c
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shader: collect usage once and emit descriptor slots directly
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2026-10-09 02:17:38 +04:00 |
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nmzik
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52dbc724f8
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shader: store SPIR-V definitions directly in IR nodes
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2026-10-09 01:40:41 +04:00 |
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nmzik
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5b826c6e4a
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shader: emit native 64-bit operations where compatible
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2026-10-05 20:41:03 +04:00 |
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nmzik
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7a0e1dafd7
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shader: classify native half values with shared operand decoding
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2026-10-05 18:39:31 +04:00 |
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nmzik
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e85279ea7b
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shader: correct DS float min/max operands and special values
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-05 04:11:48 +04:00 |
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nmzik
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b0bbaef1eb
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gpu: store large compute shared memory in device buffers
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2026-10-05 02:24:51 +04:00 |
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nmzik
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39248a1f87
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shader: emit per-vertex mesh clip and cull distances
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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c3f4962715
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shader: use native narrow storage for byte-aligned PS5 buffers
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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843b577880
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shader: resolve bounded GPU material keys through sampled image arrays
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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a55a28380d
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shader: decode GPU-selected formatted buffer loads with native bounds
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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2026-10-04 18:39:34 +04:00 |
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nmzik
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f58014ff0e
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shader: preserve wave-wide vector-store completion before publication
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2026-10-04 18:39:34 +04:00 |
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nmzik
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429d0af62b
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shader: bind bounded GPU-selected buffer store destinations
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-04 18:39:34 +04:00 |
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frans
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bd611bfe15
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Honor explicit gather LOD with shared image mip selection
Co-authored-by: YuhiAida <21134775+YuhiAida@users.noreply.github.com>
Co-authored-by: BlackCAT <52720489+psnwd@users.noreply.github.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-10-03 14:19:33 +04:00 |
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Louis
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b3e419ff11
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shader: implement 32-bit RDNA2 IMAGE_ATOMIC_CMPSWAP (#952)
* shader: implement 32-bit RDNA2 image atomic compare-and-swap
* shader: share atomic emission and correct image barriers
---------
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-10-02 01:15:53 +04:00 |
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nmzik
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7101741637
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Cache SPIR-V arithmetic types lazily in existing emitters
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2026-10-02 00:53:51 +04:00 |
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nmzik
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337f432016
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shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
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2026-10-02 00:51:15 +04:00 |
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nmzik
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6799ecbc5b
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shader: add native 64-bit LDS OR with shared typed storage views
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2026-09-29 19:13:33 +04:00 |
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nmzik
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16b83a034c
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Shader: execute RDNA2 FP64 shadow arithmetic and log denorm limits
Shader: disable FP64 denorm preservation controls for now
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2026-09-26 15:15:35 +04:00 |
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nmzik
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dc9280d75d
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shader: add GLC/DLC buffer cache policy support
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-24 20:46:04 +04:00 |
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nmzik
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8a5e5c5476
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Fold buffer address identities and remove empty predicates
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2026-09-23 15:41:02 +04:00 |
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nmzik
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bfc8cd0e0b
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shader: DPP8 moves
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
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2026-09-18 09:11:55 +04:00 |
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nmzik
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5dc644edb4
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clean up graphics helpers
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2026-09-17 20:35:36 +04:00 |
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nmzik
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86414760e6
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Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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2026-09-15 11:24:05 +04:00 |
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nmzik
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87971a28f5
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gpu: isolate tessellation analysis and SPIR-V emission
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2026-09-14 06:58:32 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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1208d22547
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Fix Windows Clang SPIR-V serialization with typed operands
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2026-09-12 13:08:23 +02:00 |
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nmzik
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2d37634ee9
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shader: construct SPIR-V module variables in one place
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2026-09-12 13:42:15 +04:00 |
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nmzik
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20e57994cf
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shader: reuse native emitters and simplify memory dispatch
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2026-09-12 13:42:15 +04:00 |
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nmzik
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59ef88c959
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shader: generate SPIR-V dispatch and marshal handler arguments
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2026-09-12 13:42:15 +04:00 |
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nmzik
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1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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nmzik
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fcef691e0a
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shader: drop EmitTrueBool
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2026-09-08 21:26:59 +04:00 |
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nmzik
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9f49ac8249
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shader: reuse SPIR-V helpers and memory resources
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2026-09-08 21:26:59 +04:00 |
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nmzik
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2b3993a595
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shader: share emitter helpers
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2026-09-08 21:26:59 +04:00 |
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nmzik
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cd62693792
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shader: share control flow labels
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2026-09-08 21:26:59 +04:00 |
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nmzik
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f9f8e12c35
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shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
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2026-09-06 10:16:38 +04:00 |
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nmzik
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b346f58b73
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shader: read sample IDs from pixel ancillary input
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2026-09-06 06:54:38 +04:00 |
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nmzik
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81a5dd612f
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shader: fix embedded vertex fetch swizzles
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2026-09-05 16:00:46 +04:00 |
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nmzik
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9c00c7077b
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shader: keep per-invocation mesh exports out of shared memory
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2026-09-05 15:48:29 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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8596627ced
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shader: share SPIR-V atomic update lowering
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2026-09-04 05:10:31 +02:00 |
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nmzik
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858c18468b
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graphics: implement RDNA2 buffer atomic OR x2
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2026-09-03 05:39:05 +02:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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5c86f894be
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shader: simplify typed image bindings
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2026-09-02 15:45:16 +02:00 |
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nmzik
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86e3c90e32
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shader: simplify image resource semantics
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2026-09-02 15:45:15 +02:00 |
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