nmzik
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3e9f88bf79
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shader: isolate SWAPPC work from ordinary shader paths
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2026-10-09 17:27:07 +02:00 |
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nmzik
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1818aae562
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shader: link scalar leaf calls only for SWAPPC programs
Co-authored-by: Behzad <behzadkhan1736@gmail.com>
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2026-10-09 15:06:39 +00:00 |
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nmzik
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b38b7454a6
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Preserve vertex export locations for mixed pixel interpolation
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2026-10-08 22:05:53 +04:00 |
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nmzik
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984010227f
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graphics: make depth bounds dynamic to reuse pipelines
Co-authored-by: TheCruZ <thecruzwtf@gmail.com>
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2026-10-06 00:35:02 +04:00 |
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nmzik
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94e7d239dd
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gpu: fix zero-source alpha blending on swizzled targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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96011cc5c9
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gpu: share pipelines when color and alpha blend equations match
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2026-10-05 02:24:51 +04:00 |
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nmzik
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b0bbaef1eb
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gpu: store large compute shared memory in device buffers
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2026-10-05 02:24:51 +04:00 |
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nmzik
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0ee8800905
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shader: read image descriptors indexed by workgroup
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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0bef3fc0d3
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gpu: fix separate alpha blending on swizzled render targets
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-10-05 02:24:51 +04:00 |
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nmzik
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783d9f8d6b
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shader: read descriptor dependencies from the native raw buffer source
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2026-10-04 18:39:34 +04:00 |
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nmzik
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57cf086886
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shader: synchronize GPU-written descriptor dependencies through buffer cache
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2026-10-04 18:39:34 +04:00 |
|
Hamza Shakir
|
e6cb880adb
|
Clamp compute LDS to the device limit and ignore unopenable gamepads
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2026-10-03 04:27:38 +04:00 |
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nmzik
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b86cf0a820
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Reuse pipelines when inactive blend settings change
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2026-10-02 00:52:49 +04:00 |
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nmzik
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337f432016
|
shader: execute PS5 BVH intersections and local FLAT stacks
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
Co-authored-by: Mac <me@itsmemac.com>
Co-authored-by: Senaxx <michelbeld@gmail.com>
Co-authored-by: Jean-Philippe <github@meunier.jp>
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2026-10-02 00:51:15 +04:00 |
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nmzik
|
73615c31ff
|
graphics: preserve logical alpha when blending reordered targets (PPSA02721)
Co-authored-by: EmK530 <admin@emk530.net>
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2026-09-29 19:52:40 +04:00 |
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nmzik
|
6d6666819a
|
graphics: serialize pipeline cache through its renderer owner
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2026-09-29 13:57:32 +04:00 |
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nmzik
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0fbeac6d3f
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graphics: compact shader keys and hash packed pipeline state
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2026-09-29 13:57:32 +04:00 |
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nmzik
|
b43bf9f7fb
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graphics: store vertex attribute bindings without duplicated arrays
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2026-09-29 13:57:32 +04:00 |
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nmzik
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0791f921f6
|
UFC 5 in-game (#883)
* shader: release descriptor dependencies
* shader: simplify shared-exit control flow
* shader: fix scalar memory loads
* shader: fix LDS counter bounds
* renderer: skip inactive pixel shaders
* shader: respect FP32 mode in comparisons
* renderer: fix sampler border colors
* shader: resolve descriptors from control flow
* shader: resolve descriptors before resource planning
* shader: handle scalar guards for image bounds
* shader: handle reduced guards for image loops
* shader: fix wave guards and material indices
* shader: preserve scalar buffer offset alignment and carry
* shader: prove masked loop bounds across iteration transitions
* shader: preserve source and IR before resource tracking failures
* shader: track material keys selected from active lanes
* shader: remove obsolete post-dominator analysis
* shader: follow bounds guards through control-flow joins
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2026-09-28 16:03:05 +04:00 |
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nmzik
|
d72a79af2d
|
graphics: skip compute dispatches with BVH instructions
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-24 20:46:04 +04:00 |
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nmzik
|
d30dca78be
|
Read image descriptors in one bounded span
|
2026-09-23 15:41:02 +04:00 |
|
nmzik
|
03c55e5712
|
Keep shader user data inline for cached programs
|
2026-09-23 15:41:02 +04:00 |
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nmzik
|
13fcb3a133
|
Refresh cached resources in one SRT walk
|
2026-09-23 15:41:02 +04:00 |
|
nmzik
|
476204cd4b
|
Initialize native NGG vertex launch state and wave size
|
2026-09-22 11:11:36 +04:00 |
|
nmzik
|
0ad9149c90
|
Fix three-vertex rectangle rendering
|
2026-09-20 17:16:19 +04:00 |
|
nmzik
|
6493674726
|
shader: dual-source blending (Vulkan)
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2026-09-18 09:11:55 +04:00 |
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nmzik
|
b594f8c834
|
Bind only exported color targets and preserve MRT slots
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
|
2026-09-16 22:33:19 +04:00 |
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nmzik
|
86414760e6
|
Cull zero homogeneous vertex positions before rasterization
Fix Playroom top right artifact on Nvidia by clipping zero-position vertices.
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2026-09-15 11:24:05 +04:00 |
|
nmzik
|
bce8924dd6
|
Use dynamic stencil state
|
2026-09-14 20:29:20 +04:00 |
|
nmzik
|
fe26c1de17
|
Share SPIR-V module creation
|
2026-09-14 20:29:20 +04:00 |
|
nmzik
|
968cf3c03f
|
Use the correct pixel shader wave size
|
2026-09-14 20:29:20 +04:00 |
|
nmzik
|
7516068662
|
gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
|
nmzik
|
7c5473400e
|
config: simplify logging and profiler options. Change to Mailbox
|
2026-09-12 14:41:34 +04:00 |
|
nmzik
|
1d1f00bdef
|
shader: use Khronos definitions and simplify compiler ownership
|
2026-09-12 13:42:15 +04:00 |
|
nmzik
|
25a44371e3
|
refactor(graphics)
|
2026-09-12 13:40:10 +04:00 |
|
nmzik
|
9d550fbffa
|
graphics: fix last provoking vertex on PS5
|
2026-09-08 21:26:59 +04:00 |
|
nmzik
|
13c5bbe916
|
graphics: simplify pipeline keys
|
2026-09-07 15:00:52 +04:00 |
|
nmzik
|
34ebfe40c3
|
shader: report compiled counts by guest stage
|
2026-09-07 07:34:01 +04:00 |
|
nmzik
|
50e78d717d
|
render: use guest polygon modes
|
2026-09-06 10:56:59 +04:00 |
|
nmzik
|
1eb13dfa5e
|
render: call Vulkan diagnostics and capability checks directly
|
2026-09-06 04:11:46 +04:00 |
|
nmzik
|
dda628ca81
|
render: simplify command and resource ownership
|
2026-09-06 04:05:35 +04:00 |
|
nmzik
|
9918dc2591
|
render: set merged GS user data from shader registers
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-09-05 15:08:20 +04:00 |
|
nmzik
|
843c0c59be
|
render: use Vulkan-Hpp setup defaults
|
2026-09-05 14:42:14 +04:00 |
|
nmzik
|
c66060be10
|
render: simplify pipeline setup
|
2026-09-05 14:36:52 +04:00 |
|
nmzik
|
3213934d42
|
shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
|
2026-09-05 08:32:23 +04:00 |
|
nmzik
|
3628d2b4c1
|
renderer: remove dynamic draw state from pipeline keys
|
2026-09-05 04:41:41 +04:00 |
|
nmzik
|
eb917463ad
|
fix File abstraction destructor
|
2026-09-04 02:06:06 +02:00 |
|
nmzik
|
98200fed19
|
shader: rework resource specialization and optimize pipeline caching
|
2026-09-03 03:04:17 +02:00 |
|
nmzik
|
0c4dfd565e
|
renderer: emulate clip-disabled screen-space positions
|
2026-09-01 21:39:11 +04:00 |
|
nmzik
|
f1413569ce
|
fix windows build
|
2026-08-29 14:46:54 +04:00 |
|