nmzik
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87971a28f5
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gpu: isolate tessellation analysis and SPIR-V emission
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2026-09-14 06:58:32 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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1208d22547
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Fix Windows Clang SPIR-V serialization with typed operands
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2026-09-12 13:08:23 +02:00 |
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nmzik
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3a27f8a76a
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build: fix SPIR-V enum word conversions
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2026-09-12 15:43:47 +04:00 |
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nmzik
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2d37634ee9
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shader: construct SPIR-V module variables in one place
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2026-09-12 13:42:15 +04:00 |
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nmzik
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20e57994cf
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shader: reuse native emitters and simplify memory dispatch
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2026-09-12 13:42:15 +04:00 |
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nmzik
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59ef88c959
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shader: generate SPIR-V dispatch and marshal handler arguments
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2026-09-12 13:42:15 +04:00 |
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nmzik
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1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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nmzik
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c913951f7b
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shader: implement RDNA2 subvector loop mask and branch semantics
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2026-09-10 14:11:46 +04:00 |
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nmzik
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c7b0d77970
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loader: port guest fault diagnostics and remove host stack traces
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-09-09 13:55:53 +04:00 |
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nmzik
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e04007a7c6
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shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
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2026-09-09 12:56:20 +04:00 |
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nmzik
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fcef691e0a
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shader: drop EmitTrueBool
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2026-09-08 21:26:59 +04:00 |
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nmzik
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9f49ac8249
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shader: reuse SPIR-V helpers and memory resources
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2026-09-08 21:26:59 +04:00 |
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nmzik
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2b3993a595
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shader: share emitter helpers
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2026-09-08 21:26:59 +04:00 |
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nmzik
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cd62693792
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shader: share control flow labels
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2026-09-08 21:26:59 +04:00 |
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nmzik
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cb4c8f3878
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shader: decode buffer formats once
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2026-09-08 21:26:59 +04:00 |
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nmzik
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49e59e572e
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shader: separate depth comparison and regular image descriptors
Co-authored-by: Lordix <lordix253634@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-07 04:06:14 +04:00 |
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nmzik
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ced73c56cc
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shader: fix spilled mesh shader data loads
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2026-09-06 17:17:51 +04:00 |
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nmzik
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f9f8e12c35
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shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
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2026-09-06 10:16:38 +04:00 |
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nmzik
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b346f58b73
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shader: read sample IDs from pixel ancillary input
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2026-09-06 06:54:38 +04:00 |
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nmzik
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81a5dd612f
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shader: fix embedded vertex fetch swizzles
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2026-09-05 16:00:46 +04:00 |
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nmzik
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9c00c7077b
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shader: keep per-invocation mesh exports out of shared memory
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2026-09-05 15:48:29 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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2ec0e9e8f3
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shader: fix packed image address reads
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2026-09-05 11:32:32 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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8596627ced
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shader: share SPIR-V atomic update lowering
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2026-09-04 05:10:31 +02:00 |
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nmzik
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dd9ecd5f65
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Revert "shader: separate comparison image bindings"
This reverts commit d762d24f73.
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2026-09-04 03:09:00 +02:00 |
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nmzik
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d762d24f73
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shader: separate comparison image bindings
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2026-09-04 02:06:06 +02:00 |
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GodsWill Dev
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2fe5c150bc
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shader: implement BUFFER_ATOMIC_CMPSWAP (#357)
shader: implement RDNA2 buffer atomic compare swap
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-09-03 23:34:34 +02:00 |
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nmzik
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b3c8f91a84
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graphics: implement RDNA2 buffer atomic swap x2
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2026-09-03 10:17:04 +02:00 |
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nmzik
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858c18468b
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graphics: implement RDNA2 buffer atomic OR x2
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2026-09-03 05:39:05 +02:00 |
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Brandon Strong
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2d5023fda2
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shader: support IMAGE_ATOMIC_SWAP (#456)
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2026-09-03 03:37:55 +02:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
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nmzik
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5c86f894be
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shader: simplify typed image bindings
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2026-09-02 15:45:16 +02:00 |
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nmzik
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86e3c90e32
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shader: simplify image resource semantics
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2026-09-02 15:45:15 +02:00 |
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nmzik
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93be8c201b
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shader: unify SPIR-V image dimension
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2026-09-02 15:44:39 +02:00 |
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nmzik
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894bc7de3c
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shader: support signed sampled images
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2026-09-02 15:39:30 +02:00 |
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nmzik
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0c4dfd565e
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renderer: emulate clip-disabled screen-space positions
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2026-09-01 21:39:11 +04:00 |
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nmzik
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0c8d7a1e49
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shader: DPP row-xmask
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2026-09-01 21:02:19 +04:00 |
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nmzik
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af8aecfdde
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shader: remove recompiler error-string propagation
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2026-08-31 05:31:41 +04:00 |
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nmzik
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5bd447d2a2
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shader: implement DS_BPERMUTE_B32
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-08-29 19:23:19 +04:00 |
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nmzik
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dca7ece2ca
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shader: legalize 1D level-zero gathers
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2026-08-29 13:32:20 +04:00 |
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nmzik
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e738535294
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graphics: add RDNA2 FLAT BDA buffer cache and faults
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2026-08-27 03:45:41 +02:00 |
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nmzik
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ffa69d48de
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shader: remove second IR layer
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2026-08-26 08:49:39 +02:00 |
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nmzik
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bed19e5d8c
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shader: preserve concurrent subword buffer stores
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-23 03:53:47 +02:00 |
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nmzik
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9241fdc32a
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shader: align float semantics with RDNA2 default mode
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2026-08-22 03:16:45 +02:00 |
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nmzik
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a2baaccc6e
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shader: fix auxiliary position exports
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2026-08-22 02:58:35 +02:00 |
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nmzik
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5e64efce4f
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graphics: support RDNA2 custom pixel interpolation
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com>
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2026-08-21 23:33:40 +02:00 |
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nmzik
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bad6726f5e
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Rewrite descriptor bindings and unify graphics push constants
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2026-08-21 22:28:10 +02:00 |
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nmzik
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49ea1680f8
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graphics: use per-invocation shader masks
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2026-08-21 08:03:22 +02:00 |
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