nmzik
b02eb28fd1
shader: support SDWA byte left-shift counts
2026-08-29 10:03:13 +04:00
nmzik
07f1e77d23
shader: support SDWA byte shift counts
2026-08-29 10:03:13 +04:00
GodsWill Dev
795743ce22
graphics: accept the encoded GE_CNTL group range ( #363 )
...
graphics: stop rejecting valid GE_CNTL group sizes
GE_CNTL group sizes control guest geometry-engine scheduling rather than host wave width. Do not reject the supported vertex path for compiler-selected values above 64, and remove the corresponding stale debug warnings.
2026-08-29 04:31:35 +04:00
nmzik
62eaead3a3
add configurable Vulkan present modes
...
Co-authored-by: Techx3 <56268269+Techx3@users.noreply.github.com >
2026-08-29 03:57:09 +04:00
nmzik
cfa140fb12
window: create Vulkan surface visible on main thread
2026-08-29 01:31:02 +04:00
nmzik
cc5c0ec6b8
graphics: support PS5 1D color render targets
2026-08-27 14:47:17 +02:00
nmzik
c167375fe1
shader: centralize program compilation and permutation caching
2026-08-27 13:37:46 +02:00
nmzik
65871a53a6
graphics: collapse redundant Vulkan and command buffer types
2026-08-27 06:22:15 +02:00
nmzik
1ff580498c
shader: support V_CMPX_NGT_F16 SDWA
2026-08-27 04:25:11 +02:00
nmzik
ae896d0bf6
shader: support V_CMPX_GT_U16 SDWA
2026-08-27 04:13:12 +02:00
nmzik
e738535294
graphics: add RDNA2 FLAT BDA buffer cache and faults
2026-08-27 03:45:41 +02:00
nmzik
8072718462
graphics: replace command fences with timeline reuse
2026-08-26 10:03:43 +02:00
nmzik
7adade0df5
Revert "graphics: require unrestricted depth ranges"
...
This reverts commit 7012634f32 .
2026-08-26 09:04:06 +02:00
nmzik
ab50c10d08
graphics: split shader translation into explicit opcode dispatchers
2026-08-26 08:49:39 +02:00
nmzik
ffa69d48de
shader: remove second IR layer
2026-08-26 08:49:39 +02:00
nmzik
fa891536df
graphics: do not copy PM4 streams & route executed packet interrupts properly
2026-08-25 23:22:54 +02:00
nmzik
7012634f32
graphics: require unrestricted depth ranges
2026-08-25 03:11:12 +02:00
nmzik
6eed46b024
renderer: simplify image view cache
2026-08-24 01:31:15 +02:00
nmzik
e6ad87072d
renderer: avoid speculative buffer LRU touches
2026-08-24 01:12:41 +02:00
nmzik
1779142805
renderer: invalidate buffers on memory unmap
2026-08-24 00:40:02 +02:00
nmzik
186621c6ff
renderer: use LRU buffer cache collection
2026-08-24 00:17:02 +02:00
nmzik
11d4c0d2a2
renderer: synchronize bounded buffer downloads
2026-08-23 19:22:17 +02:00
nmzik
aa69b5b184
renderer: rewrite buffer lookup around page index
2026-08-23 19:22:17 +02:00
nmzik
cb378365e1
renderer: avoid allocating for dirty range probes
2026-08-23 19:22:17 +02:00
nmzik
30fa9dddc5
renderer: respect buffer ownership in image downloads
2026-08-23 19:22:17 +02:00
nmzik
4d8d3b6d25
renderer: batch buffer cache uploads
2026-08-23 19:22:17 +02:00
nmzik
523cc17ffe
renderer: keep small buffer uploads nonblocking
2026-08-23 19:22:17 +02:00
nmzik
825e5f1162
renderer: defer clean buffer destruction on unmap
2026-08-23 19:22:17 +02:00
nmzik
3c016bead1
renderer: defer texture destruction on unmap
2026-08-23 17:08:59 +02:00
nmzik
bc9c70d50f
shader: implement RDNA2 V_LSHLREV_B64
2026-08-23 16:39:01 +02:00
nmzik
a8fe4e7a2d
renderer: honor null pixel shaders in depth-only draws
2026-08-23 04:23:59 +02:00
nmzik
bed19e5d8c
shader: preserve concurrent subword buffer stores
...
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-23 03:53:47 +02:00
nmzik
4adbf40861
renderer: simplify dynamic params
2026-08-23 02:14:58 +02:00
nmzik
8d01fb1c18
shader: DS_READ_U16_D16, V_LSHRREV_B64,
2026-08-23 01:19:47 +02:00
nmzik
a610528075
shader: V_CMPX_NE_I64
2026-08-23 00:59:44 +02:00
nmzik
3e25eb0998
Fix wave64 LDS synchronization on subgroup32 hosts
2026-08-23 00:46:37 +02:00
nmzik
0d92ce49da
shader: support RDNA2 V_CMPX_NE_U64
2026-08-22 04:38:13 +02:00
nmzik
4179bb5b06
shader: route inner shared exits first
2026-08-22 04:00:37 +02:00
nmzik
d581703ab4
shader: preserve folded control-flow values
2026-08-22 03:31:59 +02:00
nmzik
9241fdc32a
shader: align float semantics with RDNA2 default mode
2026-08-22 03:16:45 +02:00
nmzik
a2baaccc6e
shader: fix auxiliary position exports
2026-08-22 02:58:35 +02:00
nmzik
c130d74efc
graphics: synthesize always-visible occlusion query results
2026-08-22 01:47:46 +02:00
nmzik
5e64efce4f
graphics: support RDNA2 custom pixel interpolation
...
Co-authored-by: Senaxx <Senaxx@users.noreply.github.com >
2026-08-21 23:33:40 +02:00
nmzik
17c2b4cc7d
fix regression TryReadBacking
2026-08-21 22:45:40 +02:00
nmzik
bad6726f5e
Rewrite descriptor bindings and unify graphics push constants
2026-08-21 22:28:10 +02:00
nmzik
26c4168160
refactor(renderer): simplify buffer and texture cache ownership
2026-08-21 20:11:38 +02:00
nmzik
49ea1680f8
graphics: use per-invocation shader masks
2026-08-21 08:03:22 +02:00
nmzik
79443aa104
shader: decode compressed UNORM16 MRT exports
2026-08-21 05:23:09 +02:00
nmzik
342fae06a6
graphics: name game Vulkan resources in debug dumps
2026-08-21 04:48:43 +02:00
nmzik
7022afa86e
commandProcessor: WriteData fix
2026-08-21 03:32:49 +02:00