nmzik
db12f0c5fb
shader: select consecutive GPU-selected sampler table entries without a switch
KytyPS5-2026-10-27-db12f0c
2026-10-27 04:23:01 +01:00
nmzik
3f9666acbb
shader: seal SSA blocks once their predecessors are filled
2026-10-27 04:23:01 +01:00
nmzik
7eb8abb279
shader: drop the duplicate-use scan from Inst::AddUse
2026-10-27 04:23:01 +01:00
Claxten
91a5ff6cb7
shader: decode s_dcache_inv as a no-op
2026-10-27 04:23:01 +01:00
Claxten
95a507a8ff
shader: support 64-bit buffer atomic minimum
2026-10-27 04:23:01 +01:00
Claxten
b2053c2861
shader: bound per-lane descriptor table loops by the program's uniform loop count
2026-10-27 04:23:01 +01:00
Claxten
9801fd862b
shader: zero image descriptors that only unreached blocks use
2026-10-27 04:23:01 +01:00
nmzik
78adb9293d
shader: give A16 1D and late 3D gradients their own address VGPRs
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-27 04:23:01 +01:00
Claxten
0a72641678
shader: evaluate saturating float-to-signed conversions in runtime descriptor values
2026-10-27 04:23:01 +01:00
Claxten
99f4eba223
shader: read bit-scan records only at ranks their mask buffer words set
2026-10-27 04:23:01 +01:00
nmzik
04bfd9070c
shader: give an A16 bias its own address VGPR
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-27 04:23:01 +01:00
nmzik
ffa3992c1a
shader: decode every PS5 image_gather4 encoding
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-10-27 04:23:00 +01:00
Claxten
1b70938052
agc: emit async memory semaphores and execute them in the CP
2026-10-27 04:23:00 +01:00
Claxten
914a3bb4b8
shader: enumerate set ranks of eight-word light bitmaps
2026-10-27 04:23:00 +01:00
Claxten
ffb6ad6cab
shader: bound selected-lane record indices by guarded shared append lists
2026-10-27 04:23:00 +01:00
Claxten
ff5d16eefc
tests: expect an inclusive child limit to bound one more record
2026-10-27 04:23:00 +01:00
Claxten
d118afbeae
tests: expect scalar selector records past the V# to read zero
2026-10-27 04:23:00 +01:00
Claxten
a3ac6d0d32
shader: bound table keys by an inclusive guard with a constant limit
2026-10-27 04:23:00 +01:00
Claxten
f297c0bfe1
shader: bound bit-scan record keys and drop the key a guard rules out
2026-10-27 04:23:00 +01:00
Claxten
20bb268a48
shader: bound raw image table keys by a signed clamp on the key or a sibling read
2026-10-27 04:23:00 +01:00
Claxten
d3768c00e9
shader: accept indirect image rows whose type reads the leading sample coordinates
2026-10-27 04:23:00 +01:00
Claxten
dfcf1c0b03
shader: bound waterfall image table keys converted from clamped float arithmetic
2026-10-27 04:23:00 +01:00
Claxten
de3ed905c8
shader: track image table keys divided from a runtime base plus the workgroup ID
2026-10-27 04:23:00 +01:00
Claxten
0a140911ad
kernel: default flexible memory to 448 MiB and charge loaded modules' segments to it
2026-10-27 04:23:00 +01:00
nmzik
2483573651
shader: mask V_MAD_U64_U32 carry-out bits of lanes outside EXEC
2026-10-27 04:23:00 +01:00
MrFr3di
986721f5bc
shader: decode FLAT, GLOBAL and SCRATCH D16 high-half loads ( #1924 )
...
FLAT-family opcode 0x25 (FLAT/GLOBAL/SCRATCH_LOAD_SHORT_D16_HI) loads an
unsigned halfword into bits [31:16] of the destination and keeps bits [15:0].
Decode it beside the low-half variant and let it select the high half of the
existing partial destination write, so FLAT_LOAD needs no new path.
Ghost of Yotei CS 0x79b0066f0cd1f3cd stopped at
global_load_short_d16_hi v16, v18, s[0:1] offset:196 (0xdc9480c4 0x10000012).
KytyPS5-2026-10-26-986721f
2026-10-26 22:34:54 +01:00
nmzik
f90a8b1589
graphics: decode register clears of RGBA16 UNORM, UINT and SINT and RG32 UINT and SINT targets
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Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Jetsku <59046009+Jetsku@users.noreply.github.com >
KytyPS5-2026-10-26-f90a8b1
2026-10-26 07:43:11 +01:00
nmzik
17a0f53d39
graphics: resolve MSAA color into the level and layer the texture cache placed each target at
...
Co-authored-by: usa-ratt <188116257+usa-ratt@users.noreply.github.com >
2026-10-26 07:43:11 +01:00
nmzik
943bc19f46
shader: leave the start instance out of mesh and NGG instance ID VGPRs
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Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 07:43:11 +01:00
nmzik
5429888d4c
shader: keep pixel helper lanes out of the EXEC and VCC words
2026-10-26 07:43:11 +01:00
nmzik
025d1f7edf
shader: decode the SHARED_LIMIT and PRIVATE_LIMIT inline constants
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 06:35:17 +01:00
nmzik
3c62269751
ci: build Windows with Visual Studio 2026 on windows-2025
KytyPS5-2026-10-26-3c62269
2026-10-26 05:40:00 +01:00
shadowbeat070
ceb154d9e4
shader: acquire stored buffers and images at S_BARRIER
2026-10-26 05:32:02 +01:00
nmzik
26ca609236
shader: type pixel outputs of UINT and SINT render targets as integer vectors
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik
4ebae87a1b
shader: apply the LOD clamp of image_sample _cl variants
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik
b4209dde1b
graphics: write the subdraw index of multi-draw indirect packets
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik
72d7da7266
texture_cache: view BC images for raw reads of their layers instead of evicting them
2026-10-26 05:32:02 +01:00
nmzik
ce5e57aa36
shader: fold complementary masks so wave reductions see full EXEC
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-26 05:32:02 +01:00
nmzik
6357740fa1
shader: lower wave32 whole-wave UMin and UMax reductions to subgroup reductions
...
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-26 05:32:02 +01:00
nmzik
be1c84f4d7
graphics: shorten the mesh draw skip warning
2026-10-26 05:32:02 +01:00
nmzik
560756f34c
graphics: skip draws of mesh shaders that exceed host mesh limits
2026-10-26 05:32:02 +01:00
nmzik
52c80be266
savedata: stop logging empty sceSaveDataGetEventResult polls
...
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik
22a9392d23
savedata: implement sceSaveDataConvert's synchronous checks
...
Co-authored-by: Mac <me@itsmemac.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
2026-10-26 05:32:02 +01:00
nmzik
95bbc9c65d
graphics: hold image heap descriptors whose address another extent pins
2026-10-26 05:32:02 +01:00
Senaxx
c5f7644751
audio: stub sceAcmBatchJobPriority
2026-10-26 05:32:02 +01:00
nmzik
4db225008b
graphics: resize image heap tables in place when their descriptor size changes
2026-10-26 05:32:02 +01:00
nmzik
dc3bd68dee
gpu: bound null storage bindings to zero bytes
2026-10-26 05:32:02 +01:00
nmzik
c1dfb309a1
graphics: drop image heap table snapshots superseded at the same base
2026-10-26 05:32:02 +01:00
nmzik
ba7f9969ef
shader: bound storage buffers by pushed binding sizes instead of OpArrayLength
2026-10-26 05:32:02 +01:00
nmzik
7524e8f79e
shader: count one SGPR for lane reads and wave32 lane masks in call targets
...
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com >
Co-authored-by: Senaxx <michelbeld@gmail.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-10-26 05:32:02 +01:00