nmzik
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1208d22547
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Fix Windows Clang SPIR-V serialization with typed operands
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2026-09-12 13:08:23 +02:00 |
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nmzik
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3a27f8a76a
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build: fix SPIR-V enum word conversions
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2026-09-12 15:43:47 +04:00 |
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Frans
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7bcd43dbee
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shader: support S_MUL_HI_I32 (SOP2 0x36) (#576)
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2026-09-12 14:56:14 +04:00 |
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nmzik
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2d37634ee9
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shader: construct SPIR-V module variables in one place
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2026-09-12 13:42:15 +04:00 |
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nmzik
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e026bfc9a2
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shader: let structurization own rollback on failure
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2026-09-12 13:42:15 +04:00 |
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nmzik
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5a31de7955
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shader: keep derived frontend metadata with its owner
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2026-09-12 13:42:15 +04:00 |
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nmzik
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20e57994cf
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shader: reuse native emitters and simplify memory dispatch
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2026-09-12 13:42:15 +04:00 |
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nmzik
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59ef88c959
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shader: generate SPIR-V dispatch and marshal handler arguments
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2026-09-12 13:42:15 +04:00 |
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nmzik
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1d1f00bdef
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shader: use Khronos definitions and simplify compiler ownership
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2026-09-12 13:42:15 +04:00 |
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nmzik
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25a44371e3
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refactor(graphics)
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2026-09-12 13:40:10 +04:00 |
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nmzik
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c3546577b6
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shader: implement S_WQM_B32
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
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2026-09-10 14:11:46 +04:00 |
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nmzik
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c913951f7b
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shader: implement RDNA2 subvector loop mask and branch semantics
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2026-09-10 14:11:46 +04:00 |
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nmzik
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3902b42096
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shader: share direct and conditional branch classification
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2026-09-10 14:11:46 +04:00 |
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nmzik
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c7b0d77970
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loader: port guest fault diagnostics and remove host stack traces
Co-authored-by: Ali Almohaya <AliAlmohaya@gmail.com>
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2026-09-09 13:55:53 +04:00 |
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nmzik
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1af19eabf0
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shader: fix incorrect per-lane VCCZ/EXECZ reads
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2026-09-09 13:22:09 +04:00 |
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nmzik
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32ea0869e5
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shader: implement S_ORN2_SAVEEXEC_B32
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2026-09-09 13:11:48 +04:00 |
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nmzik
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e04007a7c6
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shader: implement DS_INC_RTN_U32 and DS_DEC_RTN_U32
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2026-09-09 12:56:20 +04:00 |
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nmzik
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ef0155636a
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shader: support single and split NGG shaders for PPSA11142
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2026-09-08 21:26:59 +04:00 |
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nmzik
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fcef691e0a
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shader: drop EmitTrueBool
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2026-09-08 21:26:59 +04:00 |
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nmzik
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839c172612
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shader: reuse operands and remove duplicate helpers
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2026-09-08 21:26:59 +04:00 |
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nmzik
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9f49ac8249
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shader: reuse SPIR-V helpers and memory resources
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2026-09-08 21:26:59 +04:00 |
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nmzik
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2b3993a595
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shader: share emitter helpers
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2026-09-08 21:26:59 +04:00 |
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nmzik
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de3e86791c
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shader: reuse CFG and validation lookups
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2026-09-08 21:26:59 +04:00 |
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nmzik
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6f66f77b09
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shader: drop unused decoder fields
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2026-09-08 21:26:59 +04:00 |
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nmzik
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cd62693792
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shader: share control flow labels
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2026-09-08 21:26:59 +04:00 |
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nmzik
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cb4c8f3878
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shader: decode buffer formats once
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2026-09-08 21:26:59 +04:00 |
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nmzik
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4d371d5f5f
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shader: reuse initial SSA types
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2026-09-08 21:26:59 +04:00 |
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nmzik
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72963b01e1
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shader: remove redundant decoder and translator state
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2026-09-08 21:26:59 +04:00 |
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Brandon Strong
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c6f6e306e0
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shader: raise the dense image resource limit to 64 (#457)
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2026-09-08 19:37:41 +04:00 |
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nmzik
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2c5060e14f
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shader: remove masked-value pass and normalize ancillary fields
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2026-09-07 11:12:48 +04:00 |
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nmzik
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8bccd325ec
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shader: keep mask predicates across 64-bit moves
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2026-09-07 07:04:55 +04:00 |
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nmzik
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19fc0274de
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shader: validate shared terminal paths in selections
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2026-09-07 06:57:55 +04:00 |
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nmzik
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6cc9e5de11
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shader: fix wave32 VCC halves and scalar mask moves
Co-authored-by: Brandon Strong <brandostrong@gmail.com>
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2026-09-07 06:04:40 +04:00 |
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nmzik
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bf7ca29487
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shader: decode VOP3 FMAC source modifiers
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2026-09-07 05:25:26 +04:00 |
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nmzik
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1fd07c2c83
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shader: assemble point inputs for merged geometry shaders
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2026-09-07 05:04:15 +04:00 |
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nmzik
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49e59e572e
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shader: separate depth comparison and regular image descriptors
Co-authored-by: Lordix <lordix253634@gmail.com>
Co-authored-by: fxpw <fxpw@outlook.com>
Co-authored-by: Mac <me@itsmemac.com>
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2026-09-07 04:06:14 +04:00 |
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nmzik
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e847f82fab
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shader: initialize pixel position W as a reciprocal
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2026-09-06 19:47:43 +04:00 |
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nmzik
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ced73c56cc
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shader: fix spilled mesh shader data loads
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2026-09-06 17:17:51 +04:00 |
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nmzik
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533176f9ff
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shader: drop inactive pixel values under whole-quad masks
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2026-09-06 14:38:32 +04:00 |
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nmzik
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99a87bd65b
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shader: keep loop branches during selection routing
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2026-09-06 10:23:44 +04:00 |
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nmzik
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f9f8e12c35
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shader: add viewport-index exports and indexed raster state
Co-authored-by: Ettore Sartori <85788613+Ekt0re@users.noreply.github.com>
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2026-09-06 10:16:38 +04:00 |
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nmzik
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b346f58b73
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shader: read sample IDs from pixel ancillary input
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2026-09-06 06:54:38 +04:00 |
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nmzik
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ace877ce28
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shader: lower FMASK loads before binding images
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2026-09-06 06:42:23 +04:00 |
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nmzik
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cf0cbee02d
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shader: fix vertex attribute identity swizzles
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2026-09-06 05:47:20 +04:00 |
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nmzik
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43de8bfaac
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shader: cache integer dependency checks
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2026-09-05 20:35:18 +04:00 |
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nmzik
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81a5dd612f
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shader: fix embedded vertex fetch swizzles
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2026-09-05 16:00:46 +04:00 |
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nmzik
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9c00c7077b
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shader: keep per-invocation mesh exports out of shared memory
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2026-09-05 15:48:29 +04:00 |
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nmzik
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49ff962f69
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shader: add conditional 64-bit scalar moves
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 15:38:51 +04:00 |
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nmzik
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9918dc2591
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render: set merged GS user data from shader registers
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 15:08:20 +04:00 |
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nmzik
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3ab372ccec
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render: build indexed triangles for merged ES/GS shaders
Co-authored-by: shadowbeat070 <70843316+shadowbeat070@users.noreply.github.com>
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2026-09-05 14:59:28 +04:00 |
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