nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
23e7df21b1
graphics: simplify texture upload and component mapping paths
2026-09-10 14:36:15 +04:00
nmzik
a305a6c1c6
graphics: share packed texture and render-target channel layouts
...
Resolve PS5 5551 textures with alpha in bit 15 and compose host channel order with guest selectors. Share the existing render-target mapping with sampled textures so packed layouts cannot diverge.
Add native GPU readback coverage for 5551 and 4444, arbitrary selectors, constants, and existing 1555 render-target mapping. Verified PPSA24515 through launch.json with Vulkan validation, advancing scenes and over 12,700 guest flips. Independent correctness and cleanliness audits passed.
2026-09-10 14:36:15 +04:00
nmzik
ae573f941a
graphics: share vertex format mapping and support packed float colors
2026-09-10 14:11:46 +04:00
nmzik
0b4e78c0b2
graphics: execute DB_RENDER_OVERRIDE depth and stencil copies
2026-09-09 15:26:52 +04:00
nmzik
57844a07e2
buffer cache: grow stream reserves toward incoming requests
2026-09-09 15:26:52 +04:00
nmzik
c7b0d77970
loader: port guest fault diagnostics and remove host stack traces
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Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-09-09 13:55:53 +04:00
nmzik
679adbfa5e
graphics: fix linear render-target pitch alignment
2026-09-09 02:45:59 +02:00
nmzik
d285efe3b5
graphics: allow absent programmable restart indices
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-08 21:26:59 +04:00
nmzik
9d550fbffa
graphics: fix last provoking vertex on PS5
2026-09-08 21:26:59 +04:00
nmzik
fde550ef66
graphics: simplify texture cleanup and swizzle decoding
2026-09-08 21:26:59 +04:00
nmzik
d853aba955
graphics: skip temporary cache lookup vectors
2026-09-08 21:26:59 +04:00
nmzik
80a18e82b7
graphics: simplify image allocation
2026-09-08 21:26:58 +04:00
nmzik
574e687734
graphics: drop unused completion overload
2026-09-08 21:26:58 +04:00
nmzik
c725ec50ff
graphics: clean up draw setup
2026-09-08 21:26:58 +04:00
nmzik
ac3156df3a
graphics: fix Vulkan BC image compatibility checks`
2026-09-07 23:41:19 +02:00
nmzik
6aa6e390ee
renderer: skip unsupported primitives (print log)
2026-09-07 15:20:09 +04:00
nmzik
b3b3aeef73
graphics: simplify EOP recording
2026-09-07 15:00:52 +04:00
nmzik
056dcee70c
graphics: simplify buffer allocations
2026-09-07 15:00:52 +04:00
nmzik
13c5bbe916
graphics: simplify pipeline keys
2026-09-07 15:00:52 +04:00
nmzik
2097ebb414
render: support overlapping fragment depth feedback
2026-09-07 11:15:47 +04:00
nmzik
587df9145f
render: validate sampled depth descriptors independently of target history
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Comparison textures can carry valid HTILE descriptors before any depth-target binding. Keep encoding checks independent of cached image metadata, matching SDK texture classification and shadPS4 depth promotion. Preserve HTILE address and control validation, and replace cache-history test fixtures with captured first-use coverage.
2026-09-07 11:12:48 +04:00
nmzik
34ebfe40c3
shader: report compiled counts by guest stage
2026-09-07 07:34:01 +04:00
nmzik
2a54310876
render: fix depth write state before choosing layouts
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Co-authored-by: MehmetCambaz <mcambaz18@gmail.com >
2026-09-07 07:12:58 +04:00
nmzik
ad935311f0
Revert "render: add depth attachment feedback support"
2026-09-07 07:01:53 +04:00
nmzik
f880c58ccc
render: add depth attachment feedback support
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Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-07 04:25:10 +04:00
nmzik
c9ff09c7c2
textures: keep native formats unless depth promotion is known
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-06 21:40:58 +04:00
nmzik
ceb2b664e0
render: reset rasterization defaults on CLEAR_STATE
2026-09-06 21:25:12 +04:00
nmzik
b5b4c06179
textures: share depth comparison view geometry
2026-09-06 20:18:31 +04:00
nmzik
807a594c2d
textures: keep atlas data across compressed block views
2026-09-06 18:57:26 +04:00
nmzik
d83f1f8235
memory: handle GPU faults at the mapped boundary
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Co-authored-by: CheesyPoofs346 <jjs777406@gmail.com >
2026-09-06 11:08:05 +04:00
nmzik
50e78d717d
render: use guest polygon modes
2026-09-06 10:56:59 +04:00
nmzik
6ca8201982
textures: handle DCC memory reused as HTile
2026-09-06 10:34:02 +04:00
nmzik
f9f8e12c35
shader: add viewport-index exports and indexed raster state
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-06 10:16:38 +04:00
nmzik
dcaf4205cb
render: track pages for DMA fills and copies
2026-09-06 10:16:27 +04:00
nmzik
4735359466
textures: invalidate stencil links on CPU writes
2026-09-06 09:38:22 +04:00
nmzik
44f982bca7
render: apply DCC clears before binding images
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
2026-09-06 08:00:59 +04:00
nmzik
ace877ce28
shader: lower FMASK loads before binding images
2026-09-06 06:42:23 +04:00
nmzik
98e7eeb72a
textures: keep dirty pages during image-to-buffer sync
2026-09-06 05:36:41 +04:00
nmzik
803c124136
textures: reuse range lookups for buffer sync
2026-09-06 05:07:44 +04:00
nmzik
1eb13dfa5e
render: call Vulkan diagnostics and capability checks directly
2026-09-06 04:11:46 +04:00
nmzik
dda628ca81
render: simplify command and resource ownership
2026-09-06 04:05:35 +04:00
nmzik
13ad9f510d
render: clean up cache and image internals
2026-09-06 03:55:13 +04:00
nmzik
4c769dfbf9
render: simplify buffer and memory tracking ownership
2026-09-06 03:46:34 +04:00
nmzik
ccd19b3e56
render: choose depth layouts independently of load clears
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Co-authored-by: DeathWhispers <56944463+Death-Whispers-U@users.noreply.github.com >
2026-09-06 03:35:56 +04:00
nmzik
81d0ea5697
render: ignore stale export formats with no pixel shader
2026-09-05 23:36:42 +04:00
nmzik
81a5dd612f
shader: fix embedded vertex fetch swizzles
2026-09-05 16:00:46 +04:00
nmzik
c83aac966e
textures: keep incompatible mip layouts separate
2026-09-05 15:24:07 +04:00
nmzik
9918dc2591
render: set merged GS user data from shader registers
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 15:08:20 +04:00
nmzik
3ab372ccec
render: build indexed triangles for merged ES/GS shaders
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 14:59:28 +04:00