nmzik
a1fbc41146
Preserve shared scalar loads during embedded vertex fetch replacement
2026-09-15 11:24:05 +04:00
nmzik
bbebb6419b
graphics: preserve PS5 array mip contents during cache promotion
...
PPSA05975
2026-09-14 06:58:32 +04:00
ADBHXNLOL
a21ffde34e
shader: decode and translate V_FRACT_F16 (VOP1 0x5f) and V_CMPX_LT_U16 (VOPC 0xb9) ( #582 )
...
shader: support V_FRACT_F16 and V_CMPX_LT_U16
Decode compact, SDWA, and VOP3 forms using the existing arithmetic and comparison paths. Preserve EXEC masking and VCC for the integer compare, and reject unsupported DPP encoding.
Add captured-instruction, operand-selection, floating-point edge, and execution-mask regression coverage.
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-12 17:21:32 +04:00
nmzik
1208d22547
Fix Windows Clang SPIR-V serialization with typed operands
2026-09-12 13:08:23 +02:00
Frans
7bcd43dbee
shader: support S_MUL_HI_I32 (SOP2 0x36) ( #576 )
2026-09-12 14:56:14 +04:00
nmzik
7c5473400e
config: simplify logging and profiler options. Change to Mailbox
2026-09-12 14:41:34 +04:00
nmzik
e026bfc9a2
shader: let structurization own rollback on failure
2026-09-12 13:42:15 +04:00
nmzik
20e57994cf
shader: reuse native emitters and simplify memory dispatch
2026-09-12 13:42:15 +04:00
nmzik
59ef88c959
shader: generate SPIR-V dispatch and marshal handler arguments
2026-09-12 13:42:15 +04:00
nmzik
1d1f00bdef
shader: use Khronos definitions and simplify compiler ownership
2026-09-12 13:42:15 +04:00
nmzik
25a44371e3
refactor(graphics)
2026-09-12 13:40:10 +04:00
nmzik
32ea0869e5
shader: implement S_ORN2_SAVEEXEC_B32
2026-09-09 13:11:48 +04:00
nmzik
e04007a7c6
shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
2026-09-09 12:56:20 +04:00
nmzik
ef0155636a
shader: support single and split NGG shaders for PPSA11142
2026-09-08 21:26:59 +04:00
nmzik
72963b01e1
shader: remove redundant decoder and translator state
2026-09-08 21:26:59 +04:00
nmzik
056dcee70c
graphics: simplify buffer allocations
2026-09-07 15:00:52 +04:00
nmzik
2c5060e14f
shader: remove masked-value pass and normalize ancillary fields
2026-09-07 11:12:48 +04:00
nmzik
19fc0274de
shader: validate shared terminal paths in selections
2026-09-07 06:57:55 +04:00
nmzik
1fd07c2c83
shader: assemble point inputs for merged geometry shaders
2026-09-07 05:04:15 +04:00
nmzik
ced73c56cc
shader: fix spilled mesh shader data loads
2026-09-06 17:17:51 +04:00
nmzik
533176f9ff
shader: drop inactive pixel values under whole-quad masks
2026-09-06 14:38:32 +04:00
nmzik
99a87bd65b
shader: keep loop branches during selection routing
2026-09-06 10:23:44 +04:00
nmzik
f9f8e12c35
shader: add viewport-index exports and indexed raster state
...
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-06 10:16:38 +04:00
nmzik
b346f58b73
shader: read sample IDs from pixel ancillary input
2026-09-06 06:54:38 +04:00
nmzik
cf0cbee02d
shader: fix vertex attribute identity swizzles
2026-09-06 05:47:20 +04:00
nmzik
dda628ca81
render: simplify command and resource ownership
2026-09-06 04:05:35 +04:00
nmzik
81a5dd612f
shader: fix embedded vertex fetch swizzles
2026-09-05 16:00:46 +04:00
nmzik
9c00c7077b
shader: keep per-invocation mesh exports out of shared memory
2026-09-05 15:48:29 +04:00
nmzik
9918dc2591
render: set merged GS user data from shader registers
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 15:08:20 +04:00
nmzik
3ab372ccec
render: build indexed triangles for merged ES/GS shaders
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 14:59:28 +04:00
nmzik
ebe0979563
shader: share runtime value checks
2026-09-05 13:16:54 +04:00
nmzik
bec7c510c2
render: use native clears for stencil fill shaders
2026-09-05 12:36:13 +04:00
nmzik
b96a30ed88
shader: keep fragment layer values under lane masks
...
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 11:43:49 +04:00
nmzik
2ec0e9e8f3
shader: fix packed image address reads
2026-09-05 11:32:32 +04:00
nmzik
51afce3a97
shader: zero-extend unsigned SOPK comparisons
2026-09-05 10:38:29 +04:00
nmzik
251f6d6121
shader: fix returns and descriptor placement
2026-09-05 08:54:35 +04:00
nmzik
3213934d42
shader: run merged geometry stages as mesh shaders
...
Co-authored-by: Brandon Strong <brandostrong@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 08:32:23 +04:00
nmzik
bd401a1407
shader: ignore inactive auxiliary position exports
2026-09-04 07:42:23 +02:00
GodsWill Dev
2fe5c150bc
shader: implement BUFFER_ATOMIC_CMPSWAP ( #357 )
...
shader: implement RDNA2 buffer atomic compare swap
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-09-03 23:34:34 +02:00
nmzik
b3c8f91a84
graphics: implement RDNA2 buffer atomic swap x2
2026-09-03 10:17:04 +02:00
nmzik
c78a5a9fdf
graphics: unify atomic feature and width handling
2026-09-03 05:45:45 +02:00
nmzik
858c18468b
graphics: implement RDNA2 buffer atomic OR x2
2026-09-03 05:39:05 +02:00
nmzik
98200fed19
shader: rework resource specialization and optimize pipeline caching
2026-09-03 03:04:17 +02:00
nmzik
5c86f894be
shader: simplify typed image bindings
2026-09-02 15:45:16 +02:00
nmzik
86e3c90e32
shader: simplify image resource semantics
2026-09-02 15:45:15 +02:00
nmzik
0c4dfd565e
renderer: emulate clip-disabled screen-space positions
2026-09-01 21:39:11 +04:00
nmzik
e591a66b67
Revert "shader: preserve raw VCC bits in S_MOV_B64 ( #418 )"
...
This reverts commit 6758d67942 .
An EXEC pair loses its mask provenance and falls into the raw high-word path. The saved all-ones high word then keeps waterfall branches true and wedges GPU work.
2026-09-01 07:50:37 +04:00
nmzik
1342c6f1e1
shader: took fixes from PR 427
...
- apply c8f34f9's ResourceTracking portability fix
- complete V_CMP_LT_U64 and S_FLBIT_I32_B32 support
- add the sceAmprCommandBufferWaitOnAddress NID from f625a47
- add decoder and compute tests for both shader operations
Co-authored-by: Mac <me@itsmemac.com >
2026-08-31 23:49:21 +04:00
nmzik
1df06e230d
guest_gpu: remove stale PS4/GCN era gpu registers
2026-08-31 20:58:35 +04:00
nmzik
66ca225c76
shader: require explicit recompiler resource data
2026-08-31 10:26:08 +04:00