nmzik
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5ed5fdd36e
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Preserve resource level bits in texture descriptors
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2026-09-23 15:41:02 +04:00 |
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nmzik
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ef83ba65ad
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Validate texture descriptor fields
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2026-09-23 15:41:02 +04:00 |
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nmzik
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d30dca78be
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Read image descriptors in one bounded span
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2026-09-23 15:41:02 +04:00 |
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nmzik
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66f1a82365
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Resolve scalar image tables during resource planning
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2026-09-23 15:41:02 +04:00 |
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nmzik
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eb8a5504a3
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Emit coordinates for each indirect image candidate
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-23 15:41:02 +04:00 |
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nmzik
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5d1ad31c49
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Resolve guarded descriptor Phis at their use edge
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
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2026-09-23 15:41:02 +04:00 |
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nmzik
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13fcb3a133
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Refresh cached resources in one SRT walk
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2026-09-23 15:41:02 +04:00 |
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nmzik
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d6dac92da1
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Reuse scalar evaluation storage
Co-authored-by: MehmetCambaz <mcambaz18@gmail.com>
Co-authored-by: Leclowndu93150 <xdr.a123454321@gmail.com>
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2026-09-23 15:41:02 +04:00 |
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nmzik
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4b074cf9e9
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Avoid heap allocation when compacting materialized shader images
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2026-09-22 11:38:50 +04:00 |
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nmzik
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d2df2cad74
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Resolve draw-uniform image descriptors through scalar buffer chains
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2026-09-22 11:38:50 +04:00 |
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nmzik
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b2a80a3a96
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Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com>
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2026-09-22 11:38:50 +04:00 |
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nmzik
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102a10f0fe
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Fix signed sampler comparisons
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2026-09-20 17:16:19 +04:00 |
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nmzik
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bfc8cd0e0b
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shader: DPP8 moves
Co-authored-by: foufouadi <attar.foued@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
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2026-09-18 09:11:55 +04:00 |
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nmzik
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5dc644edb4
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clean up graphics helpers
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2026-09-17 20:35:36 +04:00 |
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nmzik
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bc45aaf604
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Track uniform sampler choices across both conditional arms
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-09-16 22:33:19 +04:00 |
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nmzik
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af3a3f4bf6
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Preserve uniform conditional sampler choices in resource plans
Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com>
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2026-09-16 22:33:19 +04:00 |
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nmzik
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441367b1a1
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Fix pixel shader input aliases
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2026-09-15 20:46:51 +04:00 |
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nmzik
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0d9e95d96a
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Fix centroid interpolation weights
PPSA03792
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2026-09-15 19:51:30 +04:00 |
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nmzik
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7516068662
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gpu: compile RDNA2 tessellation through native LS HS and TES stages
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2026-09-14 06:58:32 +04:00 |
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nmzik
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5a31de7955
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shader: keep derived frontend metadata with its owner
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2026-09-12 13:42:15 +04:00 |
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nmzik
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1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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nmzik
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25a44371e3
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refactor(graphics)
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2026-09-12 13:40:10 +04:00 |
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nmzik
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e04007a7c6
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shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
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2026-09-09 12:56:20 +04:00 |
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nmzik
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839c172612
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shader: reuse operands and remove duplicate helpers
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2026-09-08 21:26:59 +04:00 |
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nmzik
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de3e86791c
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shader: reuse CFG and validation lookups
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2026-09-08 21:26:59 +04:00 |
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nmzik
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4d371d5f5f
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shader: reuse initial SSA types
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2026-09-08 21:26:59 +04:00 |
|
Brandon Strong
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c6f6e306e0
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shader: raise the dense image resource limit to 64 (#457)
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2026-09-08 19:37:41 +04:00 |
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nmzik
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2c5060e14f
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shader: remove masked-value pass and normalize ancillary fields
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2026-09-07 11:12:48 +04:00 |
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nmzik
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49e59e572e
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shader: separate depth comparison and regular image descriptors
Co-authored-by: Lordix <lordix253634@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-07 04:06:14 +04:00 |
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nmzik
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533176f9ff
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shader: drop inactive pixel values under whole-quad masks
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2026-09-06 14:38:32 +04:00 |
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nmzik
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f9f8e12c35
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shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
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2026-09-06 10:16:38 +04:00 |
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nmzik
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b346f58b73
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shader: read sample IDs from pixel ancillary input
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2026-09-06 06:54:38 +04:00 |
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nmzik
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ace877ce28
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shader: lower FMASK loads before binding images
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2026-09-06 06:42:23 +04:00 |
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nmzik
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43de8bfaac
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shader: cache integer dependency checks
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2026-09-05 20:35:18 +04:00 |
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nmzik
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3ab372ccec
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render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 14:59:28 +04:00 |
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nmzik
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ebe0979563
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shader: share runtime value checks
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2026-09-05 13:16:54 +04:00 |
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nmzik
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bec7c510c2
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render: use native clears for stencil fill shaders
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2026-09-05 12:36:13 +04:00 |
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nmzik
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b96a30ed88
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shader: keep fragment layer values under lane masks
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 11:43:49 +04:00 |
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nmzik
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dea80f34ca
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shader: detect full buffer fills from uniform stores
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 10:34:30 +04:00 |
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nmzik
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59902d1fd8
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shader: skip resources in untaken uniform branches
Co-authored-by: GodsWill <GodsWill@users.noreply.github.com>
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com>
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2026-09-05 09:38:50 +04:00 |
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nmzik
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3213934d42
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shader: run merged geometry stages as mesh shaders
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 08:32:23 +04:00 |
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nmzik
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bd401a1407
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shader: ignore inactive auxiliary position exports
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2026-09-04 07:42:23 +02:00 |
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nmzik
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dd9ecd5f65
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Revert "shader: separate comparison image bindings"
This reverts commit d762d24f73.
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2026-09-04 03:09:00 +02:00 |
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nmzik
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d762d24f73
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shader: separate comparison image bindings
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2026-09-04 02:06:06 +02:00 |
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GodsWill Dev
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2fe5c150bc
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shader: implement BUFFER_ATOMIC_CMPSWAP (#357)
shader: implement RDNA2 buffer atomic compare swap
Co-authored-by: nmzik <Nmzik@mail.ru>
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2026-09-03 23:34:34 +02:00 |
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nmzik
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fb4d97e8a9
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graphics: fix PS5 NGG vertex and instance draw offsets
Refs: https://github.com/KytyPS5/KytyPS5/issues/130
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2026-09-03 21:52:02 +02:00 |
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nmzik
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b3c8f91a84
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graphics: implement RDNA2 buffer atomic swap x2
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2026-09-03 10:17:04 +02:00 |
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nmzik
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858c18468b
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graphics: implement RDNA2 buffer atomic OR x2
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2026-09-03 05:39:05 +02:00 |
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Brandon Strong
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2d5023fda2
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shader: support IMAGE_ATOMIC_SWAP (#456)
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2026-09-03 03:37:55 +02:00 |
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nmzik
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98200fed19
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shader: rework resource specialization and optimize pipeline caching
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2026-09-03 03:04:17 +02:00 |
|