Hamza Shakir
cda236dbb3
Shader recompiler: accept V_NOT_B32 SDWA partial dst with any source; allow 64 buffers
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SDWA source extraction and destination insertion are independent. Cover the reported word1-to-word0 preserve form and byte-source partial destinations in compute tests. Verify 64 distinct compute buffers survive resource tracking and binding layout, and remove the obsolete CFG rejection.
(cherry picked from commit 9e74df7dc0 )
2026-09-26 01:58:55 +04:00
nmzik
dc9280d75d
shader: add GLC/DLC buffer cache policy support
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Co-authored-by: Mac <me@itsmemac.com >
2026-09-24 20:46:04 +04:00
nmzik
392f39e2f6
shader: support indirect BUFFER_LOAD_DWORDX3
2026-09-24 20:46:04 +04:00
nmzik
963a0817dc
Bound uniformized image keys by guarded material mask
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Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com >
2026-09-24 11:13:33 +04:00
nmzik
3b89e36d1e
Track bounded indirect image tables from signed shader loops
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Co-authored-by: TarkusR <90155059+TarkusR@users.noreply.github.com >
2026-09-24 11:13:33 +04:00
nmzik
66f1a82365
Resolve scalar image tables during resource planning
2026-09-23 15:41:02 +04:00
nmzik
13fcb3a133
Refresh cached resources in one SRT walk
2026-09-23 15:41:02 +04:00
nmzik
d6dac92da1
Reuse scalar evaluation storage
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Co-authored-by: MehmetCambaz <mcambaz18@gmail.com >
Co-authored-by: Leclowndu93150 <xdr.a123454321@gmail.com >
2026-09-23 15:41:02 +04:00
nmzik
b2a80a3a96
Resolve GPU-selected raw buffer descriptors through shared RDNA2 addressing
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Co-authored-by: Bipin <87369440+bipinkrish@users.noreply.github.com >
2026-09-22 11:38:50 +04:00
nmzik
af3a3f4bf6
Preserve uniform conditional sampler choices in resource plans
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Related work: https://github.com/KytyPS5/KytyPS5/pull/558
Co-authored-by: Çağatay Güçlü <33038942+defektu@users.noreply.github.com >
2026-09-16 22:33:19 +04:00
nmzik
0d9e95d96a
Fix centroid interpolation weights
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PPSA03792
2026-09-15 19:51:30 +04:00
nmzik
7516068662
gpu: compile RDNA2 tessellation through native LS HS and TES stages
2026-09-14 06:58:32 +04:00
nmzik
5a31de7955
shader: keep derived frontend metadata with its owner
2026-09-12 13:42:15 +04:00
nmzik
1d1f00bdef
shader: use Khronos definitions and simplify compiler ownership
2026-09-12 13:42:15 +04:00
Brandon Strong
c6f6e306e0
shader: raise the dense image resource limit to 64 ( #457 )
2026-09-08 19:37:41 +04:00
nmzik
49e59e572e
shader: separate depth comparison and regular image descriptors
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Co-authored-by: Lordix <lordix253634@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: Mac <me@itsmemac.com >
2026-09-07 04:06:14 +04:00
nmzik
f9f8e12c35
shader: add viewport-index exports and indexed raster state
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Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com >
2026-09-06 10:16:38 +04:00
nmzik
b346f58b73
shader: read sample IDs from pixel ancillary input
2026-09-06 06:54:38 +04:00
nmzik
3ab372ccec
render: build indexed triangles for merged ES/GS shaders
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 14:59:28 +04:00
nmzik
bec7c510c2
render: use native clears for stencil fill shaders
2026-09-05 12:36:13 +04:00
nmzik
b96a30ed88
shader: keep fragment layer values under lane masks
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 11:43:49 +04:00
nmzik
dea80f34ca
shader: detect full buffer fills from uniform stores
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Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-09-05 10:34:30 +04:00
nmzik
59902d1fd8
shader: skip resources in untaken uniform branches
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Co-authored-by: GodsWill <GodsWill@users.noreply.github.com >
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-09-05 09:38:50 +04:00
nmzik
3213934d42
shader: run merged geometry stages as mesh shaders
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Co-authored-by: Brandon Strong <brandostrong@gmail.com >
Co-authored-by: fxpw <fxpw@outlook.com >
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
2026-09-05 08:32:23 +04:00
nmzik
bd401a1407
shader: ignore inactive auxiliary position exports
2026-09-04 07:42:23 +02:00
nmzik
dd9ecd5f65
Revert "shader: separate comparison image bindings"
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This reverts commit d762d24f73 .
2026-09-04 03:09:00 +02:00
nmzik
d762d24f73
shader: separate comparison image bindings
2026-09-04 02:06:06 +02:00
nmzik
fb4d97e8a9
graphics: fix PS5 NGG vertex and instance draw offsets
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Refs: https://github.com/KytyPS5/KytyPS5/issues/130
2026-09-03 21:52:02 +02:00
nmzik
858c18468b
graphics: implement RDNA2 buffer atomic OR x2
2026-09-03 05:39:05 +02:00
nmzik
98200fed19
shader: rework resource specialization and optimize pipeline caching
2026-09-03 03:04:17 +02:00
nmzik
5c86f894be
shader: simplify typed image bindings
2026-09-02 15:45:16 +02:00
nmzik
86e3c90e32
shader: simplify image resource semantics
2026-09-02 15:45:15 +02:00
nmzik
894bc7de3c
shader: support signed sampled images
2026-09-02 15:39:30 +02:00
nmzik
af8aecfdde
shader: remove recompiler error-string propagation
2026-08-31 05:31:41 +04:00
nmzik
e738535294
graphics: add RDNA2 FLAT BDA buffer cache and faults
2026-08-27 03:45:41 +02:00
nmzik
ffa69d48de
shader: remove second IR layer
2026-08-26 08:49:39 +02:00
nmzik
a2baaccc6e
shader: fix auxiliary position exports
2026-08-22 02:58:35 +02:00
nmzik
5e64efce4f
graphics: support RDNA2 custom pixel interpolation
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Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 23:33:40 +02:00
nmzik
bad6726f5e
Rewrite descriptor bindings and unify graphics push constants
2026-08-21 22:28:10 +02:00
nmzik
49ea1680f8
graphics: use per-invocation shader masks
2026-08-21 08:03:22 +02:00
nmzik
d0a4c908a1
shader: align address-memory buffer bindings
2026-08-21 03:32:49 +02:00
nmzik
770bdb9571
shader: separate formatless storage from image atomics
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Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com >
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 03:32:49 +02:00
nmzik
719e20d470
shader: support bit-packed image surfaces
2026-08-21 03:32:49 +02:00
nmzik
0966938dc8
shader: honor RDNA2 128-bit image descriptors
2026-08-21 03:32:48 +02:00
nmzik
d5410a93c8
graphics: preserve FP16 inline constants
2026-08-21 03:32:48 +02:00
Senaxx
56a15c2036
Implement RDNA2 per-invocation scratch memory
2026-08-21 03:32:47 +02:00
nmzik
85cf965d54
refactor(shader): centralize typed resource metadata
2026-08-21 03:32:47 +02:00
nmzik
5383972e96
refactor(shader): preserve native wide buffer operations
2026-08-21 03:32:47 +02:00
Senaxx
7e42513faf
perf(shader): cache analysis ( #259 )
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perf(shader): cache SPIR-V requirement analysis
Co-authored-by: nmzik <Nmzik@mail.ru >
2026-08-19 00:50:13 +02:00
nmzik
430de9bd15
graphics: support dynamic indirect image tables
2026-08-18 03:53:43 +02:00